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Add top snow on v6-generated snowy grass blocks
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commit
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1 changed files with 40 additions and 16 deletions
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@ -799,6 +799,17 @@ local function register_mgv6_decorations()
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end
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-- Apply mapgen-specific mapgen code
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local mg_name = minetest.get_mapgen_setting("mg_name")
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if mg_name == "v6" then
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register_mgv6_decorations()
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end
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if mg_name == "flat" then
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minetest.set_mapgen_setting("mg_flags", "nocaves,nodungeons,nodecorations,light", true)
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else
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minetest.set_mapgen_setting("mg_flags", "caves,nodungeons,decorations,light", true)
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end
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minetest.register_on_generated(function(minp, maxp, seed)
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if maxp.y >= 2 and minp.y <= 0 then
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-- Generate clay
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@ -924,15 +935,28 @@ local BEDROCK_MAX = mcl_vars.mg_bedrock_overworld_max
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-- Below the bedrock, generate air/void
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minetest.register_on_generated(function(minp, maxp)
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local vm, emin, emax = minetest.get_mapgen_object("voxelmanip")
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local data = vm:get_data()
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local area = VoxelArea:new({MinEdge=emin, MaxEdge=emax})
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-- Generate bedrock layers
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if minp.y <= BEDROCK_MAX then
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local vm, emin, emax = minetest.get_mapgen_object("voxelmanip")
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local data = vm:get_data()
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local area = VoxelArea:new({MinEdge=emin, MaxEdge=emax})
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if minp.y <= BEDROCK_MAX or mg_name == "v6" then
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lvm = true
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local c_bedrock = minetest.get_content_id("mcl_core:bedrock")
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local c_void = minetest.get_content_id("mcl_core:void")
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for y = minp.y, math.min(maxp.y, BEDROCK_MAX) do
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local max_y
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if mg_name == "v6" then
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local c_grass_block_snow = minetest.get_content_id("mcl_core:dirt_with_grass_snow")
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local c_grass_block = minetest.get_content_id("mcl_core:dirt_with_grass")
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local c_snow = minetest.get_content_id("mcl_core:snow")
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local c_air = minetest.get_content_id("air")
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max_y = maxp.y
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else
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max_y = math.min(maxp.y, BEDROCK_MAX)
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end
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for y = minp.y, max_y do
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for x = minp.x, maxp.x do
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for z = minp.z, maxp.z do
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local p_pos = area:index(x, y, z)
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@ -966,13 +990,22 @@ minetest.register_on_generated(function(minp, maxp)
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setdata = c_void
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end
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end
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if setdata then
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data[p_pos] = setdata
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end
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-- Add top snow on exposed snowy grass blocks generated by the v6 mapgen
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-- FIXME: Does this work on chunk borders?
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if mg_name == "v6" then
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local p_pos_above = area:index(x, y+1, z)
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if p_pos_above and data[p_pos] == c_grass_block_snow and data[p_pos_above] == c_air then
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data[p_pos_above] = c_snow
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end
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end
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end
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end
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end
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vm:set_data(data)
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vm:calc_lighting()
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vm:update_liquids()
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@ -1001,13 +1034,4 @@ minetest.register_on_generated(function(minp, maxp)
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end
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end)
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-- Apply mapgen-specific mapgen code
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local mg_name = minetest.get_mapgen_setting("mg_name")
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if mg_name == "v6" then
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register_mgv6_decorations()
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end
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if mg_name == "flat" then
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minetest.set_mapgen_setting("mg_flags", "nocaves,nodungeons,nodecorations,light", true)
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else
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minetest.set_mapgen_setting("mg_flags", "caves,nodungeons,decorations,light", true)
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end
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