diff --git a/mods/ITEMS/mcl_anvils/init.lua b/mods/ITEMS/mcl_anvils/init.lua index dc60e4d9..30b9803d 100644 --- a/mods/ITEMS/mcl_anvils/init.lua +++ b/mods/ITEMS/mcl_anvils/init.lua @@ -41,20 +41,61 @@ local function update_anvil_slots(meta) local def1 = input1:get_definition() local def2 = input2:get_definition() + -- Repair calculation helper. + -- Adds the “inverse” values of wear1 and wear2. + -- Then adds a boost health value directly. + -- Returns the resulting (capped) wear. + local function calculate_repair(wear1, wear2, boost) + local new_health = (MAX_WEAR - wear1) + (MAX_WEAR - wear2) + if boost then + new_health = new_health + boost + end + return math.max(0, math.min(MAX_WEAR, MAX_WEAR - new_health)) + end + -- Same tool twice if input1:get_name() == input2:get_name() and def1.type == "tool" then - -- Add tool health together plus a 5% bonus + -- Add tool health together plus a small bonus -- TODO: Combine tool enchantments - local new_health = (MAX_WEAR - input1:get_wear()) + (MAX_WEAR - input2:get_wear()) - new_health = new_health + SAME_TOOL_REPAIR_BOOST - local new_wear = math.max(0, math.min(MAX_WEAR, MAX_WEAR - new_health)) + local new_wear = calculate_repair(input1:get_wear(), input2:get_wear(), SAME_TOOL_REPAIR_BOOST) input1:set_wear(new_wear) name_item = input1 -- Tool + repair item else - -- TODO: 25% repair bonus + -- Any tool can have a repair item. This may be defined in the tool's item definition + -- as an itemstring in the field `_repair_material`. Only if this field is set, the + -- tool can be repaired with a material item. + -- Example: Iron Pickaxe + Iron Ingot. `_repair_material = mcl_core:iron_ingot` + + -- Big repair bonus -- TODO: Combine tool enchantments - new_output = "" + local tool, material + if def1.type == "tool" and def1._repair_material then + tool = input1 + tooldef = def1 + material = input2 + elseif def2.type == "tool" and def2._repair_material then + tool = input2 + tooldef = def2 + material = input1 + end + if tool and material then + local has_correct_material = false + if string.sub(tooldef._repair_material, 1, 6) == "group:" then + has_correct_material = minetest.get_item_group(material:get_name(), string.sub(tooldef._repair_material, 7)) ~= 0 + elseif material:get_name() == tooldef._repair_material then + has_correct_material = true + end + if has_correct_material then + local new_wear = calculate_repair(tool:get_wear(), MAX_WEAR, MATERIAL_TOOL_REPAIR_BOOST) + tool:set_wear(new_wear) + name_item = tool + else + new_output = "" + end + else + new_output = "" + end end -- Exactly 1 input slot occupied elseif (not input1:is_empty() and input2:is_empty()) or (input1:is_empty() and not input2:is_empty()) then @@ -67,6 +108,8 @@ local function update_anvil_slots(meta) else name_item = input1 end + else + new_output = "" end -- Rename handling @@ -84,8 +127,6 @@ local function update_anvil_slots(meta) meta:set_string("name", new_name) new_output = name_item end - else - new_output = "" end -- Set the new output slot