-- Registers a door -- name: The name of the door -- def: a table with the folowing fields: -- description -- inventory_image -- groups -- tiles_bottom: the tiles of the bottom part of the door {front, side} -- tiles_top: the tiles of the bottom part of the door {front, side} -- If the following fields are not defined the default values are used -- node_box_bottom -- node_box_top -- selection_box_bottom -- selection_box_top -- only_placer_can_open: if true only the player who placed the door can -- open it -- only_redstone_can_open: if true, the door can only be opened by redstone, -- not by rightclicking it function mcl_doors:register_door(name, def) def.groups.not_in_creative_inventory = 1 def.groups.dig_by_piston = 1 def.groups.door = 1 if not def.sound_open then def.sound_open = "doors_door_open" end if not def.sound_close then def.sound_close = "doors_door_close" end local box = {{-8/16, -8/16, -8/16, 8/16, 8/16, -5/16}} if not def.node_box_bottom then def.node_box_bottom = box end if not def.node_box_top then def.node_box_top = box end if not def.selection_box_bottom then def.selection_box_bottom= box end if not def.selection_box_top then def.selection_box_top = box end local longdesc, usagehelp longdesc = def._doc_items_longdesc if not longdesc then if def.only_redstone_can_open then longdesc = "This door is a 2-block high barrier which can be opened or closed by hand or by redstone power." else longdesc = "This door is a 2-block high barrier which can only be opened by redstone power, not by hand." end end usagehelp = def._doc_items_usagehelp if not usagehelp then if def.only_redstone_can_open then usagehelp = "To open or close this door, send a redstone signal to its bottom half." else usagehelp = "To open or close this door, rightclick it or send a redstone signal to its bottom half." end end minetest.register_craftitem(name, { description = def.description, _doc_items_longdesc = longdesc, _doc_items_usagehelp = usagehelp, inventory_image = def.inventory_image, stack_max = 64, groups = { mesecon_conductor_craftable = 1 }, on_place = function(itemstack, placer, pointed_thing) if not pointed_thing.type == "node" or not placer or not placer:is_player() then return itemstack end local pn = placer:get_player_name() if minetest.is_protected(pointed_thing.above, pn) and minetest.is_protected(pointed_thing.under, pn) then return itemstack end local ptu = pointed_thing.under local nu = minetest.get_node(ptu) -- Pointed thing's rightclick action takes precedence, unless player holds down the sneak key if minetest.registered_nodes[nu.name] and minetest.registered_nodes[nu.name].on_rightclick and not placer:get_player_control().sneak then return minetest.registered_nodes[nu.name].on_rightclick(ptu, nu, placer, itemstack) end local pt if minetest.registered_nodes[nu.name] and minetest.registered_nodes[nu.name].buildable_to then pt = pointed_thing.under else pt = pointed_thing.above end local pt2 = {x=pt.x, y=pt.y, z=pt.z} pt2.y = pt2.y+1 local ptname = minetest.get_node(pt).name local pt2name = minetest.get_node(pt2).name if (minetest.registered_nodes[ptname] and not minetest.registered_nodes[ptname].buildable_to) or (minetest.registered_nodes[pt2name] and not minetest.registered_nodes[pt2name].buildable_to) then return itemstack end local p2 = minetest.dir_to_facedir(placer:get_look_dir()) local pt3 = {x=pt.x, y=pt.y, z=pt.z} if p2 == 0 then pt3.x = pt3.x-1 elseif p2 == 1 then pt3.z = pt3.z+1 elseif p2 == 2 then pt3.x = pt3.x+1 elseif p2 == 3 then pt3.z = pt3.z-1 end if not string.find(minetest.get_node(pt3).name, name.."_b_") then minetest.set_node(pt, {name=name.."_b_1", param2=p2}) minetest.set_node(pt2, {name=name.."_t_1", param2=p2}) else minetest.set_node(pt, {name=name.."_b_2", param2=p2}) minetest.set_node(pt2, {name=name.."_t_2", param2=p2}) end if def.sounds and def.sounds.place then minetest.sound_play(def.sounds.place, {pos=pt}) end if def.only_placer_can_open then local meta = minetest.get_meta(pt) meta:set_string("doors_owner", "") meta = minetest.get_meta(pt2) meta:set_string("doors_owner", "") end -- Save open state. 1 = open. 0 = closed local meta = minetest.get_meta(pt) meta:set_int("is_open", 0) meta = minetest.get_meta(pt2) meta:set_int("is_open", 0) if not minetest.settings:get_bool("creative_mode") then itemstack:take_item() end return itemstack end, }) local tt = def.tiles_top local tb = def.tiles_bottom local function on_open_close(pos, dir, check_name, replace, replace_dir, params) local meta1 = minetest.get_meta(pos) pos.y = pos.y+dir local meta2 = minetest.get_meta(pos) if not minetest.get_node(pos).name == check_name then return end local p2 = minetest.get_node(pos).param2 local np2 = params[p2+1] local metatable = minetest.get_meta(pos):to_table() minetest.set_node(pos, {name=replace_dir, param2=np2}) minetest.get_meta(pos):from_table(metatable) pos.y = pos.y-dir metatable = minetest.get_meta(pos):to_table() minetest.set_node(pos, {name=replace, param2=np2}) minetest.get_meta(pos):from_table(metatable) local door_switching_sound if meta1:get_int("is_open") == 1 then door_switching_sound = def.sound_close meta1:set_int("is_open", 0) meta2:set_int("is_open", 0) else door_switching_sound = def.sound_open meta1:set_int("is_open", 1) meta2:set_int("is_open", 1) end minetest.sound_play(door_switching_sound, {pos = pos, gain = 0.5, max_hear_distance = 16}) end local function on_mesecons_signal_open (pos, node) on_open_close(pos, 1, name.."_t_1", name.."_b_2", name.."_t_2", {1,2,3,0}) end local function on_mesecons_signal_close (pos, node) on_open_close(pos, 1, name.."_t_2", name.."_b_1", name.."_t_1", {3,0,1,2}) end local function check_player_priv(pos, player) if not def.only_placer_can_open then return true end local meta = minetest.get_meta(pos) local pn = player:get_player_name() return meta:get_string("doors_owner") == pn end local on_rightclick -- Disable on_rightclick if this is a redstone-only door if not def.only_redstone_can_open then on_rightclick = function(pos, node, clicker) if check_player_priv(pos, clicker) then on_open_close(pos, 1, name.."_t_1", name.."_b_2", name.."_t_2", {1,2,3,0}) end end end minetest.register_node(name.."_b_1", { tiles = {"blank.png", tt[2].."^[transformFXR90", tb[2], tb[2].."^[transformFX", tb[1], tb[1].."^[transformFX"}, paramtype = "light", paramtype2 = "facedir", sunlight_propagates = true, is_ground_content = false, drop = name, drawtype = "nodebox", node_box = { type = "fixed", fixed = def.node_box_bottom }, selection_box = { type = "fixed", fixed = def.selection_box_bottom }, groups = def.groups, _mcl_hardness = def._mcl_hardness, _mcl_blast_resistance = def._mcl_blast_resistance, sounds = def.sounds, after_destruct = function(bottom, oldnode) local top = { x = bottom.x, y = bottom.y + 1, z = bottom.z } if minetest.get_node(bottom).name ~= name.."_b_2" and minetest.get_node(top).name == name.."_t_1" then minetest.remove_node(top) end end, on_rightclick = on_rightclick, mesecons = { effector = { action_on = on_mesecons_signal_open }}, can_dig = check_player_priv, }) if def.only_redstone_can_open then on_rightclick = nil else on_rightclick = function(pos, node, clicker) if check_player_priv(pos, clicker) then on_open_close(pos, -1, name.."_b_1", name.."_t_2", name.."_b_2", {1,2,3,0}) end end end minetest.register_node(name.."_t_1", { tiles = {tt[2].."^[transformR90", "blank.png", tt[2], tt[2].."^[transformFX", tt[1], tt[1].."^[transformFX"}, paramtype = "light", paramtype2 = "facedir", sunlight_propagates = true, is_ground_content = false, drop = "", drawtype = "nodebox", node_box = { type = "fixed", fixed = def.node_box_top }, selection_box = { type = "fixed", fixed = def.selection_box_top }, groups = def.groups, _mcl_hardness = def._mcl_hardness, _mcl_blast_resistance = def._mcl_blast_resistance, sounds = def.sounds, after_destruct = function(top, oldnode) local bottom = { x = top.x, y = top.y - 1, z = top.z } if minetest.get_node(top).name ~= name.."_t_2" and minetest.get_node(bottom).name == name.."_b_1" and oldnode.name == name.."_t_1" then minetest.dig_node(bottom) end end, on_rightclick = on_rightclick, can_dig = check_player_priv, }) if def.only_redstone_can_open then on_rightclick = nil else on_rightclick = function(pos, node, clicker) if check_player_priv(pos, clicker) then on_open_close(pos, 1, name.."_t_2", name.."_b_1", name.."_t_1", {3,0,1,2}) end end end minetest.register_node(name.."_b_2", { tiles = {"blank.png", tt[2].."^[transformFXR90", tb[2].."^[transformI", tb[2].."^[transformFX", tb[1].."^[transformFX", tb[1]}, paramtype = "light", paramtype2 = "facedir", sunlight_propagates = true, is_ground_content = false, drop = name, drawtype = "nodebox", node_box = { type = "fixed", fixed = def.node_box_bottom }, selection_box = { type = "fixed", fixed = def.selection_box_bottom }, groups = def.groups, _mcl_hardness = def._mcl_hardness, _mcl_blast_resistance = def._mcl_blast_resistance, sounds = def.sounds, after_destruct = function(bottom, oldnode) local top = { x = bottom.x, y = bottom.y + 1, z = bottom.z } if minetest.get_node(bottom).name ~= name.."_b_1" and minetest.get_node(top).name == name.."_t_2" then minetest.remove_node(top) end end, on_rightclick = on_rightclick, mesecons = { effector = { action_on = on_mesecons_signal_close }}, can_dig = check_player_priv, }) if def.only_redstone_can_open then on_rightclick = nil else on_rightclick = function(pos, node, clicker) if check_player_priv(pos, clicker) then on_open_close(pos, -1, name.."_b_2", name.."_t_1", name.."_b_1", {3,0,1,2}) end end end minetest.register_node(name.."_t_2", { tiles = {tt[2].."^[transformR90", "blank.png", tt[2].."^[transformI", tt[2].."^[transformFX", tt[1].."^[transformFX", tt[1]}, paramtype = "light", paramtype2 = "facedir", sunlight_propagates = true, is_ground_content = false, drop = "", drawtype = "nodebox", node_box = { type = "fixed", fixed = def.node_box_top }, selection_box = { type = "fixed", fixed = def.selection_box_top }, groups = def.groups, _mcl_hardness = def._mcl_hardness, _mcl_blast_resistance = def._mcl_blast_resistance, sounds = def.sounds, after_destruct = function(top, oldnode) local bottom = { x = top.x, y = top.y - 1, z = top.z } if minetest.get_node(top).name ~= name.."_t_1" and minetest.get_node(bottom).name == name.."_b_2" and oldnode.name == name.."_t_2" then minetest.dig_node(bottom) end end, on_rightclick = on_rightclick, can_dig = check_player_priv, }) -- Add entry aliases for the Help if minetest.get_modpath("doc") then doc.add_entry_alias("craftitems", name, "nodes", name.."_b_1") doc.add_entry_alias("craftitems", name, "nodes", name.."_b_2") doc.add_entry_alias("craftitems", name, "nodes", name.."_t_1") doc.add_entry_alias("craftitems", name, "nodes", name.."_t_2") end end