diff --git a/mods/ENTITIES/mobs_mc/horse.lua b/mods/ENTITIES/mobs_mc/horse.lua index 270d0338..1802579b 100644 --- a/mods/ENTITIES/mobs_mc/horse.lua +++ b/mods/ENTITIES/mobs_mc/horse.lua @@ -313,12 +313,6 @@ mobs:register_spawn("mobs_mc:horse", {"mcl_core:dirt_with_grass", "mcl_core:dirt mobs:register_spawn("mobs_mc:horse2", {"mcl_core:dirt_with_grass", "mcl_core:dirt"}, 20, 9, 23000, 1, 31000) mobs:register_spawn("mobs_mc:horse3", {"mcl_core:sand", "mcl_core:redsand"}, 20, 9, 17000, 1, 5) - --- compatibility -mobs:alias_mob("mobs:horse", "mobs_mc:horse") -mobs:alias_mob("mobs:horse2", "mobs_mc:horse2") -mobs:alias_mob("mobs:horse3", "mobs_mc:horse3") - -- spawn eggs -- KPV wild horse spawn eggs mobs:register_egg("mobs_mc:horse", "Spawn Brown Horse", "spawn_egg_horse.png", 0) diff --git a/mods/HUD/mcl_achievements/init.lua b/mods/HUD/mcl_achievements/init.lua index 4c78874b..9107b745 100644 --- a/mods/HUD/mcl_achievements/init.lua +++ b/mods/HUD/mcl_achievements/init.lua @@ -1,7 +1,7 @@ -- Settings -- If true, activates achievements from other Minecraft editions (XBox, PS, etc.) -local non_pc_achievement = false +local non_pc_achievements = false local S if minetest.get_modpath("intllib") then diff --git a/mods/ITEMS/mcl_fences/init.lua b/mods/ITEMS/mcl_fences/init.lua index f9937152..327fa675 100644 --- a/mods/ITEMS/mcl_fences/init.lua +++ b/mods/ITEMS/mcl_fences/init.lua @@ -226,7 +226,7 @@ mcl_fences.register_fence_gate = function(id, fence_gate_name, texture, groups, return gate_id, open_gate_id end -mcl_fences.register_fence_and_fence_gate = function(id, fence_name, fence_gate_name, texture, groups, hardness, blast_reistance, connects_to, sounds, sound_open, sound_close, sound_gain_open, sound_gain_close) +mcl_fences.register_fence_and_fence_gate = function(id, fence_name, fence_gate_name, texture, groups, hardness, blast_resistance, connects_to, sounds, sound_open, sound_close, sound_gain_open, sound_gain_close) local fence_id = mcl_fences.register_fence(id, fence_name, texture, groups, hardness, blast_resistance, connects_to, sounds) local gate_id, open_gate_id = mcl_fences.register_fence_gate(id, fence_gate_name, texture, groups, hardness, blast_resistance, sounds, sound_open, sound_close, sound_gain_open, sound_gain_close) return fence_id, gate_id, open_gate_id