Add swampland biome
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03ab34405f
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2 changed files with 114 additions and 9 deletions
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mods/ITEMS/mcl_core/schematics/mcl_core_oak_swamp.mts
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mods/ITEMS/mcl_core/schematics/mcl_core_oak_swamp.mts
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@ -622,6 +622,49 @@ local function register_biomes()
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humidity_point = 91,
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})
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-- Swampland
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minetest.register_biome({
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name = "swampland",
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node_top = "mcl_core:dirt_with_grass",
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depth_top = 1,
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node_filler = "mcl_core:dirt",
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depth_filler = 3,
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node_riverbed = "mcl_core:sand",
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depth_riverbed = 2,
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y_min = 1,
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y_max = 23,
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heat_point = 60,
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humidity_point = 99,
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})
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minetest.register_biome({
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name = "swampland_shore",
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node_top = "mcl_core:dirt",
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depth_top = 1,
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node_filler = "mcl_core:dirt",
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depth_filler = 3,
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node_riverbed = "mcl_core:sand",
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depth_riverbed = 2,
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y_min = -4,
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y_max = 0,
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heat_point = 60,
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humidity_point = 99,
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})
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minetest.register_biome({
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name = "swampland_ocean",
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node_top = "mcl_core:sand",
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depth_top = 1,
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node_filler = "mcl_core:sand",
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depth_filler = 3,
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node_riverbed = "mcl_core:sand",
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depth_riverbed = 2,
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y_min = 20,
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y_max = -4,
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heat_point = 60,
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humidity_point = 99,
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})
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-- Mushroom biomes
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-- TODO: Make sure these biomes only spawn in islands
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minetest.register_biome({
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@ -1186,6 +1229,7 @@ local function register_decorations()
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})
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-- Oak
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-- Large oaks
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minetest.register_decoration({
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deco_type = "schematic",
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place_on = {"mcl_core:dirt_with_grass", "mcl_core:dirt"},
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@ -1224,6 +1268,7 @@ local function register_decorations()
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flags = "place_center_x, place_center_z",
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rotation = "random",
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})
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-- Small classic oak (forest and ice plains)
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minetest.register_decoration({
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deco_type = "schematic",
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place_on = {"mcl_core:dirt_with_grass", "mcl_core:dirt"},
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@ -1262,6 +1307,7 @@ local function register_decorations()
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flags = "place_center_x, place_center_z",
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rotation = "random",
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})
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-- Rare balloon oak
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minetest.register_decoration({
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deco_type = "schematic",
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place_on = {"mcl_core:dirt_with_grass", "mcl_core:dirt"},
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@ -1281,6 +1327,26 @@ local function register_decorations()
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flags = "place_center_x, place_center_z",
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rotation = "random",
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})
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-- Swamp oak
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minetest.register_decoration({
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deco_type = "schematic",
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place_on = {"mcl_core:dirt_with_grass", "mcl_core:dirt"},
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sidelen = 80,
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noise_params = {
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offset = 0.0055,
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scale = 0.0011,
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spread = {x = 250, y = 250, z = 250},
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seed = 5005,
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octaves = 5,
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persist = 0.6,
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},
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biomes = {"swampland", "swampland_shore"},
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y_min = 0,
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y_max = mcl_vars.mg_overworld_max,
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schematic = minetest.get_modpath("mcl_core").."/schematics/mcl_core_oak_swamp.mts",
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flags = "place_center_x, place_center_z",
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rotation = "random",
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})
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-- Jungle tree
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minetest.register_decoration({
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@ -1661,7 +1727,28 @@ local function register_decorations()
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octaves = 3,
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persist = 0.7
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},
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biomes = {"plains", "plains_beach", "taiga_beach", "ice_plains", "cold_taiga_beach", "savanna_beach", "forest_beach", "red_desert", "desert", "swampland"},
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biomes = {"plains", "plains_beach", "taiga_beach", "ice_plains", "cold_taiga_beach", "savanna_beach", "forest_beach", "red_desert", "desert"},
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y_min = 1,
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y_max = mcl_vars.mg_overworld_max,
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decoration = "mcl_core:reeds",
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height = 1,
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height_max = 3,
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spawn_by = { "mcl_core:water_source", "group:frosted_ice" },
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num_spawn_by = 1,
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})
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minetest.register_decoration({
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deco_type = "simple",
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place_on = {"mcl_core:dirt", "mcl_core:coarse_dirt", "mcl_core:dirt_with_grass", "group:sand", "mcl_core:podzol", "mcl_core:reeds"},
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sidelen = 16,
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noise_params = {
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offset = 0.0,
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scale = 0.5,
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spread = {x = 100, y = 100, z = 100},
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seed = 2,
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octaves = 3,
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persist = 0.7,
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},
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biomes = {"swampland"},
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y_min = 1,
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y_max = mcl_vars.mg_overworld_max,
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decoration = "mcl_core:reeds",
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@ -1955,7 +2042,6 @@ local function register_decorations()
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})
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-- Lily pad
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-- TODO: Spawn on Sea level in swamplands only
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minetest.register_decoration({
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deco_type = "schematic",
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schematic = {
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@ -1969,7 +2055,7 @@ local function register_decorations()
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place_on = "mcl_core:dirt",
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sidelen = 16,
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noise_params = {
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offset = -0.12,
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offset = 0,
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scale = 0.3,
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spread = {x = 100, y = 100, z = 100},
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seed = 503,
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@ -1978,8 +2064,7 @@ local function register_decorations()
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},
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y_min = 0,
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y_max = 0,
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-- TODO: optimize spawn in real swamps
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biomes = { "jungle_shore", "swampland" },
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biomes = { "swampland_shore" },
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rotation = "random",
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})
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@ -2029,7 +2114,7 @@ local function register_decorations()
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})
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-- Grasses and ferns
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local grass_forest = {"plains", "taiga", "forest", "birch_forest", "birch_forest_m", "roofed_forest", "flower_forest" }
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local grass_forest = {"plains", "taiga", "forest", "birch_forest", "birch_forest_m", "roofed_forest", "flower_forest", "swampland" }
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local grass_plains = {"plains", "savanna", "sunflower_plains"}
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local grass_savanna = {"savanna"}
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@ -2173,6 +2258,27 @@ local function register_decorations()
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spawn_by = { "mcl_core:tree", "mcl_core:sprucetree", "mcl_core:darktree", "mcl_core:birchtree" },
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num_spawn_by = 1,
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})
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-- More mushrooms in swamplands
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minetest.register_decoration({
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deco_type = "simple",
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place_on = {"mcl_core:dirt_with_grass", "mcl_core:dirt", "mcl_core:podzol", "mcl_core:mycelium", "mcl_core:stone", "mcl_core:andesite", "mcl_core:diorite", "mcl_core:granite"},
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sidelen = 16,
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noise_params = {
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offset = 0.05,
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scale = 0.003,
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spread = {x = 250, y = 250, z = 250},
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seed = mseeds[m],
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octaves = 3,
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persist = 0.6,
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},
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y_min = 1,
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y_max = mcl_vars.mg_overworld_max,
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decoration = mushrooms[m],
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biomes = { "swampland "},
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spawn_by = { "mcl_core:tree", "mcl_core:sprucetree", "mcl_core:darktree", "mcl_core:birchtree" },
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num_spawn_by = 1,
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})
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end
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local function register_flower(name, biomes, seed)
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@ -2195,7 +2301,7 @@ local function register_decorations()
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})
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end
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local flower_biomes1 = {"plains", "sunflower_plains", "flower_forest", "roofed_forest", "forest", "birch_forest", "birch_forest_m", "taiga", "cold_taiga", "jungle", "savanna"}
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local flower_biomes1 = {"plains", "sunflower_plains", "flower_forest", "roofed_forest", "forest", "birch_forest", "birch_forest_m", "taiga", "cold_taiga", "jungle", "savanna",}
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register_flower("dandelion", flower_biomes1, 8)
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register_flower("poppy", flower_biomes1, 9439)
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@ -2210,8 +2316,7 @@ local function register_decorations()
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-- TODO: Make exclusive to flower forest
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register_flower("allium", {"flower_forest", "roofed_forest"}, 0)
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-- TODO: Make exclusive to swamp
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register_flower("blue_orchid", {"taiga", "swampland"}, 64500)
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register_flower("blue_orchid", {"swampland"}, 64500)
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end
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