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https://git.minetest.land/Mineclonia/Mineclonia.git
synced 2024-11-24 08:45:09 +00:00
Use "minetest" instead of "core" table
This commit is contained in:
parent
05152589fa
commit
f2b7392a30
9 changed files with 27 additions and 27 deletions
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@ -79,7 +79,7 @@ minetest.register_entity(":__builtin:falling_node", {
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meta = {},
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set_node = function(self, node, meta)
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local def = core.registered_nodes[node.name]
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local def = minetest.registered_nodes[node.name]
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-- Change falling node if definition tells us to
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if def and def._mcl_falling_node_alternative then
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node.name = def._mcl_falling_node_alternative
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@ -90,9 +90,9 @@ minetest.register_entity(":__builtin:falling_node", {
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-- Set correct entity yaw
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if def and node.param2 ~= 0 then
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if (def.paramtype2 == "facedir" or def.paramtype2 == "colorfacedir") then
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self.object:set_yaw(core.dir_to_yaw(core.facedir_to_dir(node.param2)))
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self.object:set_yaw(minetest.dir_to_yaw(minetest.facedir_to_dir(node.param2)))
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elseif (def.paramtype2 == "wallmounted" or def.paramtype2 == "colorwallmounted") then
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self.object:set_yaw(core.dir_to_yaw(core.wallmounted_to_dir(node.param2)))
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self.object:set_yaw(minetest.dir_to_yaw(minetest.wallmounted_to_dir(node.param2)))
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end
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if def.light_source then
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glow = def.light_source
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@ -260,7 +260,7 @@ function minetest.handle_node_drops(pos, drops, digger)
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dpos.y = dpos.y + 1
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end
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-- Spawn item and apply random speed
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local obj = core.add_item(dpos, drop_item)
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local obj = minetest.add_item(dpos, drop_item)
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if obj ~= nil then
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local x = math.random(1, 5)
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if math.random(1,2) == 1 then
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@ -286,7 +286,7 @@ function minetest.item_drop(itemstack, dropper, pos)
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cs = 1
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end
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local item = itemstack:take_item(cs)
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local obj = core.add_item(p, item)
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local obj = minetest.add_item(p, item)
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if obj then
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v.x = v.x*4
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v.y = v.y*4 + 2
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@ -306,7 +306,7 @@ if not time_to_live then
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time_to_live = 300
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end
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core.register_entity(":__builtin:item", {
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minetest.register_entity(":__builtin:item", {
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initial_properties = {
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hp_max = 1,
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physical = true,
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@ -360,12 +360,12 @@ core.register_entity(":__builtin:item", {
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end
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local item_texture = nil
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local item_type = ""
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if core.registered_items[itemname] then
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item_texture = core.registered_items[itemname].inventory_image
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item_type = core.registered_items[itemname].type
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description = core.registered_items[itemname].description
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if minetest.registered_items[itemname] then
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item_texture = minetest.registered_items[itemname].inventory_image
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item_type = minetest.registered_items[itemname].type
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description = minetest.registered_items[itemname].description
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end
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local ndef = core.registered_items[itemname]
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local ndef = minetest.registered_items[itemname]
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local glow
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if ndef then
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glow = ndef.light_source
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@ -405,7 +405,7 @@ core.register_entity(":__builtin:item", {
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end,
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get_staticdata = function(self)
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return core.serialize({
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return minetest.serialize({
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itemstring = self.itemstring,
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always_collect = self.always_collect,
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age = self.age,
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@ -417,7 +417,7 @@ core.register_entity(":__builtin:item", {
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on_activate = function(self, staticdata, dtime_s)
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if string.sub(staticdata, 1, string.len("return")) == "return" then
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local data = core.deserialize(staticdata)
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local data = minetest.deserialize(staticdata)
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if data and type(data) == "table" then
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self.itemstring = data.itemstring
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self.always_collect = data.always_collect
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@ -522,7 +522,7 @@ core.register_entity(":__builtin:item", {
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end
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local p = self.object:get_pos()
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local node = core.get_node_or_nil(p)
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local node = minetest.get_node_or_nil(p)
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local in_unloaded = (node == nil)
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-- If no collector was found for a long enough time, declare the magnet as disabled
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@ -677,11 +677,11 @@ core.register_entity(":__builtin:item", {
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local nn = minetest.get_node({x=p.x, y=p.y-0.5, z=p.z}).name
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local v = self.object:get_velocity()
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if not core.registered_nodes[nn] or core.registered_nodes[nn].walkable and v.y == 0 then
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if not minetest.registered_nodes[nn] or minetest.registered_nodes[nn].walkable and v.y == 0 then
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if self.physical_state then
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local own_stack = ItemStack(self.object:get_luaentity().itemstring)
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-- Merge with close entities of the same item
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for _, object in ipairs(core.get_objects_inside_radius(p, 0.8)) do
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for _, object in ipairs(minetest.get_objects_inside_radius(p, 0.8)) do
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local obj = object:get_luaentity()
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if obj and obj.name == "__builtin:item"
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and obj.physical_state == false then
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@ -366,7 +366,7 @@ function mesecon.vm_get_node(pos)
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local tbl = vm_get_or_create_entry(pos)
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local index = tbl.va:indexp(pos)
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local node_value = tbl.data[index]
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if node_value == core.CONTENT_IGNORE then
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if node_value == minetest.CONTENT_IGNORE then
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return nil
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else
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local node_param1 = tbl.param1[index]
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@ -179,7 +179,7 @@ local function update_anvil_slots(meta)
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else
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-- Custom name set. Colorize it!
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-- This makes the name visually different from unnamed items
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meta:set_string("description", core.colorize(NAME_COLOR, new_name))
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meta:set_string("description", minetest.colorize(NAME_COLOR, new_name))
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end
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-- Save the raw name internally, too
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meta:set_string("name", new_name)
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@ -281,7 +281,7 @@ mcl_banners.make_advanced_banner_description = function(description, layers)
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-- Final string concatenations: Just a list of strings
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local append = table.concat(layerstrings, "\n")
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description = description .. "\n" .. core.colorize("#8F8F8F", append)
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description = description .. "\n" .. minetest.colorize("#8F8F8F", append)
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return description
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end
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end
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@ -60,7 +60,7 @@ local make_description = function(title, author, generation)
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else
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desc = S("Tattered Book")
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end
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desc = desc .. "\n" .. core.colorize("#AAAAAA", S("by @1", author))
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desc = desc .. "\n" .. minetest.colorize("#AAAAAA", S("by @1", author))
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return desc
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end
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@ -102,7 +102,7 @@ local read = function(itemstack, user, pointed_thing)
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local text = get_text(itemstack)
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local formspec = "size[8,9]"..
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"background[-0.5,-0.5;9,10;mcl_books_book_bg.png]"..
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"textarea[0.75,0.1;7.25,9;;"..core.colorize("#000000", minetest.formspec_escape(text))..";]"..
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"textarea[0.75,0.1;7.25,9;;"..minetest.colorize("#000000", minetest.formspec_escape(text))..";]"..
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"button_exit[2.25,7.95;3,1;ok;"..minetest.formspec_escape(S("Done")).."]"
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minetest.show_formspec(user:get_player_name(), "mcl_books:written_book", formspec)
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end
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@ -136,8 +136,8 @@ minetest.register_on_player_receive_fields(function ( player, formname, fields )
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local name = player:get_player_name()
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local formspec = "size[8,9]"..
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"background[-0.5,-0.5;9,10;mcl_books_book_bg.png]"..
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"field[0.75,1;7.25,1;title;"..minetest.formspec_escape(core.colorize("#000000", S("Enter book title:")))..";]"..
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"label[0.75,1.5;"..minetest.formspec_escape(core.colorize("#404040", S("by @1", name))).."]"..
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"field[0.75,1;7.25,1;title;"..minetest.formspec_escape(minetest.colorize("#000000", S("Enter book title:")))..";]"..
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"label[0.75,1.5;"..minetest.formspec_escape(minetest.colorize("#404040", S("by @1", name))).."]"..
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"button_exit[0.75,7.95;3,1;sign;"..minetest.formspec_escape(S("Sign and Close")).."]"..
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"tooltip[sign;"..minetest.formspec_escape(S("Note: The book will no longer be editable after signing")).."]"..
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"button[4.25,7.95;3,1;cancel;"..minetest.formspec_escape(S("Cancel")).."]"
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@ -146,7 +146,7 @@ minetest.register_craftitem("mcl_core:apple", {
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-- TODO: Status effects
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minetest.register_craftitem("mcl_core:apple_gold", {
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description = core.colorize("#55FFFF", S("Golden Apple")),
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description = minetest.colorize("#55FFFF", S("Golden Apple")),
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_doc_items_longdesc = S("Golden apples are precious food items which can be eaten."),
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wield_image = "mcl_core_apple_golden.png",
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inventory_image = "mcl_core_apple_golden.png",
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@ -199,7 +199,7 @@ minetest.register_node("mcl_core:realm_barrier", {
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-- Prevent placement to protect player from screwing up the world, because the node is not pointable and hard to get rid of.
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node_placement_prediction = "",
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on_place = function(pos, placer, itemstack, pointed_thing)
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minetest.chat_send_player(placer:get_player_name(), core.colorize("#FF0000", "You can't just place a realm barrier by hand!"))
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minetest.chat_send_player(placer:get_player_name(), minetest.colorize("#FF0000", "You can't just place a realm barrier by hand!"))
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return
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end,
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})
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@ -229,7 +229,7 @@ minetest.register_node("mcl_core:void", {
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-- Prevent placement to protect player from screwing up the world, because the node is not pointable and hard to get rid of.
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node_placement_prediction = "",
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on_place = function(pos, placer, itemstack, pointed_thing)
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minetest.chat_send_player(placer:get_player_name(), core.colorize("#FF0000", "You can't just place the void by hand!"))
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minetest.chat_send_player(placer:get_player_name(), minetest.colorize("#FF0000", "You can't just place the void by hand!"))
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return
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end,
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drop = "",
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@ -141,7 +141,7 @@ if minecraftaliases then
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description = S("List bans"),
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privs = minetest.chatcommands["ban"].privs,
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func = function(name)
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return true, S("Ban list: @1", core.get_ban_list())
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return true, S("Ban list: @1", minetest.get_ban_list())
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end,
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})
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end
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