Commit graph

3522 commits

Author SHA1 Message Date
Wuzzy
5ca5811bc8 Refactor how the misc creative category works 2018-05-08 15:58:26 +02:00
Wuzzy
4339c80fd8 Make arrows stick in solid nodes propery, trigger wooden buttons 2018-05-08 14:35:15 +02:00
Wuzzy
af0025debc Wooden buttons stay pushed by arrow 2018-05-08 13:46:39 +02:00
Wuzzy
467018128a Merge branch 'master' into stuck_arrow 2018-05-08 13:08:04 +02:00
Wuzzy
b95dbaf3d7 Add game description and screenshot 2018-05-08 03:56:45 +02:00
Wuzzy
83829ec358 Hide a couple of very incomplete items in Creative 2018-05-08 01:40:31 +02:00
Wuzzy
64f7e0a076 Fix active buttons staying on after restart 2018-05-08 00:48:07 +02:00
Wuzzy
47d067d9ec Make arrow stuck when they hit solid node (WIP) 2018-05-08 00:38:00 +02:00
Wuzzy
fb8c5300cd Slow down arrows in liquids
This is a rought first implementation, very basic.
2018-05-08 00:10:20 +02:00
Wuzzy
32f612469f Re-colorize bow entity textures 2018-05-07 23:30:20 +02:00
Wuzzy
39e34b8f4e Fix charged bows being placable in itemframes 2018-05-07 23:22:54 +02:00
Wuzzy
62ed722088 Update bow texture paths in conversion table 2018-05-07 23:14:56 +02:00
Wuzzy
4be5f89829 Move bow/arrow logic into new mod mcl_bows 2018-05-07 23:10:49 +02:00
Wuzzy
e55a1a6211 Play sound when hitting other player with arrow 2018-05-07 22:23:15 +02:00
Wuzzy
254a12b8af Use sneak speed when using bow 2018-05-07 20:37:45 +02:00
Wuzzy
fc9b57950f Slow player down when using bow 2018-05-07 20:31:40 +02:00
Wuzzy
2c4eae353c Use mcl_playerphysics to handle player physics
This fixes some issues with speed overrides and gets rid of ugly workarounds.
2018-05-07 20:10:53 +02:00
Wuzzy
da03b6af6a Add playerphysics framework 2018-05-07 19:56:48 +02:00
Wuzzy
7a208e3cd8 Drop charging bows as uncharged bow 2018-05-07 17:59:53 +02:00
Wuzzy
adc86232ee Also reset charging bows after shoot 2018-05-07 17:46:52 +02:00
Wuzzy
9a5f4e41cb Bow: Fix broken bow charging when switching bows during charge 2018-05-07 17:43:39 +02:00
Wuzzy
b19b1f5a2d Rewrite bow/arrow help texts 2018-05-07 17:06:00 +02:00
Wuzzy
db755036c3 Just some sanity checks for bow charging 2018-05-07 16:45:12 +02:00
Wuzzy
88ef857fb4 Increase arrow damage smooth dmg/speed increase
Currently using linear increase.
2018-05-07 16:25:46 +02:00
Wuzzy
90363edd59 Charge bow faster and with higher time precision 2018-05-07 15:53:16 +02:00
Wuzzy
72d4940bf2 Remove unused code in mcl_throwing 2018-05-07 15:39:08 +02:00
Wuzzy
3f5079d2b9 Update mcl_throwing license 2018-05-07 15:34:16 +02:00
Wuzzy
33bdad095b Refactor bow code in mcl_throwing 2018-05-07 15:29:17 +02:00
Wuzzy
b477d35cdc Implement smooth bow charging, based on [bows]
[bows] mod by Arcelmi:

https://github.com/Arcelmi/minetest-bows
2018-05-07 15:25:41 +02:00
Wuzzy
9b47ec2797 Add controls mod by arcelmi 2018-05-07 14:52:53 +02:00
Wuzzy
531e620c0f Version 0.36.3 2018-04-12 13:57:28 +02:00
Wuzzy
9376edeeda Re-add nametags which were removed accidentally 2018-03-31 21:58:52 +02:00
Wuzzy
11be72e635 Disable mob health display 2018-03-31 03:54:55 +02:00
Wuzzy
8060928237 Fix some creeper issues
- Fix fuse sound sometimes not playing
- Timer = 1.5s
- Distance behaviour like in MC
2018-03-31 03:53:11 +02:00
Wuzzy
d6228145c6 Fix random mob teleportations once and for all! 2018-03-31 00:21:55 +02:00
Wuzzy
7be5914463 Update Mobs Redo 2018-03-31 00:18:40 +02:00
Wuzzy
bcc87ded12 Version 0.36.2 2018-03-27 15:09:20 +02:00
Wuzzy
2606c264b9 Update doc modpack (1.2.2) 2018-03-27 15:08:31 +02:00
Wuzzy
ed63c32f07 Rename “subgame” to “game” in mcl_doc_basics 2018-03-25 22:28:41 +02:00
Wuzzy
318415307c Update mobs_mc 2018-03-25 22:27:06 +02:00
Wuzzy
bb6f2f7770 Rename “subgame” to “game” (partial fix) 2018-03-25 22:20:32 +02:00
Wuzzy
7821a69226 Make saplings break when pushed by piston 2018-03-13 02:47:54 +01:00
Bu-Gee
d2f01c68f5 Pistons: When pushing a dropper node, dig it
Instead of calling handle_node_drops, etc.
2018-03-13 02:46:21 +01:00
Wuzzy
e19271398d Make pumpkins and melons opaque again 2018-03-13 02:38:57 +01:00
Yukitty
d73651424c Updated TNT fuse particles.
Fixed quirky integer math.random which was clearly intended to be floating point.
2018-03-12 00:05:43 +01:00
Wuzzy
33aa193289 Version 0.36.1 2018-03-05 14:36:35 +01:00
Wuzzy
1fa141d972 Custom node drops now ignore Creative Mode 2018-03-05 13:35:14 +01:00
Bu-Gee
3ae8119498 Fix crash when pushing pumpkin by piston 2018-03-05 12:53:16 +01:00
Wuzzy
34333c6b54 Add prismarine and prismarine brick stairs/slabs 2018-02-18 00:50:09 +01:00
Wuzzy
91cc3a2bd1 Version 0.36.0 2018-02-05 20:30:00 +01:00