Respawn armor entity of armor stand on load

This commit is contained in:
Wuzzy 2019-02-18 23:55:18 +01:00
parent 267a697fab
commit e332c64d2a

View file

@ -125,6 +125,12 @@ minetest.register_node("3d_armor_stand:armor_stand", {
minetest.record_protection_violation(pos, protname) minetest.record_protection_violation(pos, protname)
return itemstack return itemstack
end end
local inv = minetest.get_inventory({type = "node", pos = pos})
if not inv then
return itemstack
end
-- Check if player wields armor -- Check if player wields armor
local name = itemstack:get_name() local name = itemstack:get_name()
local list local list
@ -135,11 +141,8 @@ minetest.register_node("3d_armor_stand:armor_stand", {
break break
end end
end end
-- If player wields armor, put it on armor stand -- If player wields armor, put it on armor stand
local inv = minetest.get_inventory({type = "node", pos = pos})
local wielditem = clicker:get_wielded_item() local wielditem = clicker:get_wielded_item()
if not inv then return itemstack end
if list then if list then
-- ... but only if the slot is free -- ... but only if the slot is free
local single_item = ItemStack(itemstack) local single_item = ItemStack(itemstack)
@ -172,11 +175,12 @@ minetest.register_node("3d_armor_stand:armor_stand", {
if taken then if taken then
stand_armor:take_item() stand_armor:take_item()
inv:set_stack("armor_" .. elements[e], 1, stand_armor) inv:set_stack("armor_" .. elements[e], 1, stand_armor)
update_entity(pos)
end end
update_entity(pos)
return clicker:get_wielded_item() return clicker:get_wielded_item()
end end
end end
update_entity(pos)
return itemstack return itemstack
end, end,
after_place_node = function(pos) after_place_node = function(pos)
@ -264,6 +268,17 @@ minetest.register_entity("3d_armor_stand:armor_entity", {
end, end,
}) })
-- FIXME: Armor helper entity can get destroyed by /clearobjects
minetest.register_lbm({
label = "Respawn armor stand entities",
name = "3d_armor_stand:respawn_entities",
nodenames = {"3d_armor_stand:armor_stand"},
run_at_every_load = true,
action = function(pos, node)
update_entity(pos, node)
end,
})
if minetest.get_modpath("doc_identifier") ~= nil then if minetest.get_modpath("doc_identifier") ~= nil then
doc.sub.identifier.register_object("3d_armor_stand:armor_entity", "nodes", "3d_armor_stand:armor_stand") doc.sub.identifier.register_object("3d_armor_stand:armor_entity", "nodes", "3d_armor_stand:armor_stand")
end end