Generate end exit portal near the spawn in the End
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4 changed files with 39 additions and 4 deletions
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@ -336,9 +336,11 @@ minetest.register_abm({
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-- Teleport
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obj:set_pos(target)
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-- Look towards the End island
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if obj:is_player() and dim ~= "end" then
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obj:set_look_horizontal(math.pi/2)
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if obj:is_player() then
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-- Look towards the End island
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if dim ~= "end" then
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obj:set_look_horizontal(math.pi/2)
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end
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minetest.sound_play("mcl_portals_teleport", {pos=target, gain=0.5, max_hear_distance = 16})
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end
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end
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@ -43,6 +43,13 @@ local mg_name = minetest.get_mapgen_setting("mg_name")
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local WITCH_HUT_HEIGHT = 3 -- Exact Y level to spawn witch huts at. This height refers to the height of the floor
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-- End exit portal position. This is temporary.
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-- TODO: Remove the exit portal generation when the ender dragon has been implemented.
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local END_EXIT_PORTAL_POS = table.copy(mcl_vars.mg_end_platform_pos)
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END_EXIT_PORTAL_POS.x = END_EXIT_PORTAL_POS.x - 30
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END_EXIT_PORTAL_POS.z = END_EXIT_PORTAL_POS.z - 3
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END_EXIT_PORTAL_POS.y = END_EXIT_PORTAL_POS.y - 3
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-- Content IDs
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local c_bedrock = minetest.get_content_id("mcl_core:bedrock")
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local c_obsidian = minetest.get_content_id("mcl_core:obsidian")
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@ -1333,6 +1340,22 @@ local function generate_structures(minp, maxp, seed, biomemap)
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end
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end
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end
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-- End exit portal
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elseif minp.y <= END_EXIT_PORTAL_POS.y and maxp.y >= END_EXIT_PORTAL_POS.y and
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minp.x <= END_EXIT_PORTAL_POS.x and maxp.x >= END_EXIT_PORTAL_POS.x and
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minp.z <= END_EXIT_PORTAL_POS.z and maxp.z >= END_EXIT_PORTAL_POS.z then
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local built = false
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for y=maxp.y, minp.y, -1 do
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local p = {x=END_EXIT_PORTAL_POS.x, y=y, z=END_EXIT_PORTAL_POS.z}
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if minetest.get_node(p).name == "mcl_end:end_stone" then
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mcl_structures.call_struct(p, "end_exit_portal")
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built = true
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break
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end
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end
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if not built then
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mcl_structures.call_struct(END_EXIT_PORTAL_POS, "end_exit_portal")
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end
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end
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end
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@ -38,6 +38,8 @@ mcl_structures.call_struct = function(pos, struct_style, rotation)
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return mcl_structures.generate_boulder(pos, rotation)
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elseif struct_style == "fossil" then
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return mcl_structures.generate_fossil(pos, rotation)
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elseif struct_style == "end_exit_portal" then
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return mcl_structures.generate_end_exit_portal(pos, rotation)
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end
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end
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@ -116,6 +118,11 @@ mcl_structures.generate_fossil = function(pos)
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return minetest.place_schematic(newpos, path, "random", nil, true)
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end
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mcl_structures.generate_end_exit_portal = function(pos)
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local path = minetest.get_modpath("mcl_structures").."/schematics/mcl_structures_end_exit_portal.mts"
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return minetest.place_schematic(pos, path, "0", nil, true)
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end
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mcl_structures.generate_desert_temple = function(pos)
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-- No Generating for the temple ... Why using it ? No Change
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local path = minetest.get_modpath("mcl_structures").."/schematics/mcl_structures_desert_temple.mts"
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@ -194,7 +201,7 @@ end
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-- Debug command
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minetest.register_chatcommand("spawnstruct", {
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params = "desert_temple | desert_well | igloo | village | witch_hut | boulder | ice_spike_small | ice_spike_large | fossil",
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params = "desert_temple | desert_well | igloo | village | witch_hut | boulder | ice_spike_small | ice_spike_large | fossil | end_exit_portal",
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description = "Generate a pre-defined structure near your position.",
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privs = {debug = true},
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func = function(name, param)
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@ -230,6 +237,9 @@ minetest.register_chatcommand("spawnstruct", {
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elseif param == "ice_spike_large" then
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mcl_structures.generate_ice_spike_large(pos)
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minetest.chat_send_player(name, "Large ice spike placed.")
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elseif param == "end_exit_portal" then
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mcl_structures.generate_end_exit_portal(pos)
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minetest.chat_send_player(name, "End exit portal placed.")
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elseif param == "" then
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minetest.chat_send_player(name, "Error: No structure type given. Please use “/spawnstruct <type>”.")
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errord = true
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