From e3becf443e8665d4a8fde5baf108ae90af40eabe Mon Sep 17 00:00:00 2001 From: Brandon Date: Sun, 12 Jul 2020 07:35:11 -0400 Subject: [PATCH] Correct Splash registration of "+" variant --- mods/ITEMS/mcl_potions/potions.lua | 49 ++++----- mods/ITEMS/mcl_potions/splash.lua | 161 +---------------------------- 2 files changed, 21 insertions(+), 189 deletions(-) diff --git a/mods/ITEMS/mcl_potions/potions.lua b/mods/ITEMS/mcl_potions/potions.lua index 37b13c4c..b597fde3 100644 --- a/mods/ITEMS/mcl_potions/potions.lua +++ b/mods/ITEMS/mcl_potions/potions.lua @@ -46,6 +46,14 @@ local function register_potion(def) return _tt end + local function get_splash_fun(effect, sp_dur) + if def.dur then + return function(player, redx) def.on_use(player, effect, sp_dur*redx) end + else + return function(player, redx) def.on_use(player, effect*redx, sp_dur) end + end + end + minetest.register_craftitem("mcl_potions:"..def.name, { description = S(def.description), _tt_help = get_tt(def._tt, def.effect, dur), @@ -59,23 +67,18 @@ local function register_potion(def) on_secondary_use = on_use, }) + -- Register Splash local splash_dur = dur * mcl_potions.SPLASH_FACTOR - local potion_fun - if def.dur then - potion_fun = function(player, redx) def.on_use(player, def.effect, splash_dur*redx) end - else - potion_fun = function(player, redx) def.on_use(player, def.effect*redx, splash_dur) end - end - local splash_def = { tt = get_tt(def._tt, def.effect, splash_dur), - potion_fun = potion_fun, + potion_fun = get_splash_fun(def.effect, splash_dur), } if def.color then mcl_potions.register_splash(def.name, S("Splash "..def.description), def.color, splash_def) end + if def.is_II then local desc_mod = " II" @@ -118,21 +121,15 @@ local function register_potion(def) on_secondary_use = on_use, }) + -- Register Splash local splash_dur_2 = dur_2 * mcl_potions.SPLASH_FACTOR - local potion_fun - if def.dur then - potion_fun = function(player, redx) def.on_use(player, effect_II, splash_dur_2*redx) end - else - potion_fun = function(player, redx) def.on_use(player, effect_II*redx, splash_dur_2) end - end - - local splash_def = { + local splash_def_2 = { tt = get_tt(def._tt_2, effect_II, splash_dur_2), - potion_fun = potion_fun, + potion_fun = get_splash_fun(effect_II, splash_dur_2), } if def.color then - mcl_potions.register_splash(def.name.."_2", S("Splash "..def.description..desc_mod), def.color, splash_def) + mcl_potions.register_splash(def.name.."_2", S("Splash "..def.description..desc_mod), def.color, splash_def_2) end end @@ -164,21 +161,15 @@ local function register_potion(def) on_secondary_use = on_use, }) + -- Register Splash local splash_dur_pl = dur_pl * mcl_potions.SPLASH_FACTOR - local potion_fun - if def.dur then - potion_fun = function(player, redx) def.on_use(player, def.effect, splash_dur_2*redx) end - else - potion_fun = function(player, redx) def.on_use(player, def.effect*redx, splash_dur_2) end - end - - local splash_def = { - tt = get_tt(def._tt_2, effect_II, splash_dur_2), - potion_fun = potion_fun, + local splash_def_pl = { + tt = get_tt(def._tt_plus, def.effect, splash_dur_pl), + potion_fun = get_splash_fun(def.effect, splash_dur_pl), } if def.color then - mcl_potions.register_splash(def.name.."_plus", S("Splash "..def.description.." +"), def.color, splash_def) + mcl_potions.register_splash(def.name.."_plus", S("Splash "..def.description.." +"), def.color, splash_def_pl) end end diff --git a/mods/ITEMS/mcl_potions/splash.lua b/mods/ITEMS/mcl_potions/splash.lua index fbda7846..f9f81ae1 100644 --- a/mods/ITEMS/mcl_potions/splash.lua +++ b/mods/ITEMS/mcl_potions/splash.lua @@ -96,136 +96,7 @@ local splash_DUR = mcl_potions.DURATION*mcl_potions.SPLASH_FACTOR local splash_DUR_2 = mcl_potions.DURATION_2*mcl_potions.SPLASH_FACTOR local splash_DUR_pl = mcl_potions.DURATION_PLUS*mcl_potions.SPLASH_FACTOR --- register_splash("water", S("Splash Water Bottle"), "#0000FF", { --- potion_fun = function(player, redx) end, --- tt = S("No effect") --- }) --- --- register_splash("river_water", S("Splash River Water Bottle"), "#0044FF", { --- potion_fun = function(player, redx) end, --- tt = S("No effect") --- }) --- --- register_splash("awkward", S("Awkward Splash Potion"), "#0000FF", { --- potion_fun = function(player, redx) end, --- tt = S("No effect") --- }) --- --- register_splash("mundane", S("Mundane Splash Potion"), "#0000FF", { --- potion_fun = function(player, redx) end, --- tt = S("No effect") --- }) --- --- register_splash("thick", S("Thick Splash Potion"), "#0000FF", { --- potion_fun = function(player, redx) end, --- tt = S("No effect") --- }) --- --- register_splash("healing", S("Healing Splash Potion"), "#AA0000", { --- potion_fun = function(player, redx) mcl_potions.healing_func(player, 3*redx) end, --- tt = S("+3 HP") --- }) --- --- register_splash("healing_2", S("Healing Splash Potion II"), "#DD0000", { --- potion_fun = function(player, redx) mcl_potions.healing_func(player, 6*redx) end, --- tt = S("+6 HP") --- }) --- --- register_splash("harming", S("Harming Splash Potion"), "#660099", { --- potion_fun = function(player, redx) mcl_potions.healing_func(player, -6*redx) end, --- tt = S("-4 HP") --- }) --- --- register_splash("harming_2", S("Harming Splash Potion II"), "#330066", { --- potion_fun = function(player, redx) mcl_potions.healing_func(player, -12*redx) end, --- tt = S("-6 HP") --- }) --- --- register_splash("leaping", S("Leaping Splash Potion"), "#00CC33", { --- potion_fun = function(player, redx) mcl_potions.leaping_func(player, 1.2, splash_DUR*redx) end, --- tt = S("120% | @1", time_string(splash_DUR)) --- --- }) --- --- register_splash("leaping_2", S("Leaping Splash Potion II"), "#00EE33", { --- potion_fun = function(player, redx) mcl_potions.leaping_func(player, 1.4, splash_DUR_2*redx) end, --- tt = S("140% | @1", time_string(splash_DUR_2)) --- }) --- --- register_splash("leaping_plus", S("Leaping Splash Potion +"), "#00DD33", { --- potion_fun = function(player, redx) mcl_potions.leaping_func(player, 1.2, splash_DUR_pl*redx) end, --- tt = S("120% | @1", time_string(splash_DUR_pl)) --- }) --- --- register_splash("swiftness", S("Swiftness Splash Potion"), "#009999", { --- potion_fun = function(player, redx) mcl_potions.swiftness_func(player, 1.2, splash_DUR*redx) end, --- tt = S("120% | @1", time_string(splash_DUR)) --- }) --- --- register_splash("swiftness_2", S("Swiftness Splash Potion II"), "#00BBBB", { --- potion_fun = function(player, redx) mcl_potions.swiftness_func(player, 1.4, splash_DUR_2*redx) end, --- tt = S("140% | @1", time_string(splash_DUR_2)) --- }) --- --- register_splash("swiftness_plus", S("Swiftness Splash Potion +"), "#00BBBB", { --- potion_fun = function(player, redx) mcl_potions.swiftness_func(player, 1.2, splash_DUR_pl*redx) end, --- tt = S("120% | @1", time_string(splash_DUR_2)) --- }) --- --- register_splash("slowness", S("Slowness Splash Potion"), "#000080", { --- potion_fun = function(player, redx) mcl_potions.swiftness_func(player, 0.85, splash_DUR*mcl_potions.INV_FACTOR*redx) end, --- tt = S("85% | @1", time_string(splash_DUR*mcl_potions.INV_FACTOR)) --- }) --- --- register_splash("slowness_2", S("Slowness Splash Potion IV"), "#000080", { --- potion_fun = function(player, redx) mcl_potions.swiftness_func(player, 0.4, 20*mcl_potions.INV_FACTOR*redx) end, --- tt = S("40% | @1", time_string(20*mcl_potions.INV_FACTOR)) --- }) --- --- register_splash("slowness_plus", S("Slowness Splash Potion +"), "#000066", { --- potion_fun = function(player, redx) mcl_potions.swiftness_func(player, 0.85, splash_DUR_pl*mcl_potions.INV_FACTOR*redx) end, --- tt = S("85% | @1", time_string(splash_DUR_pl*mcl_potions.INV_FACTOR)) --- }) --- --- register_splash("poison", S("Poison Splash Potion"), "#335544", { --- potion_fun = function(player, redx) mcl_potions.poison_func(player, 2.5, splash_DUR*mcl_potions.INV_FACTOR^2*redx) end, --- tt = S("-1 HP / 2.5s | @1", time_string(splash_DUR*mcl_potions.INV_FACTOR^2)) --- }) --- --- register_splash("poison_2", S("Poison Splash Potion II"), "#446655", { --- potion_fun = function(player, redx) mcl_potions.poison_func(player, 1.2, splash_DUR_2*mcl_potions.INV_FACTOR^2*redx) end, --- tt = S("-1 HP / 1.2s | @1", time_string(splash_DUR_2*mcl_potions.INV_FACTOR^2)) --- }) --- --- register_splash("poison_plus", S("Poison Splash Potion +"), "#557766", { --- potion_fun = function(player, redx) mcl_potions.poison_func(player, 2.5, splash_DUR*mcl_potions.INV_FACTOR*redx) end, --- tt = S("-1 HP / 2.5s | @1", time_string(splash_DUR_pl*mcl_potions.INV_FACTOR^2)) --- }) --- --- register_splash("regeneration", S("Regeneration Splash Potion"), "#A52BB2", { --- potion_fun = function(player, redx) mcl_potions.regeneration_func(player, 2.5, splash_DUR*redx) end, --- tt = S("+1 HP / 2.5s | @1", time_string(splash_DUR)) --- }) --- --- register_splash("regeneration_2", S("Regeneration Splash Potion II"), "#B52CC2", { --- potion_fun = function(player, redx) mcl_potions.regeneration_func(player, 1.2, (splash_DUR_2 + 1)*redx) end, --- tt = S("+1 HP / 1.2s | @1", time_string(splash_DUR_2 + 1)) --- }) --- --- register_splash("regeneration_plus", S("Regeneration Splash Potion +"), "#C53DD3", { --- potion_fun = function(player, redx) mcl_potions.regeneration_func(player, 2.5, splash_DUR_pl*redx) end, --- tt = S("+1 HP / 2.5s | @1", time_string(splash_DUR_pl)) --- }) --- --- register_splash("invisibility", S("Invisibility Splash Potion"), "#B0B0B0", { --- potion_fun = function(player, redx) mcl_potions.invisiblility_func(player, nil, splash_DUR*redx) end, --- tt = time_string(splash_DUR) --- }) --- --- register_splash("invisibility_plus", S("Invisibility Splash Potion +"), "#A0A0A0", { --- potion_fun = function(player, redx) mcl_potions.invisiblility_func(player, nil, splash_DUR_pl*redx) end, --- tt = time_string(splash_DUR_pl) --- }) + -- register_splash("weakness", S("Weakness Splash Potion"), "#6600AA", { -- potion_fun = function(player, redx) mcl_potions.weakness_func(player, -4, splash_DUR*mcl_potions.INV_FACTOR*redx) end, @@ -256,33 +127,3 @@ local splash_DUR_pl = mcl_potions.DURATION_PLUS*mcl_potions.SPLASH_FACTOR -- -- TODO: Fix tooltip -- tt = time_string(splash_DUR_pl) -- }) - --- register_splash("water_breathing", S("Water Breathing Splash Potion"), "#0000AA", { --- potion_fun = function(player, redx) mcl_potions.water_breathing_func(player, nil, splash_DUR*redx) end, --- tt = time_string(splash_DUR) --- }) --- --- register_splash("water_breathing_plus", S("Water Breathing Splash Potion +"), "#0000CC", { --- potion_fun = function(player, redx) mcl_potions.water_breathing_func(player, nil, splash_DUR_pl*redx) end, --- tt = time_string(splash_DUR_pl) --- }) --- --- register_splash("fire_resistance", S("Fire Resistance Splash Potion"), "#D0A040", { --- potion_fun = function(player, redx) mcl_potions.fire_resistance_func(player, nil, splash_DUR*redx) end, --- tt = time_string(splash_DUR) --- }) --- --- register_splash("fire_resistance_plus", S("Fire Resistance Splash Potion +"), "#E0B050", { --- potion_fun = function(player, redx) mcl_potions.fire_resistance_func(player, nil, splash_DUR_pl*redx) end, --- tt = time_string(splash_DUR_pl) --- }) --- --- register_splash("night_vision", S("Night Vision Splash Potion"), "#1010AA", { --- potion_fun = function(player, redx) mcl_potions.night_vision_func(player, nil, splash_DUR*redx) end, --- tt = time_string(splash_DUR) --- }) --- --- register_splash("night_vision_plus", S("Night Vision Splash Potion +"), "#2020BA", { --- potion_fun = function(player, redx) mcl_potions.night_vision_func(player, nil, splash_DUR_pl*redx) end, --- tt = time_string(splash_DUR_pl) --- })