# API This document is a WORK IN PROGRESS. Currently, it only contains some information about the used groups. ## Groups This section explains all the used groups in this subgame. ### Groups for interactions * `dig_by_water=1`: Blocks with this group will drop when they are near flowing water * `cultivatable=2`: Block will be turned into Farmland by using a hoe on it * `cultivatable=1`: Block will be turned into Dirt by using a hoe on it * `flammable`: Block helps spreading fire and gets destroyed by nearby fire (rating doesn't matter) * `soil=1`: Saplings and other small plants can grow on it * `soil_sapling=2`: Soil for saplings. Intended to be natural soil. All saplings will grow on this * `soil_sapling=1`: Artificial soil (such as farmland) for saplings. Some saplings will not grow on this * `soil_sugarcane=1`: Sugar canes will grow on this near water * `disable_suffocation=1`: Disables suffocation for full solid cubes (1) ### Footnotes 1. Normally, all walkable blocks with the default 1×1×1 cube as a collision box (e.g. sand, gravel, stone, but not fences) will damage the players while their head is inside. This is called “suffocation”. Setting this group disables this behaviour ### Groups (mostly) used for crafting recipes * `sand=1`: Sand (any color) * `sandstone=1`: (Yellow) sandstone and related nodes (chiseled and the like) (only full blocks) * `redsandstone=1`: Red sandstone and related nodes (chiseled and the like) (only full blocks) * `quartz_block=1`: Quartz Block and variants (chiseled, pillar, etc.) (only full blocks) * `stonebrick=1`: Stone Bricks and related nodes (only full blocks) * `tree=1`: Oak Wood, Birch Wood, etc. (tree trunks) * `wood=1`: Oak Wood Planks, Birch Wood Planks, etc. (only full blocks) * `wood_slab=1`: Slabs made out of a kind of wooden planks * `wood_stairs=1`: Stairs made out of a kind of wooden planks * `coal=1`: Coal of any kind (lumps only, not blocks) * `wool=1`: Wool (only full blocks) * `carpet=1:` (Wool) carpet ### Declarative groups These groups are used mostly for informational purposes * `water=1`: Water * `lava=1`: Lava * `liquid`: Block is a liquid * `liquid=1`: Unspecified type * `liquid=2`: Water * `liquid=3`: Lava * `clock=1`: Clock * `compass`: Compass (rating doesn't matter) * `rail=1`: Rail * `music_record`: Music Disc (rating is track ID) * `boat=1`: Boat * `minecart=1`: Minecart * `food`: Item is a comestible item which can be consumed (healthy or unhealthy) * `food=2`: Food * `food=3`: Drink * `food=1`: Other/unsure * `eatable`: Item can be *directly* eaten by wielding + left click (`on_use=item_eat`). Rating is the satiation gain * `ammo=1`: Item is used as ammo for a weapon * `ammo_bow=1`: Item is used as ammo for bows * `weapon_ranged=1`: Item is a ranged weapon