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https://git.minetest.land/Mineclonia/Mineclonia.git
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Respawn armor entity of armor stand on load
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parent
267a697fab
commit
e332c64d2a
1 changed files with 19 additions and 4 deletions
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@ -125,6 +125,12 @@ minetest.register_node("3d_armor_stand:armor_stand", {
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minetest.record_protection_violation(pos, protname)
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minetest.record_protection_violation(pos, protname)
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return itemstack
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return itemstack
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end
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end
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local inv = minetest.get_inventory({type = "node", pos = pos})
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if not inv then
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return itemstack
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end
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-- Check if player wields armor
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-- Check if player wields armor
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local name = itemstack:get_name()
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local name = itemstack:get_name()
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local list
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local list
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@ -135,11 +141,8 @@ minetest.register_node("3d_armor_stand:armor_stand", {
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break
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break
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end
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end
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end
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end
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-- If player wields armor, put it on armor stand
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-- If player wields armor, put it on armor stand
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local inv = minetest.get_inventory({type = "node", pos = pos})
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local wielditem = clicker:get_wielded_item()
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local wielditem = clicker:get_wielded_item()
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if not inv then return itemstack end
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if list then
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if list then
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-- ... but only if the slot is free
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-- ... but only if the slot is free
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local single_item = ItemStack(itemstack)
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local single_item = ItemStack(itemstack)
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@ -172,11 +175,12 @@ minetest.register_node("3d_armor_stand:armor_stand", {
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if taken then
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if taken then
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stand_armor:take_item()
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stand_armor:take_item()
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inv:set_stack("armor_" .. elements[e], 1, stand_armor)
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inv:set_stack("armor_" .. elements[e], 1, stand_armor)
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update_entity(pos)
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end
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end
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update_entity(pos)
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return clicker:get_wielded_item()
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return clicker:get_wielded_item()
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end
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end
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end
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end
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update_entity(pos)
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return itemstack
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return itemstack
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end,
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end,
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after_place_node = function(pos)
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after_place_node = function(pos)
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@ -264,6 +268,17 @@ minetest.register_entity("3d_armor_stand:armor_entity", {
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end,
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end,
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})
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})
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-- FIXME: Armor helper entity can get destroyed by /clearobjects
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minetest.register_lbm({
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label = "Respawn armor stand entities",
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name = "3d_armor_stand:respawn_entities",
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nodenames = {"3d_armor_stand:armor_stand"},
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run_at_every_load = true,
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action = function(pos, node)
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update_entity(pos, node)
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end,
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})
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if minetest.get_modpath("doc_identifier") ~= nil then
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if minetest.get_modpath("doc_identifier") ~= nil then
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doc.sub.identifier.register_object("3d_armor_stand:armor_entity", "nodes", "3d_armor_stand:armor_stand")
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doc.sub.identifier.register_object("3d_armor_stand:armor_entity", "nodes", "3d_armor_stand:armor_stand")
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end
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end
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