Fix some mob pathfinding problems, switch to A*

This commit is contained in:
Wuzzy 2017-03-09 15:44:58 +01:00
parent cb42fbf9bc
commit e2dd85d9e4

View file

@ -841,7 +841,17 @@ local function smart_mobs(self, s, p, dist, dtime)
p1.y = floor(p1.y + 0.5)
p1.z = floor(p1.z + 0.5)
self.path.way = minetest.find_path(s, p1, 16, 2, 6, "Dijkstra") --"A*_noprefetch")
local drop_height = self.fear_height
if not drop_height then
drop_height = 4
end
local jump_height
if self.jump_height then
jump_height = math.max(1, self.jump_height/3)
else
jump_height = 1
end
self.path.way = minetest.find_path(s, p1, self.view_range + 1, jump_height, drop_height, "A*_noprefetch")
-- attempt to unstick mob that is "daydreaming"
self.object:setpos({