Fix boat behavior a bit when falling on water
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1 changed files with 1 additions and 4 deletions
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@ -248,11 +248,8 @@ function boat.on_step(self, dtime)
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else
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-- On top of water
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new_acce = {x = 0, y = 0, z = 0}
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if math.abs(self.object:get_velocity().y) < 1 then
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local pos = self.object:get_pos()
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pos.y = math.floor(pos.y) + boat_y_offset
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if math.abs(self.object:get_velocity().y) < 0 then
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new_velo = get_velocity(self._v, self.object:get_yaw(), 0)
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self.object:set_pos(pos)
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else
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new_velo = get_velocity(self._v, self.object:get_yaw(),
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self.object:get_velocity().y)
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