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https://git.minetest.land/Mineclonia/Mineclonia.git
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Merge branch 'doubledoor' of https://github.com/aligator/MineClone2
This commit is contained in:
commit
e88e95d564
1 changed files with 41 additions and 26 deletions
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@ -123,21 +123,25 @@ function mcl_doors:register_door(name, def)
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return itemstack
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return itemstack
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end
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end
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-- get left coordinate for checking if another door is there
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local pt_left = {x=pt.x, y=pt.y, z=pt.z}
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local p2 = minetest.dir_to_facedir(placer:get_look_dir())
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local p2 = minetest.dir_to_facedir(placer:get_look_dir())
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local pt3 = {x=pt.x, y=pt.y, z=pt.z}
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if p2 == 0 then
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if p2 == 0 then
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pt3.x = pt3.x-1
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pt_left.x = pt_left.x-1
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elseif p2 == 1 then
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elseif p2 == 1 then
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pt3.z = pt3.z+1
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pt_left.z = pt_left.z+1
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elseif p2 == 2 then
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elseif p2 == 2 then
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pt3.x = pt3.x+1
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pt_left.x = pt_left.x+1
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elseif p2 == 3 then
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elseif p2 == 3 then
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pt3.z = pt3.z-1
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pt_left.z = pt_left.z-1
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end
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end
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local left_node = minetest.get_node(pt_left)
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-- Set door nodes
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-- Set door nodes
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minetest.set_node(pt, {name=name.."_b_1", param2=p2})
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minetest.set_node(pt, {name=name.."_b_1", param2=p2})
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minetest.set_node(pt2, {name=name.."_t_1", param2=p2})
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minetest.set_node(pt2, {name=name.."_t_1", param2=p2})
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-- TODO: Mirror door when 2 doors are placed next to each other, to create double doors
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if def.sounds and def.sounds.place then
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if def.sounds and def.sounds.place then
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minetest.sound_play(def.sounds.place, {pos=pt})
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minetest.sound_play(def.sounds.place, {pos=pt})
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@ -150,11 +154,18 @@ function mcl_doors:register_door(name, def)
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meta:set_string("doors_owner", "")
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meta:set_string("doors_owner", "")
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end
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end
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local meta1 = minetest.get_meta(pt)
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local meta2 = minetest.get_meta(pt2)
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-- save mirror state for the correct door
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if left_node.name:sub(1, #name) == name then
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meta1:set_int("is_mirrored", 1)
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meta2:set_int("is_mirrored", 1)
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end
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-- Save open state. 1 = open. 0 = closed
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-- Save open state. 1 = open. 0 = closed
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local meta = minetest.get_meta(pt)
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meta1:set_int("is_open", 0)
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meta:set_int("is_open", 0)
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meta2:set_int("is_open", 0)
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meta = minetest.get_meta(pt2)
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meta:set_int("is_open", 0)
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if not minetest.settings:get_bool("creative_mode") then
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if not minetest.settings:get_bool("creative_mode") then
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itemstack:take_item()
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itemstack:take_item()
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@ -170,24 +181,28 @@ function mcl_doors:register_door(name, def)
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local tt = def.tiles_top
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local tt = def.tiles_top
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local tb = def.tiles_bottom
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local tb = def.tiles_bottom
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local function on_open_close(pos, dir, check_name, replace, replace_dir, params)
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local function on_open_close(pos, dir, check_name, replace, replace_dir)
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local meta1 = minetest.get_meta(pos)
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local meta1 = minetest.get_meta(pos)
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pos.y = pos.y+dir
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pos.y = pos.y+dir
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local meta2 = minetest.get_meta(pos)
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local meta2 = minetest.get_meta(pos)
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-- if name of other door is not the same as check_name -> return
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if not minetest.get_node(pos).name == check_name then
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if not minetest.get_node(pos).name == check_name then
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return
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return
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end
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end
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-- swap directions if mirrored
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local params = {3,0,1,2}
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if meta1:get_int("is_open") == 0 and meta2:get_int("is_mirrored") == 0 or meta1:get_int("is_open") == 1 and meta2:get_int("is_mirrored") == 1 then
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params = {1,2,3,0}
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end
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local p2 = minetest.get_node(pos).param2
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local p2 = minetest.get_node(pos).param2
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local np2 = params[p2+1]
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local np2 = params[p2+1]
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local metatable = minetest.get_meta(pos):to_table()
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minetest.swap_node(pos, {name=replace_dir, param2=np2})
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minetest.set_node(pos, {name=replace_dir, param2=np2})
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minetest.get_meta(pos):from_table(metatable)
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pos.y = pos.y-dir
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pos.y = pos.y-dir
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metatable = minetest.get_meta(pos):to_table()
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minetest.swap_node(pos, {name=replace, param2=np2})
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minetest.set_node(pos, {name=replace, param2=np2})
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minetest.get_meta(pos):from_table(metatable)
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local door_switching_sound
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local door_switching_sound
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if meta1:get_int("is_open") == 1 then
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if meta1:get_int("is_open") == 1 then
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@ -203,11 +218,11 @@ function mcl_doors:register_door(name, def)
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end
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end
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local function on_mesecons_signal_open(pos, node)
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local function on_mesecons_signal_open(pos, node)
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on_open_close(pos, 1, name.."_t_1", name.."_b_2", name.."_t_2", {1,2,3,0})
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on_open_close(pos, 1, name.."_t_1", name.."_b_2", name.."_t_2")
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end
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end
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local function on_mesecons_signal_close(pos, node)
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local function on_mesecons_signal_close(pos, node)
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if not mesecon.is_powered({x=pos.x,y=pos.y+1,z=pos.z}) then
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if not mesecon.is_powered({x=pos.x,y=pos.y+1,z=pos.z}) then
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on_open_close(pos, 1, name.."_t_2", name.."_b_1", name.."_t_1", {3,0,1,2})
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on_open_close(pos, 1, name.."_t_2", name.."_b_1", name.."_t_1")
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end
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end
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end
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end
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local function on_mesecons_signal_open_top(pos, node)
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local function on_mesecons_signal_open_top(pos, node)
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@ -233,7 +248,7 @@ function mcl_doors:register_door(name, def)
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if not def.only_redstone_can_open then
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if not def.only_redstone_can_open then
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on_rightclick = function(pos, node, clicker)
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on_rightclick = function(pos, node, clicker)
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if check_player_priv(pos, clicker) then
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if check_player_priv(pos, clicker) then
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on_open_close(pos, 1, name.."_t_1", name.."_b_2", name.."_t_2", {1,2,3,0})
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on_open_close(pos, 1, name.."_t_1", name.."_b_2", name.."_t_2")
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end
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end
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end
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end
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end
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end
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@ -282,7 +297,7 @@ function mcl_doors:register_door(name, def)
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else
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else
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on_rightclick = function(pos, node, clicker)
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on_rightclick = function(pos, node, clicker)
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if check_player_priv(pos, clicker) then
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if check_player_priv(pos, clicker) then
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on_open_close(pos, -1, name.."_b_1", name.."_t_2", name.."_b_2", {1,2,3,0})
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on_open_close(pos, -1, name.."_b_1", name.."_t_2", name.."_b_2")
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end
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end
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end
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end
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end
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end
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@ -331,7 +346,7 @@ function mcl_doors:register_door(name, def)
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else
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else
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on_rightclick = function(pos, node, clicker)
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on_rightclick = function(pos, node, clicker)
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if check_player_priv(pos, clicker) then
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if check_player_priv(pos, clicker) then
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on_open_close(pos, 1, name.."_t_2", name.."_b_1", name.."_t_1", {3,0,1,2})
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on_open_close(pos, 1, name.."_t_2", name.."_b_1", name.."_t_1")
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end
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end
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end
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end
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end
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end
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@ -380,7 +395,7 @@ function mcl_doors:register_door(name, def)
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else
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else
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on_rightclick = function(pos, node, clicker)
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on_rightclick = function(pos, node, clicker)
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if check_player_priv(pos, clicker) then
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if check_player_priv(pos, clicker) then
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on_open_close(pos, -1, name.."_b_2", name.."_t_1", name.."_b_1", {3,0,1,2})
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on_open_close(pos, -1, name.."_b_2", name.."_t_1", name.."_b_1")
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end
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end
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end
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end
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end
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end
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