From dd4008ea73f44e310d0b670902efb6f1c56cea9b Mon Sep 17 00:00:00 2001 From: Wuzzy Date: Thu, 25 Jan 2018 22:01:19 +0100 Subject: [PATCH] Add totem of undying into combat category --- mods/HUD/mcl_inventory/creative.lua | 2 +- mods/ITEMS/mcl_totems/depends.txt | 1 + mods/ITEMS/mcl_totems/init.lua | 5 +++++ 3 files changed, 7 insertions(+), 1 deletion(-) create mode 100644 mods/ITEMS/mcl_totems/depends.txt create mode 100644 mods/ITEMS/mcl_totems/init.lua diff --git a/mods/HUD/mcl_inventory/creative.lua b/mods/HUD/mcl_inventory/creative.lua index 814c1a08..41bd3bc0 100644 --- a/mods/HUD/mcl_inventory/creative.lua +++ b/mods/HUD/mcl_inventory/creative.lua @@ -23,7 +23,7 @@ do return def.groups.tool or (def.tool_capabilities ~= nil and def.tool_capabilities.damage_groups == nil) end local is_weapon_or_armor = function(def) - return def.groups.weapon or def.groups.weapon_ranged or def.groups.ammo or ((def.groups.armor_head or def.groups.armor_torso or def.groups.armor_legs or def.groups.armor_feet or def.groups.horse_armor) and def.groups.non_combat_armor ~= 1) + return def.groups.weapon or def.groups.weapon_ranged or def.groups.ammo or def.groups.combat_item or ((def.groups.armor_head or def.groups.armor_torso or def.groups.armor_legs or def.groups.armor_feet or def.groups.horse_armor) and def.groups.non_combat_armor ~= 1) end if def.groups.building_block then table.insert(inventory_lists["blocks"], name) diff --git a/mods/ITEMS/mcl_totems/depends.txt b/mods/ITEMS/mcl_totems/depends.txt new file mode 100644 index 00000000..9b7650e0 --- /dev/null +++ b/mods/ITEMS/mcl_totems/depends.txt @@ -0,0 +1 @@ +mobs_mc diff --git a/mods/ITEMS/mcl_totems/init.lua b/mods/ITEMS/mcl_totems/init.lua new file mode 100644 index 00000000..b4ec3eb8 --- /dev/null +++ b/mods/ITEMS/mcl_totems/init.lua @@ -0,0 +1,5 @@ +-- Node is currently defined in mobs_mc. +-- TODO: Add full item definition here when status effects become a thing. + +-- Add group for Creative Mode. +minetest.override_item("mobs_mc:totem", {groups = { combat_item=1}})