local S = minetest.get_translator("mcl_portals") -- Parameters local SPAWN_MIN = mcl_vars.mg_end_min+70 local SPAWN_MAX = mcl_vars.mg_end_min+98 local mg_name = minetest.get_mapgen_setting("mg_name") -- End portal minetest.register_node("mcl_portals:portal_end", { description = S("End Portal"), _doc_items_longdesc = S("An End portal teleports creatures and objects to the mysterious End dimension (and back!)."), _doc_items_usagehelp = S("Hop into the portal to teleport. Entering an End portal in the Overworld teleports you to a fixed position in the End dimension and creates a 5×5 obsidian platform at your destination. End portals in the End will lead back to your spawn point in the Overworld."), tiles = { { name = "mcl_portals_end_portal.png", animation = { type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 1.0, }, }, { name = "mcl_portals_end_portal.png", animation = { type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 6.0, }, }, "blank.png", }, drawtype = "nodebox", paramtype = "light", sunlight_propagates = true, use_texture_alpha = true, walkable = true, diggable = false, pointable = false, buildable_to = false, is_ground_content = false, drop = "", -- This is 15 in MC. light_source = 14, post_effect_color = {a = 192, r = 0, g = 0, b = 0}, alpha = 192, -- This prevents “falling through” collision_box = { type = "fixed", fixed = { {-0.5, -0.5, -0.5, 0.5, -7/16, 0.5}, }, }, node_box = { type = "fixed", fixed = { {-0.5, -0.5, -0.5, 0.5, 4/16, 0.5}, }, }, groups = {portal=1, not_in_creative_inventory = 1, disable_jump = 1}, _mcl_hardness = -1, _mcl_blast_resistance = 18000000, }) -- Obsidian platform at the End portal destination in the End local function build_end_portal_destination(pos) local p1 = {x = pos.x - 2, y = pos.y, z = pos.z-2} local p2 = {x = pos.x + 2, y = pos.y+2, z = pos.z+2} for x = p1.x, p2.x do for y = p1.y, p2.y do for z = p1.z, p2.z do local newp = {x=x,y=y,z=z} -- Build obsidian platform if minetest.registered_nodes[minetest.get_node(newp).name].is_ground_content then if y == p1.y then minetest.set_node(newp, {name="mcl_core:obsidian"}) else minetest.remove_node(newp) end end end end end end -- Check if pos is part of a valid end portal frame, filled with eyes of ender. local function check_end_portal_frame(pos) -- Check if pos has an end portal frame with eye of ender local eframe = function(pos, param2) local node = minetest.get_node(pos) if node.name == "mcl_portals:end_portal_frame_eye" then if param2 == nil or node.param2 == param2 then return true, node end end return false end -- Step 1: Find a row of 3 end portal frames with eyes, all facing the same direction local streak = 0 local streak_start, streak_end, streak_start_node, streak_end_node local last_param2 local axes = { "x", "z" } for a=1, #axes do local axis = axes[a] for b=pos[axis]-2, pos[axis]+2 do local cpos = table.copy(pos) cpos[axis] = b local e, node = eframe(cpos, last_param2) if e then last_param2 = node.param2 streak = streak + 1 if streak == 1 then streak_start = table.copy(pos) streak_start[axis] = b streak_start_node = node elseif streak == 3 then streak_end = table.copy(pos) streak_end[axis] = b streak_end_node = node break end else streak = 0 last_param2 = nil end end if streak_end then break end streak = 0 last_param2 = nil end -- Has a row been found? if streak_end then -- Step 2: Using the known facedir, check the remaining spots in which we expect -- “eyed” end portal frames. local dir = minetest.facedir_to_dir(streak_start_node.param2) if dir.x ~= 0 then for i=1, 3 do if not eframe({x=streak_start.x + i*dir.x, y=streak_start.y, z=streak_start.z - 1}) then return false end if not eframe({x=streak_start.x + i*dir.x, y=streak_start.y, z=streak_end.z + 1}) then return false end if not eframe({x=streak_start.x + 4*dir.x, y=streak_start.y, z=streak_start.z + i-1}) then return false end end -- All checks survived! We have a valid portal! local k if dir.x > 0 then k = 1 else k = -3 end return true, { x = streak_start.x + k, y = streak_start.y, z = streak_start.z } elseif dir.z ~= 0 then for i=1, 3 do if not eframe({x=streak_start.x - 1, y=streak_start.y, z=streak_start.z + i*dir.z}) then return false end if not eframe({x=streak_end.x + 1, y=streak_start.y, z=streak_start.z + i*dir.z}) then return false end if not eframe({x=streak_start.x + i-1, y=streak_start.y, z=streak_start.z + 4*dir.z}) then return false end end local k if dir.z > 0 then k = 1 else k = -3 end -- All checks survived! We have a valid portal! return true, { x = streak_start.x, y = streak_start.y, z = streak_start.z + k } end end return false end -- Generate or destroy a 3×3 end portal beginning at pos. To be used to fill an end portal framea. -- If destroy == true, the 3×3 area is removed instead. local function end_portal_area(pos, destroy) local SIZE = 3 local name if destroy then name = "air" else name = "mcl_portals:portal_end" end for x=pos.x, pos.x+SIZE-1 do for z=pos.z, pos.z+SIZE-1 do minetest.set_node({x=x,y=pos.y,z=z}, {name=name}) end end end minetest.register_abm({ label = "End portal teleportation", nodenames = {"mcl_portals:portal_end"}, interval = 1, chance = 1, action = function(pos, node) for _,obj in ipairs(minetest.get_objects_inside_radius(pos, 1)) do local lua_entity = obj:get_luaentity() --maikerumine added for objects to travel if obj:is_player() or lua_entity then local dim = mcl_worlds.pos_to_dimension(pos) local objpos = obj:get_pos() if objpos == nil then return end -- Check if object is actually in portal. objpos.y = math.ceil(objpos.y) if minetest.get_node(objpos).name ~= "mcl_portals:portal_end" then return end local target if dim == "end" then -- End portal in the End: -- Teleport back to the player's spawn or world spawn in the Overworld. if obj:is_player() then target = mcl_spawn.get_spawn_pos(obj) else target = mcl_spawn.get_world_spawn_pos(obj) end else -- End portal in any other dimension: -- Teleport to the End at a fixed position and generate a -- 5×5 obsidian platform below. local platform_pos = mcl_vars.mg_end_platform_pos -- force emerge of target1 area minetest.get_voxel_manip():read_from_map(platform_pos, platform_pos) if not minetest.get_node_or_nil(platform_pos) then minetest.emerge_area(vector.subtract(platform_pos, 3), vector.add(platform_pos, 3)) end -- Build destination local function check_and_build_end_portal_destination(pos) local n = minetest.get_node_or_nil(pos) if n and n.name ~= "mcl_core:obsidian" then build_end_portal_destination(pos) minetest.after(2, check_and_build_end_portal_destination, pos) elseif not n then minetest.after(1, check_and_build_end_portal_destination, pos) end end local platform build_end_portal_destination(platform_pos) check_and_build_end_portal_destination(platform_pos) target = table.copy(platform_pos) target.y = target.y + 1 end -- Teleport obj:set_pos(target) if obj:is_player() then -- Look towards the main End island if dim ~= "end" then obj:set_look_horizontal(math.pi/2) end mcl_worlds.dimension_change(obj, mcl_worlds.pos_to_dimension(target)) minetest.sound_play("mcl_portals_teleport", {pos=target, gain=0.5, max_hear_distance = 16}) end end end end, }) local rotate_frame, rotate_frame_eye if minetest.get_modpath("screwdriver") then -- Intentionally not rotatable rotate_frame = false rotate_frame_eye = false end minetest.register_node("mcl_portals:end_portal_frame", { description = S("End Portal Frame"), _doc_items_longdesc = S("End portal frames are used in the construction of End portals. Each block has a socket for an eye of ender.") .. "\n" .. S("NOTE: The End dimension is currently incomplete and might change in future versions."), _doc_items_usagehelp = S("To create an End portal, you need 12 end portal frames and 12 eyes of ender. The end portal frames have to be arranged around a horizontal 3×3 area with each block facing inward. Any other arrangement will fail.") .. "\n" .. S("Place an eye of ender into each block. The end portal appears in the middle after placing the final eye.") .. "\n" .. S("Once placed, an eye of ender can not be taken back."), groups = { creative_breakable = 1, deco_block = 1, end_portal_frame = 1 }, tiles = { "mcl_portals_endframe_top.png", "mcl_portals_endframe_bottom.png", "mcl_portals_endframe_side.png" }, paramtype2 = "facedir", drawtype = "nodebox", node_box = { type = "fixed", fixed = { -0.5, -0.5, -0.5, 0.5, 5/16, 0.5 }, }, is_ground_content = false, sounds = mcl_sounds.node_sound_stone_defaults(), paramtype = "light", sunlight_propagates = false, light_source = 1, on_rotate = rotate_frame, _mcl_blast_resistance = 18000000, _mcl_hardness = -1, }) minetest.register_node("mcl_portals:end_portal_frame_eye", { description = S("End Portal Frame with Eye of Ender"), _doc_items_create_entry = false, groups = { creative_breakable = 1, deco_block = 1, comparator_signal = 15, end_portal_frame = 2 }, tiles = { "mcl_portals_endframe_top.png^[lowpart:75:mcl_portals_endframe_eye.png", "mcl_portals_endframe_bottom.png", "mcl_portals_endframe_eye.png^mcl_portals_endframe_side.png" }, paramtype2 = "facedir", drawtype = "nodebox", node_box = { type = "fixed", fixed = { { -0.5, -0.5, -0.5, 0.5, 5/16, 0.5 }, -- Frame { -4/16, 5/16, -4/16, 4/16, 0.5, 4/16 }, -- Eye }, }, is_ground_content = false, sounds = mcl_sounds.node_sound_stone_defaults(), paramtype = "light", sunlight_propagates = false, light_source = 1, on_destruct = function(pos) local ok, ppos = check_end_portal_frame(pos) if ok then end_portal_area(ppos, true) end end, on_construct = function(pos) local ok, ppos = check_end_portal_frame(pos) if ok then end_portal_area(ppos) end end, on_rotate = rotate_frame_eye, _mcl_blast_resistance = 18000000, _mcl_hardness = -1, }) if minetest.get_modpath("doc") then doc.add_entry_alias("nodes", "mcl_portals:end_portal_frame", "nodes", "mcl_portals:end_portal_frame_eye") end --[[ ITEM OVERRIDES ]] -- Portal opener minetest.override_item("mcl_end:ender_eye", { on_place = function(itemstack, user, pointed_thing) -- Use pointed node's on_rightclick function first, if present local node = minetest.get_node(pointed_thing.under) if user and not user:get_player_control().sneak then if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, user, itemstack) or itemstack end end -- Place eye of ender into end portal frame if pointed_thing.under and node.name == "mcl_portals:end_portal_frame" then local protname = user:get_player_name() if minetest.is_protected(pointed_thing.under, protname) then minetest.record_protection_violation(pointed_thing.under, protname) return itemstack end minetest.set_node(pointed_thing.under, { name = "mcl_portals:end_portal_frame_eye", param2 = node.param2 }) if minetest.get_modpath("doc") then doc.mark_entry_as_revealed(user:get_player_name(), "nodes", "mcl_portals:end_portal_frame") end minetest.sound_play( "default_place_node_hard", {pos = pointed_thing.under, gain = 0.5, max_hear_distance = 16}) if not minetest.settings:get_bool("creative_mode") then itemstack:take_item() -- 1 use end local ok = check_end_portal_frame(pointed_thing.under) if ok then if minetest.get_modpath("doc") then doc.mark_entry_as_revealed(user:get_player_name(), "nodes", "mcl_portals:portal_end") end end end return itemstack end, })