Fix mob spawning in savannas

This commit is contained in:
Wuzzy 2017-11-15 02:36:56 +01:00
parent c79b1062cc
commit f53cf859c2

View file

@ -192,10 +192,10 @@ mobs_mc.override.enderman_block_texture_overrides = {
-- List of nodes on which mobs can spawn
mobs_mc.override.spawn = {
solid = { "group:solid", }, -- spawn on "solid" nodes
grassland = { mobs_mc.override.items.grass_block },
savanna = { "group:sand", "mcl_core:sandstone", "mcl_core:redsandstone" },
grassland_savanna = { mobs_mc.override.items.grass_block, "group:sand", "mcl_core:sandstone", "mcl_core:redsandstone" },
desert = { "group:sand" },
grassland = { "mcl_core:dirt_with_grass" },
savanna = { "mcl_core:dirt_with_dry_grass" },
grassland_savanna = { "mcl_core:dirt_with_grass", "mcl_core:dirt_with_dry_grass" },
desert = { "mcl_core:sand", "mcl_core:sandstone" },
jungle = { "mcl_core:jungletree", "mcl_core:jungleleaves", "mcl_flowers:fern", "mcl_core:vine" },
snow = { "mcl_core:snow", "mcl_core:snowblock", "mcl_core:dirt_with_grass_snow", "mcl_core:dirt_with_dry_grass_snow" },
-- End stone added for shulkers because End cities don't generate yet