Animated Chests

This commit is contained in:
Elias Fleckenstein 2021-01-03 14:21:35 +01:00
parent 30379c823c
commit ea938237d5
8 changed files with 320 additions and 36 deletions

View File

@ -7,6 +7,148 @@ if minetest.get_modpath("screwdriver") then
simple_rotate = screwdriver.rotate_simple simple_rotate = screwdriver.rotate_simple
end end
-- Chest Entity
local entity_animations = {}
local entity_animation_speed = 25
do
local names = {"open", "opened", "close", "closed"}
local following = {["open"] = "opened", ["close"] = "closed"}
local durations = {10, 0, 10, 5}
local anim_start = 0
for index, name in ipairs(names) do
local duration = durations[index]
local anim_end = anim_start + duration
entity_animations[name] = {
bounds = {x = anim_start, y = anim_end},
sched_anim = following[name],
sched_time = duration / entity_animation_speed
}
anim_start = anim_end
end
end
minetest.register_entity("mcl_chests:chest", {
initial_properties = {
visual = "mesh",
visual_size = {x = 3, y = 3},
pointable = false,
physical = false,
},
set_animation = function(self, animname)
local anim = entity_animations[animname]
self.object:set_animation(anim.bounds, entity_animation_speed, 0, false)
if anim.sched_anim then
self.sched_anim = anim.sched_anim
self.sched_time = anim.sched_time
end
end,
open = function(self, playername)
self.players[playername] = true
if not self.is_open then
self.is_open = true
self:set_animation("open")
minetest.sound_play("default_chest_open", {
pos = self.node_pos,
})
end
end,
close = function(self, playername)
local playerlist = self.players
playerlist[playername] = nil
if self.is_open then
for _ in pairs(playerlist) do
return
end
self.is_open = false
self:set_animation("close")
minetest.sound_play("default_chest_close", {
pos = self.node_pos,
})
end
end,
initialize = function(self, node_pos, node_name, textures, dir, double)
self.node_pos = node_pos
self.node_name = node_name
local obj = self.object
obj:set_properties({textures = textures})
obj:set_yaw(minetest.dir_to_yaw(dir))
obj:set_properties({mesh = double and "mcl_chests_double_chest.b3d" or "mcl_chests_chest.b3d"})
end,
check = function(self)
local node_pos, node_name = self.node_pos, self.node_name
if not node_pos or not node_name then
return false
end
local node = minetest.get_node(node_pos)
if node.name ~= node_name then
return false
end
return true
end,
on_activate = function(self)
self.object:set_armor_groups({immortal = 1})
self:set_animation("closed")
self.players = {}
end,
on_step = function(self, dtime)
local sched_anim, sched_time = self.sched_anim, self.sched_time
if not self:check() then
self.object:remove()
elseif sched_anim and sched_time then
sched_time = sched_time - dtime
if sched_time < 0 then
self:set_animation(sched_anim)
self.sched_time = nil
self.sched_anim = nil
else
self.sched_time = sched_time
end
end
end
})
local function get_entity_pos(pos, dir, double)
pos = vector.new(pos)
pos.y = pos.y - 0.4375
if double then
local add, mul, vec, cross = vector.add, vector.multiply, vector.new, vector.cross
pos = add(pos, mul(cross(dir, vec(0, 1, 0)), -0.5))
end
return pos
end
local function find_entity(pos)
for _, obj in ipairs(minetest.get_objects_inside_radius(pos, 0)) do
local luaentity = obj:get_luaentity()
if luaentity and luaentity.name == "mcl_chests:chest" then
return luaentity
end
end
end
local function create_entity(pos, node_name, textures, param2, double, dir, entity_pos)
dir = dir or minetest.facedir_to_dir(param2)
entity_pos = entity_pos or get_entity_pos(pos, dir, double)
local obj = minetest.add_entity(entity_pos, "mcl_chests:chest")
local luaentity = obj:get_luaentity()
luaentity:initialize(pos, node_name, textures, dir, double)
return luaentity
end
local function find_or_create_entity(pos, node_name, textures, param2, double)
local dir = minetest.facedir_to_dir(param2)
local entity_pos = get_entity_pos(pos, dir, double)
return find_entity(entity_pos) or create_entity(pos, node_name, textures, param2, double, dir, entity_pos)
end
--[[ List of open chests. --[[ List of open chests.
Key: Player name Key: Player name
Value: Value:
@ -14,8 +156,10 @@ Value:
Otherwise: nil ]] Otherwise: nil ]]
local open_chests = {} local open_chests = {}
-- To be called if a player opened a chest -- To be called if a player opened a chest
local player_chest_open = function(player, pos) local player_chest_open = function(player, pos, node_name, textures, param2, double)
open_chests[player:get_player_name()] = { pos = pos } local name = player:get_player_name()
open_chests[name] = {pos = pos, node_name = node_name, textures = textures, param2 = param2, double = double}
find_or_create_entity(pos, node_name, textures, param2, double):open(name)
end end
-- Simple protection checking functions -- Simple protection checking functions
@ -67,11 +211,12 @@ end
-- To be called if a player closed a chest -- To be called if a player closed a chest
local player_chest_close = function(player) local player_chest_close = function(player)
local name = player:get_player_name() local name = player:get_player_name()
if open_chests[name] == nil then local open_chest = open_chests[name]
if open_chest == nil then
return return
end end
local pos = open_chests[name].pos find_or_create_entity(open_chest.pos, open_chest.node_name, open_chest.textures, open_chest.param2, open_chest.double):close(name)
chest_update_after_close(pos) chest_update_after_close(open_chest.pos)
open_chests[name] = nil open_chests[name] = nil
end end
@ -146,18 +291,34 @@ local on_chest_blast = function(pos)
minetest.remove_node(pos) minetest.remove_node(pos)
end end
minetest.register_node("mcl_chests:"..basename, { local small_name = "mcl_chests:"..basename
local small_textures = tiles_table.small
local left_name = "mcl_chests:"..basename.."_left"
local left_textures = tiles_table.double
minetest.register_node(small_name, {
description = desc, description = desc,
_tt_help = tt_help, _tt_help = tt_help,
_doc_items_longdesc = longdesc, _doc_items_longdesc = longdesc,
_doc_items_usagehelp = usagehelp, _doc_items_usagehelp = usagehelp,
_doc_items_hidden = hidden, _doc_items_hidden = hidden,
tiles = tiles_table.small, drawtype = "airlike",
selection_box = {
type = "fixed",
fixed = {-0.4375, -0.5, -0.4375, 0.4375, 0.375, 0.4375},
},
collision_box = {
type = "fixed",
fixed = {-0.4375, -0.5, -0.4375, 0.4375, 0.375, 0.4375},
},
inventory_image = "mcl_chests_normal.png",
tiles = {"blank.png"},
_chest_entity_textures = small_textures,
paramtype = "light", paramtype = "light",
paramtype2 = "facedir", paramtype2 = "facedir",
stack_max = 64, stack_max = 64,
drop = drop, drop = drop,
groups = {handy=1,axey=1, container=2, deco_block=1, material_wood=1,flammable=-1}, groups = {handy=1,axey=1, container=2, deco_block=1, material_wood=1,flammable=-1,chest_entity=1},
is_ground_content = false, is_ground_content = false,
sounds = mcl_sounds.node_sound_wood_defaults(), sounds = mcl_sounds.node_sound_wood_defaults(),
on_construct = function(pos) on_construct = function(pos)
@ -189,12 +350,15 @@ minetest.register_node("mcl_chests:"..basename, {
minetest.swap_node(pos, {name="mcl_chests:"..canonical_basename.."_right",param2=param2}) minetest.swap_node(pos, {name="mcl_chests:"..canonical_basename.."_right",param2=param2})
local p = mcl_util.get_double_container_neighbor_pos(pos, param2, "right") local p = mcl_util.get_double_container_neighbor_pos(pos, param2, "right")
minetest.swap_node(p, { name = "mcl_chests:"..canonical_basename.."_left", param2 = param2 }) minetest.swap_node(p, { name = "mcl_chests:"..canonical_basename.."_left", param2 = param2 })
create_entity(p, "mcl_chests:"..canonical_basename.."_left", left_textures, param2, true)
elseif minetest.get_node(mcl_util.get_double_container_neighbor_pos(pos, param2, "left")).name == "mcl_chests:"..canonical_basename then elseif minetest.get_node(mcl_util.get_double_container_neighbor_pos(pos, param2, "left")).name == "mcl_chests:"..canonical_basename then
minetest.swap_node(pos, {name="mcl_chests:"..canonical_basename.."_left",param2=param2}) minetest.swap_node(pos, {name="mcl_chests:"..canonical_basename.."_left",param2=param2})
create_entity(pos, "mcl_chests:"..canonical_basename.."_left", left_textures, param2, true)
local p = mcl_util.get_double_container_neighbor_pos(pos, param2, "left") local p = mcl_util.get_double_container_neighbor_pos(pos, param2, "left")
minetest.swap_node(p, { name = "mcl_chests:"..canonical_basename.."_right", param2 = param2 }) minetest.swap_node(p, { name = "mcl_chests:"..canonical_basename.."_right", param2 = param2 })
else else
minetest.swap_node(pos, { name = "mcl_chests:"..canonical_basename, param2 = param2 }) minetest.swap_node(pos, { name = "mcl_chests:"..canonical_basename, param2 = param2 })
create_entity(pos, small_name, small_textures, param2, false)
end end
end, end,
after_place_node = function(pos, placer, itemstack, pointed_thing) after_place_node = function(pos, placer, itemstack, pointed_thing)
@ -253,6 +417,8 @@ minetest.register_node("mcl_chests:"..basename, {
if on_rightclick_addendum then if on_rightclick_addendum then
on_rightclick_addendum(pos, node, clicker) on_rightclick_addendum(pos, node, clicker)
end end
player_chest_open(clicker, pos, small_name, small_textures, node.param2, false)
end, end,
on_destruct = function(pos) on_destruct = function(pos)
@ -265,11 +431,21 @@ minetest.register_node("mcl_chests:"..basename, {
on_rotate = simple_rotate, on_rotate = simple_rotate,
}) })
minetest.register_node("mcl_chests:"..basename.."_left", { minetest.register_node(left_name, {
tiles = tiles_table.left, drawtype = "nodebox",
selection_box = {
type = "fixed",
fixed = {-0.4375, -0.5, -0.4375, 1.4375, 0.375, 0.4375},
},
collision_box = {
type = "fixed",
fixed = {-0.4375, -0.5, -0.4375, 1.4375, 0.375, 0.4375},
},
tiles = {"blank.png"},
_chest_entity_textures = left_textures,
paramtype = "light", paramtype = "light",
paramtype2 = "facedir", paramtype2 = "facedir",
groups = {handy=1,axey=1, container=5,not_in_creative_inventory=1, material_wood=1,flammable=-1}, groups = {handy=1,axey=1, container=5,not_in_creative_inventory=1, material_wood=1,flammable=-1,chest_entity=1,double_chest=1},
drop = drop, drop = drop,
is_ground_content = false, is_ground_content = false,
sounds = mcl_sounds.node_sound_wood_defaults(), sounds = mcl_sounds.node_sound_wood_defaults(),
@ -281,6 +457,7 @@ minetest.register_node("mcl_chests:"..basename.."_left", {
n.name = "mcl_chests:"..canonical_basename n.name = "mcl_chests:"..canonical_basename
minetest.swap_node(pos, n) minetest.swap_node(pos, n)
end end
create_entity(pos, left_name, left_textures, param2, true)
end, end,
after_place_node = function(pos, placer, itemstack, pointed_thing) after_place_node = function(pos, placer, itemstack, pointed_thing)
minetest.get_meta(pos):set_string("name", itemstack:get_meta():get_string("name")) minetest.get_meta(pos):set_string("name", itemstack:get_meta():get_string("name"))
@ -305,6 +482,7 @@ minetest.register_node("mcl_chests:"..basename.."_left", {
minetest.close_formspec(players[pl]:get_player_name(), "mcl_chests:"..canonical_basename.."_"..p.x.."_"..p.y.."_"..p.z) minetest.close_formspec(players[pl]:get_player_name(), "mcl_chests:"..canonical_basename.."_"..p.x.."_"..p.y.."_"..p.z)
end end
minetest.swap_node(p, { name = "mcl_chests:"..basename, param2 = param2 }) minetest.swap_node(p, { name = "mcl_chests:"..basename, param2 = param2 })
create_entity(p, "mcl_chests:"..basename, small_textures, param2, false)
end, end,
after_dig_node = drop_items_chest, after_dig_node = drop_items_chest,
on_blast = on_chest_blast, on_blast = on_chest_blast,
@ -399,16 +577,26 @@ minetest.register_node("mcl_chests:"..basename.."_left", {
if on_rightclick_addendum_left then if on_rightclick_addendum_left then
on_rightclick_addendum_left(pos, node, clicker) on_rightclick_addendum_left(pos, node, clicker)
end end
player_chest_open(clicker, pos, left_name, left_textures, node.param2, true)
end, end,
mesecons = mesecons, mesecons = mesecons,
on_rotate = no_rotate, on_rotate = no_rotate,
}) })
minetest.register_node("mcl_chests:"..basename.."_right", { minetest.register_node("mcl_chests:"..basename.."_right", {
tiles = tiles_table.right, drawtype = "airlike",
paramtype = "light", paramtype = "light",
paramtype2 = "facedir", paramtype2 = "facedir",
groups = {handy=1,axey=1, container=6,not_in_creative_inventory=1, material_wood=1,flammable=-1}, selection_box = {
type = "fixed",
fixed = {0, 0, 0, 0, 0, 0},
},
collision_box = {
type = "fixed",
fixed = {0, 0, 0, 0, 0, 0},
},
groups = {handy=1,axey=1, container=6,not_in_creative_inventory=1, material_wood=1,flammable=-1,double_chest=2},
drop = drop, drop = drop,
is_ground_content = false, is_ground_content = false,
sounds = mcl_sounds.node_sound_wood_defaults(), sounds = mcl_sounds.node_sound_wood_defaults(),
@ -540,6 +728,8 @@ minetest.register_node("mcl_chests:"..basename.."_right", {
if on_rightclick_addendum_right then if on_rightclick_addendum_right then
on_rightclick_addendum_right(pos, node, clicker) on_rightclick_addendum_right(pos, node, clicker)
end end
player_chest_open(clicker, pos_other, left_name, left_textures, node.param2, true)
end, end,
mesecons = mesecons, mesecons = mesecons,
on_rotate = no_rotate, on_rotate = no_rotate,
@ -561,29 +751,33 @@ register_chest("chest",
chestusage, chestusage,
S("27 inventory slots") .. "\n" .. S("Can be combined to a large chest"), S("27 inventory slots") .. "\n" .. S("Can be combined to a large chest"),
{ {
small = {"default_chest_top.png", "mcl_chests_chest_bottom.png", small = {"mcl_chests_normal.png"},
double = {"mcl_chests_normal_double.png"},
inv = {"default_chest_top.png", "mcl_chests_chest_bottom.png",
"mcl_chests_chest_right.png", "mcl_chests_chest_left.png", "mcl_chests_chest_right.png", "mcl_chests_chest_left.png",
"mcl_chests_chest_back.png", "default_chest_front.png"}, "mcl_chests_chest_back.png", "default_chest_front.png"},
left = {"default_chest_top_big.png", "default_chest_top_big.png", --[[left = {"default_chest_top_big.png", "default_chest_top_big.png",
"mcl_chests_chest_right.png", "mcl_chests_chest_left.png", "mcl_chests_chest_right.png", "mcl_chests_chest_left.png",
"default_chest_side_big.png^[transformFX", "default_chest_front_big.png"}, "default_chest_side_big.png^[transformFX", "default_chest_front_big.png"},
right = {"default_chest_top_big.png^[transformFX", "default_chest_top_big.png^[transformFX", right = {"default_chest_top_big.png^[transformFX", "default_chest_top_big.png^[transformFX",
"mcl_chests_chest_right.png", "mcl_chests_chest_left.png", "mcl_chests_chest_right.png", "mcl_chests_chest_left.png",
"default_chest_side_big.png", "default_chest_front_big.png^[transformFX"}, "default_chest_side_big.png", "default_chest_front_big.png^[transformFX"},]]--
}, },
false false
) )
local traptiles = { local traptiles = {
small = {"mcl_chests_chest_trapped_top.png", "mcl_chests_chest_trapped_bottom.png", small = {"mcl_chests_trapped.png"},
double = {"mcl_chests_trapped_double.png"},
inv = {"mcl_chests_chest_trapped_top.png", "mcl_chests_chest_trapped_bottom.png",
"mcl_chests_chest_trapped_right.png", "mcl_chests_chest_trapped_left.png", "mcl_chests_chest_trapped_right.png", "mcl_chests_chest_trapped_left.png",
"mcl_chests_chest_trapped_back.png", "mcl_chests_chest_trapped_front.png"}, "mcl_chests_chest_trapped_back.png", "mcl_chests_chest_trapped_front.png"},
left = {"mcl_chests_chest_trapped_top_big.png", "mcl_chests_chest_trapped_top_big.png", --[[left = {"mcl_chests_chest_trapped_top_big.png", "mcl_chests_chest_trapped_top_big.png",
"mcl_chests_chest_trapped_right.png", "mcl_chests_chest_trapped_left.png", "mcl_chests_chest_trapped_right.png", "mcl_chests_chest_trapped_left.png",
"mcl_chests_chest_trapped_side_big.png^[transformFX", "mcl_chests_chest_trapped_front_big.png"}, "mcl_chests_chest_trapped_side_big.png^[transformFX", "mcl_chests_chest_trapped_front_big.png"},
right = {"mcl_chests_chest_trapped_top_big.png^[transformFX", "mcl_chests_chest_trapped_top_big.png^[transformFX", right = {"mcl_chests_chest_trapped_top_big.png^[transformFX", "mcl_chests_chest_trapped_top_big.png^[transformFX",
"mcl_chests_chest_trapped_right.png", "mcl_chests_chest_trapped_left.png", "mcl_chests_chest_trapped_right.png", "mcl_chests_chest_trapped_left.png",
"mcl_chests_chest_trapped_side_big.png", "mcl_chests_chest_trapped_front_big.png^[transformFX"}, "mcl_chests_chest_trapped_side_big.png", "mcl_chests_chest_trapped_front_big.png^[transformFX"},]]--
} }
register_chest("trapped_chest", register_chest("trapped_chest",
@ -600,7 +794,6 @@ register_chest("trapped_chest",
function(pos, node, clicker) function(pos, node, clicker)
minetest.swap_node(pos, {name="mcl_chests:trapped_chest_on", param2 = node.param2}) minetest.swap_node(pos, {name="mcl_chests:trapped_chest_on", param2 = node.param2})
mesecon.receptor_on(pos, trapped_chest_mesecons_rules) mesecon.receptor_on(pos, trapped_chest_mesecons_rules)
player_chest_open(clicker, pos)
end, end,
function(pos, node, clicker) function(pos, node, clicker)
local meta = minetest.get_meta(pos) local meta = minetest.get_meta(pos)
@ -612,8 +805,6 @@ register_chest("trapped_chest",
local pos_other = mcl_util.get_double_container_neighbor_pos(pos, node.param2, "left") local pos_other = mcl_util.get_double_container_neighbor_pos(pos, node.param2, "left")
minetest.swap_node(pos_other, {name="mcl_chests:trapped_chest_on_right", param2 = node.param2}) minetest.swap_node(pos_other, {name="mcl_chests:trapped_chest_on_right", param2 = node.param2})
mesecon.receptor_on(pos_other, trapped_chest_mesecons_rules) mesecon.receptor_on(pos_other, trapped_chest_mesecons_rules)
player_chest_open(clicker, pos)
end, end,
function(pos, node, clicker) function(pos, node, clicker)
local pos_other = mcl_util.get_double_container_neighbor_pos(pos, node.param2, "right") local pos_other = mcl_util.get_double_container_neighbor_pos(pos, node.param2, "right")
@ -623,8 +814,6 @@ register_chest("trapped_chest",
minetest.swap_node(pos_other, {name="mcl_chests:trapped_chest_on_left", param2 = node.param2}) minetest.swap_node(pos_other, {name="mcl_chests:trapped_chest_on_left", param2 = node.param2})
mesecon.receptor_on(pos_other, trapped_chest_mesecons_rules) mesecon.receptor_on(pos_other, trapped_chest_mesecons_rules)
player_chest_open(clicker, pos)
end end
) )
@ -634,15 +823,7 @@ register_chest("trapped_chest_on",
state = mesecon.state.on, state = mesecon.state.on,
rules = trapped_chest_mesecons_rules, rules = trapped_chest_mesecons_rules,
}}, }},
function(pos, node, clicker) nil, nil, nil,
player_chest_open(clicker, pos)
end,
function(pos, node, clicker)
player_chest_open(clicker, pos)
end,
function(pos, node, clicker)
player_chest_open(clicker, pos)
end,
"trapped_chest", "trapped_chest",
"trapped_chest" "trapped_chest"
) )
@ -676,9 +857,9 @@ local function close_if_trapped_chest(pos, player)
end end
end end
-- Disable trapped chest when it has been closed -- Disable chest when it has been closed
minetest.register_on_player_receive_fields(function(player, formname, fields) minetest.register_on_player_receive_fields(function(player, formname, fields)
if formname:find("mcl_chests:trapped_chest_") == 1 then if formname:find("mcl_chests:") == 1 then
if fields.quit then if fields.quit then
player_chest_close(player) player_chest_close(player)
end end
@ -1001,6 +1182,18 @@ minetest.register_on_craft(function(itemstack, player, old_craft_grid, craft_inv
end end
end) end)
minetest.register_lbm({
label = "Spawn Chest entities",
name = "mcl_chests:spawn_chest_entities",
nodenames = {"group:chest_entity"},
run_at_every_load = true,
action = function(pos, node)
local node_name = node.name
local node_def = minetest.registered_nodes[node_name]
local double_chest = minetest.get_item_group(node_name, "double_chest") > 0
create_entity(pos, node_name, node_def._chest_entity_textures, node.param2, double_chest)
end
})
minetest.register_lbm({ minetest.register_lbm({
-- Disable active/open trapped chests when loaded because nobody could -- Disable active/open trapped chests when loaded because nobody could

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@ -0,0 +1,91 @@
# Blender v2.76 (sub 0) OBJ File: 'chest.small.facedir.blend'
# www.blender.org
mtllib chest.small.facedir.mtl
o chest_upper_upper
v 0.062513 -0.063134 -0.500468
v 0.062513 0.186920 -0.500468
v 0.062514 -0.063134 -0.437955
v 0.062514 0.186920 -0.437955
v -0.062514 -0.063134 -0.500468
v -0.062514 0.186920 -0.500468
v -0.062514 -0.063134 -0.437955
v -0.062514 0.186920 -0.437955
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