Reduce range for Sniper Duel achievement

This commit is contained in:
Wuzzy 2017-05-27 00:37:25 +02:00
parent d143d492a1
commit f132bc78a3
2 changed files with 4 additions and 2 deletions

View file

@ -156,7 +156,8 @@ awards.register_achievement("mcl:onARail", {
awards.register_achievement("mcl:snipeSkeleton", { awards.register_achievement("mcl:snipeSkeleton", {
title = S("Sniper Duel"), title = S("Sniper Duel"),
-- TODO: This achievement should be for killing, not hitting -- TODO: This achievement should be for killing, not hitting
description = S("Hit a skeleton, wither skeleton or stray by bow and arrow from a distance of at least 50 meters."), -- TODO: The range should be 50, not 20. Nerfed because of reduced bow range
description = S("Hit a skeleton, wither skeleton or stray by bow and arrow from a distance of at least 20 meters."),
icon = "mcl_throwing_bow.png", icon = "mcl_throwing_bow.png",
}) })

View file

@ -95,8 +95,9 @@ THROWING_ARROW_ENTITY.on_step = function(self, dtime)
end end
-- Achievement for hitting skeleton, wither skeleton or stray (TODO) with an arrow at least 50 meters away -- Achievement for hitting skeleton, wither skeleton or stray (TODO) with an arrow at least 50 meters away
-- NOTE: Range has been reduced because mobs unload much earlier than that ... >_>
-- TODO: This achievement should be given for the kill, not just a hit -- TODO: This achievement should be given for the kill, not just a hit
if self._shooter and self._shooter:is_player() and vector.distance(pos, self._startpos) >= 50 then if self._shooter and self._shooter:is_player() and vector.distance(pos, self._startpos) >= 20 then
if (entity_name == "mobs_mc:skeleton" or entity_name == "mobs_mc:skeleton2") then if (entity_name == "mobs_mc:skeleton" or entity_name == "mobs_mc:skeleton2") then
awards.unlock(self._shooter:get_player_name(), "mcl:snipeSkeleton") awards.unlock(self._shooter:get_player_name(), "mcl:snipeSkeleton")
end end