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Add teleporters queue to portals to avoid multiple searches
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parent
2f0fa1edb3
commit
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1 changed files with 24 additions and 3 deletions
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@ -45,6 +45,9 @@ end
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local chatter = {}
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local queue = {}
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local chunks = {}
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local storage = minetest.get_mod_storage()
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local exits = minetest.deserialize(storage:get_string("nether_exits") or "return {}") or {}
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minetest.register_on_shutdown(function()
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@ -65,6 +68,7 @@ local find_nodes_in_area_under_air = minetest.find_nodes_in_area_under_air
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local log = minetest.log
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local pos_to_string = minetest.pos_to_string
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local is_area_protected = minetest.is_area_protected
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local get_us_time = minetest.get_us_time
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local limits = {
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nether = {
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@ -380,6 +384,14 @@ local function create_portal_2(pos1, name, obj)
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end
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local exit = build_nether_portal(pos1, W_MIN-2, H_MIN-2, orientation, name)
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finalize_teleport(obj, exit)
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local cn = mcl_vars.get_chunk_number(pos1)
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chunks[cn] = nil
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if queue[cn] then
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for next_obj, _ in pairs(queue[cn]) do
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finalize_teleport(next_obj, exit)
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end
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queue[cn] = nil
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end
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end
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local function ecb_scan_area(blockpos, action, calls_remaining, param)
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@ -489,6 +501,15 @@ local function ecb_scan_area_2(blockpos, action, calls_remaining, param)
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end
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local function create_portal(pos, limit1, limit2, name, obj)
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local cn = mcl_vars.get_chunk_number(pos)
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if chunks[cn] then
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local q = queue[cn] or {}
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q[obj] = true
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queue[cn] = q
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return
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end
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chunks[cn] = true
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-- we need to emerge the area here, but currently (mt5.4/mcl20.71) map generation is slow
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-- so we'll emerge single chunk only: 5x5x5 blocks, 80x80x80 nodes maximum
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@ -628,11 +649,11 @@ local function teleport_no_delay(obj, pos)
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end
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local function prevent_portal_chatter(obj)
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local time_us = minetest.get_us_time()
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local time_us = get_us_time()
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local ch = chatter[obj] or 0
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chatter[obj] = time_us
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minetest.after(TOUCH_CHATTER_TIME, function(o)
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if o and chatter[o] and minetest.get_us_time() - chatter[o] >= CHATTER_US then
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if o and chatter[o] and get_us_time() - chatter[o] >= CHATTER_US then
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chatter[o] = nil
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end
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end, obj)
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@ -641,7 +662,7 @@ end
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local function animation(player, playername)
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local ch = chatter[player] or 0
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if cooloff[player] or minetest.get_us_time() - ch < CHATTER_US then
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if cooloff[player] or get_us_time() - ch < CHATTER_US then
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local pos = player:get_pos()
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if not pos then
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return
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