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Save exhaust/saturation as integers
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2 changed files with 41 additions and 36 deletions
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@ -132,9 +132,9 @@ function mcl_hunger.item_eat(hunger_change, replace_with_item, poisen, heal, sou
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if hunger_change then
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-- Add saturation (must be defined in item table)
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local saturation = minetest.registered_items[itemname]._mcl_saturation
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local saturation = math.floor(minetest.registered_items[itemname]._mcl_saturation * 10)
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if not saturation then
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saturation = 0.0
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saturation = 0
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minetest.log("warning", "[mcl_hunger] No saturation defined for item “"..itemname.."”!")
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end
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mcl_hunger.saturate(name, saturation, false)
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@ -148,7 +148,7 @@ function mcl_hunger.item_eat(hunger_change, replace_with_item, poisen, heal, sou
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end
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hb.change_hudbar(user, "food", h)
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hb.change_hudbar(user, "saturation", mcl_hunger.get_saturation(user), h)
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hb.change_hudbar(user, "saturation", mcl_hunger.get_saturation(user), h*10)
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end
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-- Poison
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if poisen then
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@ -10,6 +10,13 @@ if minetest.setting_getbool("enable_damage") then
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mcl_hunger = {}
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mcl_hunger.food = {}
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--[[ Data value format notes:
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Hunger values is identical to Minecraft's and ranges from 0 to 20.
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Exhaustion and saturation values are stored as integers, unlike in Minecraft.
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Exhaustion is Minecraft exhaustion times 1000 and ranges from 0 to 4000.
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Saturation is Minecraft exhaustion times 10 and ranges from 0 to 200.
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]]
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-- Count number of poisonings a player has at once
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mcl_hunger.poisonings = {}
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@ -18,21 +25,18 @@ local hunger_hud = {}
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mcl_hunger.HUD_TICK = 0.1
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--Some hunger settings
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mcl_hunger.exhaustion = {}
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mcl_hunger.saturation = {}
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-- Exhaustion increase
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mcl_hunger.EXHAUST_DIG = 0.005 -- exhaustion increased this value after digged node
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mcl_hunger.EXHAUST_JUMP = 0.05 -- jump
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mcl_hunger.EXHAUST_SPRINT_JUMP = 0.2 -- jump while sprinting
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mcl_hunger.EXHAUST_ATTACK = 0.1 -- attack
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mcl_hunger.EXHAUST_SWIM = 0.01 -- player movement in water
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mcl_hunger.EXHAUST_SPRINT = 0.1 -- sprint (per node)
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mcl_hunger.EXHAUST_DAMAGE = 0.1 -- taking damage (protected by armor)
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mcl_hunger.EXHAUST_REGEN = 6.0 -- Regenerate 1 HP
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mcl_hunger.EXHAUST_LVL = 4.0 -- at what exhaustion player saturation gets lowerd
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mcl_hunger.EXHAUST_DIG = 5 -- exhaustion increased this value after digged node
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mcl_hunger.EXHAUST_JUMP = 50 -- jump
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mcl_hunger.EXHAUST_SPRINT_JUMP = 200 -- jump while sprinting
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mcl_hunger.EXHAUST_ATTACK = 100 -- attack
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mcl_hunger.EXHAUST_SWIM = 10 -- player movement in water
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mcl_hunger.EXHAUST_SPRINT = 100 -- sprint (per node)
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mcl_hunger.EXHAUST_DAMAGE = 100 -- taking damage (protected by armor)
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mcl_hunger.EXHAUST_REGEN = 6000 -- Regenerate 1 HP
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mcl_hunger.EXHAUST_LVL = 4000 -- at what exhaustion player saturation gets lowered
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mcl_hunger.SATURATION_INIT = 50 -- Initial saturation for new/respawning players
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--load custom settings
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local set = io.open(minetest.get_modpath("mcl_hunger").."/mcl_hunger.conf", "r")
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@ -43,7 +47,7 @@ end
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local function init_hud(player)
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hb.init_hudbar(player, "food", mcl_hunger.get_hunger(player))
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hb.init_hudbar(player, "saturation", mcl_hunger.get_saturation(player), mcl_hunger.get_hunger(player))
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hb.init_hudbar(player, "saturation", mcl_hunger.get_saturation(player), mcl_hunger.get_hunger(player)*10)
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hb.init_hudbar(player, "exhaustion", mcl_hunger.get_exhaustion(player))
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end
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@ -51,8 +55,8 @@ dofile(minetest.get_modpath("mcl_hunger").."/hunger.lua")
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-- register saturation hudbar
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hb.register_hudbar("food", 0xFFFFFF, S("Food"), { icon = "hbhunger_icon.png", bgicon = "hbhunger_bgicon.png", bar = "hbhunger_bar.png" }, 20, 20, false)
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hb.register_hudbar("saturation", 0xFFFFFF, S("Saturation"), { icon = "hbhunger_icon.png", bgicon = "hbhunger_bgicon.png", bar = "hbhunger_bar.png" }, 5, 20, false, S("%s: %.1f/%d"))
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hb.register_hudbar("exhaustion", 0xFFFFFF, S("Exhaustion"), { icon = "hbhunger_icon.png", bgicon = "hbhunger_bgicon.png", bar = "hbhunger_bar.png" }, 0, 4, false, S("%s: %.3f/%d"))
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hb.register_hudbar("saturation", 0xFFFFFF, S("Saturation"), { icon = "hbhunger_icon.png", bgicon = "hbhunger_bgicon.png", bar = "hbhunger_bar.png" }, mcl_hunger.SATURATION_INIT, 200, false, S("%s: %d/%d"))
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hb.register_hudbar("exhaustion", 0xFFFFFF, S("Exhaust."), { icon = "hbhunger_icon.png", bgicon = "hbhunger_bgicon.png", bar = "hbhunger_bar.png" }, 0, mcl_hunger.EXHAUST_LVL, false, S("%s: %d/%d"))
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local RAW_VALUE_FOOD = 1
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@ -83,11 +87,11 @@ mcl_hunger.get_hunger = function(player)
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end
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mcl_hunger.get_saturation = function(player)
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return get_player_value_raw(player, RAW_VALUE_SATURATION, 50) / 10
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return get_player_value_raw(player, RAW_VALUE_SATURATION, 50)
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end
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mcl_hunger.get_exhaustion = function(player)
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return get_player_value_raw(player, RAW_VALUE_EXHAUSTION, 0) / 1000
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return get_player_value_raw(player, RAW_VALUE_EXHAUSTION, 0)
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end
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mcl_hunger.set_hunger = function(player, hunger, update_hudbars)
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@ -98,15 +102,15 @@ mcl_hunger.set_hunger = function(player, hunger, update_hudbars)
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if update_hudbars ~= false then
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hb.change_hudbar(player, "food", hunger)
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hb.change_hudbar(player, "saturation", nil, hunger)
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hb.change_hudbar(player, "saturation", nil, hunger*10)
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end
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return true
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end
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mcl_hunger.set_saturation = function(player, saturation, update_hudbar)
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saturation = math.min(mcl_hunger.get_hunger(player), math.max(0, saturation))
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saturation = math.min(mcl_hunger.get_hunger(player)*10, math.max(0, saturation))
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local ok = set_player_value_raw(player, RAW_VALUE_SATURATION, math.floor(saturation * 10))
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local ok = set_player_value_raw(player, RAW_VALUE_SATURATION, saturation)
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if not ok then return false end
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if update_hudbar ~= false then
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@ -116,9 +120,9 @@ mcl_hunger.set_saturation = function(player, saturation, update_hudbar)
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end
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mcl_hunger.set_exhaustion = function(player, exhaustion, update_hudbar)
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exhaustion = math.min(4.0, math.max(0.0, exhaustion))
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exhaustion = math.min(mcl_hunger.EXHAUST_LVL, math.max(0.0, exhaustion))
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local ok = set_player_value_raw(player, RAW_VALUE_EXHAUSTION, math.floor(exhaustion * 1000))
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local ok = set_player_value_raw(player, RAW_VALUE_EXHAUSTION, exhaustion)
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if not ok then return false end
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if update_hudbar ~= false then
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@ -145,12 +149,12 @@ end)
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minetest.register_on_respawnplayer(function(player)
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-- reset hunger (and save)
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local name = player:get_player_name()
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local h, s, e = 20, 5.0, 0.0
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local h, s, e = 20, mcl_hunger.SATURATION_INIT, 0
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mcl_hunger.set_hunger(player, h, false)
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mcl_hunger.set_saturation(player, s, false)
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mcl_hunger.set_exhaustion(player, e, false)
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hb.change_hudbar(player, "food", h)
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hb.change_hudbar(player, "saturation", s, h)
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hb.change_hudbar(player, "saturation", s, h*10)
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hb.change_hudbar(player, "exhaustion", e)
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end)
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@ -158,21 +162,22 @@ function mcl_hunger.exhaust(playername, increase)
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local player = minetest.get_player_by_name(playername)
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if not player then return false end
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mcl_hunger.set_exhaustion(player, mcl_hunger.get_exhaustion(player) + increase)
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if mcl_hunger.get_exhaustion(player) >= 4.0 then
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if mcl_hunger.get_exhaustion(player) >= mcl_hunger.EXHAUST_LVL then
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mcl_hunger.set_exhaustion(player, 0.0)
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local h = nil
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local satuchanged = false
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local s = mcl_hunger.get_saturation(player)
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if s > 0.0 then
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mcl_hunger.set_saturation(player, math.max(s - 1.0, 0.0))
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if s > 0 then
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mcl_hunger.set_saturation(player, math.max(s - 10, 0))
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satuchanged = true
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elseif s < 0.0001 then
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elseif s <= 0.0001 then
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h = mcl_hunger.get_hunger(player)
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h = math.max(h-1, 0)
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mcl_hunger.set_hunger(player, h)
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satuchanged = true
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end
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if satuchanged then
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if h ~= nil then h = h*10 end
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hb.change_hudbar(player, "saturation", mcl_hunger.get_saturation(player), h)
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end
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end
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@ -182,9 +187,9 @@ end
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function mcl_hunger.saturate(playername, increase, update_hudbar)
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local player = minetest.get_player_by_name(playername)
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mcl_hunger.set_saturation(player, math.min(mcl_hunger.get_saturation(player) + increase, mcl_hunger.get_hunger(player)))
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mcl_hunger.set_saturation(player, math.min(mcl_hunger.get_saturation(player) + increase, mcl_hunger.get_hunger(player)*10))
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if update_hudbar ~= false then
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hb.change_hudbar(player, "saturation", mcl_hunger.get_saturation(player), mcl_hunger.get_hunger(player))
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hb.change_hudbar(player, "saturation", mcl_hunger.get_saturation(player), mcl_hunger.get_hunger(player)*10)
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end
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end
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@ -204,13 +209,13 @@ minetest.register_globalstep(function(dtime)
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if timer > 0.5 then
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-- Quick heal (every 0.5s)
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if h >= 20 and hp > 0 and hp < 20 then
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-- +1 HP, +6 exhaustion
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-- +1 HP, +exhaustion
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player:set_hp(hp+1)
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mcl_hunger.exhaust(name, mcl_hunger.EXHAUST_REGEN)
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-- Slow heal, and hunger damage (every 4s)
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elseif timerMult == 0 then
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if h >= 18 and hp > 0 and hp < 20 then
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-- +1 HP, +6 exhaustion
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-- +1 HP, +exhaustion
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player:set_hp(hp+1)
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mcl_hunger.exhaust(name, mcl_hunger.EXHAUST_REGEN)
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hb.change_hudbar(player, "exhaustion", mcl_hunger.get_exhaustion(player))
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