diff --git a/mods/CORE/mcl_init/init.lua b/mods/CORE/mcl_init/init.lua index 54d4e5cd..a410646a 100644 --- a/mods/CORE/mcl_init/init.lua +++ b/mods/CORE/mcl_init/init.lua @@ -18,6 +18,8 @@ if mg_name ~= "flat" then -- 1 flat bedrock layer with 4 rough layers above mcl_vars.mg_bedrock_overworld_min = mcl_vars.mg_overworld_min mcl_vars.mg_bedrock_overworld_max = mcl_vars.mg_bedrock_overworld_min + 4 + mcl_vars.mg_lava_overworld_max = mcl_vars.mg_overworld_min + 10 + mcl_vars.mg_lava = true mcl_vars.mg_bedrock_is_rough = true else local ground = minetest.get_mapgen_setting("mgflat_ground_level") @@ -30,6 +32,7 @@ else -- 1 perfectly flat bedrock layer mcl_vars.mg_bedrock_overworld_min = mcl_vars.mg_overworld_min - 2 mcl_vars.mg_bedrock_overworld_max = mcl_vars.mg_bedrock_overworld_min + mcl_vars.mg_lava = false mcl_vars.mg_bedrock_is_rough = false end diff --git a/mods/MAPGEN/mcl_mapgen_core/init.lua b/mods/MAPGEN/mcl_mapgen_core/init.lua index 4adabfa2..b3821930 100644 --- a/mods/MAPGEN/mcl_mapgen_core/init.lua +++ b/mods/MAPGEN/mcl_mapgen_core/init.lua @@ -21,7 +21,7 @@ minetest.register_alias("mapgen_dirt_with_snow", "mcl_core:dirt_with_grass_snow" minetest.register_alias("mapgen_sand", "mcl_core:sand") minetest.register_alias("mapgen_gravel", "mcl_core:gravel") minetest.register_alias("mapgen_clay", "mcl_core:clay") -minetest.register_alias("mapgen_lava_source", "mcl_core:lava_source") +minetest.register_alias("mapgen_lava_source", "air") -- Built-in lava generator is too unpredictable, we generate lava on our own minetest.register_alias("mapgen_cobble", "mcl_core:cobble") minetest.register_alias("mapgen_mossycobble", "mcl_core:mossycobble") minetest.register_alias("mapgen_junglegrass", "mcl_flowers:fern") @@ -521,7 +521,7 @@ minetest.register_ore({ ore_type = "scatter", ore = "mcl_core:lava_source", wherein = stonelike, - clust_scarcity = 4000, + clust_scarcity = 2000, clust_num_ores = 1, clust_size = 1, y_min = mcl_util.layer_to_y(1), @@ -980,6 +980,7 @@ end) -- Generate bedrock layer or layers local BEDROCK_MIN = mcl_vars.mg_bedrock_overworld_min local BEDROCK_MAX = mcl_vars.mg_bedrock_overworld_max +local GEN_MAX = mcl_vars.mg_lava_overworld_max or BEDROCK_MAX -- Buffer for LuaVoxelManip local lvm_buffer = {} @@ -991,12 +992,14 @@ minetest.register_on_generated(function(minp, maxp) local area = VoxelArea:new({MinEdge=emin, MaxEdge=emax}) local lvm_used = false - -- Generate bedrock layers - if minp.y <= BEDROCK_MAX then + -- Generate bedrock and lava layers + if minp.y <= GEN_MAX then local c_bedrock = minetest.get_content_id("mcl_core:bedrock") local c_void = minetest.get_content_id("mcl_core:void") + local c_lava = minetest.get_content_id("mcl_core:lava_source") + local c_air = minetest.get_content_id("air") - local max_y = math.min(maxp.y, BEDROCK_MAX) + local max_y = math.min(maxp.y, GEN_MAX) for y = minp.y, max_y do for x = minp.x, maxp.x do @@ -1036,6 +1039,11 @@ minetest.register_on_generated(function(minp, maxp) if setdata then data[p_pos] = setdata lvm_used = true + elseif mcl_vars.mg_lava and y <= mcl_vars.mg_lava_overworld_max then + if data[p_pos] == c_air then + data[p_pos] = c_lava + end + lvm_used = true end end end diff --git a/mods/MAPGEN/tsm_railcorridors/init.lua b/mods/MAPGEN/tsm_railcorridors/init.lua index 959a752f..a0ec0b78 100644 --- a/mods/MAPGEN/tsm_railcorridors/init.lua +++ b/mods/MAPGEN/tsm_railcorridors/init.lua @@ -73,7 +73,12 @@ if setting then end -- Max. and min. heights between rail corridors are generated -local height_min = mcl_vars.mg_bedrock_overworld_max + 5 -- FIXME: Above lava layers +local height_min +if mcl_vars.mg_lava then + height_min = mcl_vars.mg_lava_overworld_max + 2 +else + height_min = mcl_vars.mg_bedrock_overworld_max + 2 +end local height_max = mcl_util.layer_to_y(60) -- Chaos Mode: If enabled, rail corridors don't stop generating when hitting obstacles @@ -567,9 +572,9 @@ minetest.register_on_generated(function(minp, maxp, blockseed) if minp.y < height_max and maxp.y > height_min and pr:next() < probability_railcaves_in_chunk then -- Get semi-random height in chunk - local buffer = 5 - local y = pr:next(minp.y + buffer, maxp.y - buffer) - y = math.floor(math.max(height_min, math.min(height_max, y))) + local buffer = 4 + local y = pr:next(minp.y, maxp.y) + y = math.floor(math.max(height_min + buffer, math.min(height_max - buffer, y))) local p = {x=minp.x+(maxp.x-minp.x)/2, y=y, z=minp.z+(maxp.z-minp.z)/2} -- Haupthöhle und alle weiteren -- Corridors; starting with main cave out of dirt