Fix lightning dealing way too much damage
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9057743eb8
commit
db8d7af245
1 changed files with 47 additions and 52 deletions
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@ -121,10 +121,51 @@ lightning.strike = function(pos)
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minetest.sound_play({ pos = pos, name = "lightning_thunder", gain = 10, max_hear_distance = 500 })
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-- damage nearby objects, player or not
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for _, obj in ipairs(minetest.get_objects_inside_radius(pos, 5)) do
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-- nil as param#1 is supposed to work, but core can't handle it.
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obj:punch(obj, 1.0, {full_punch_interval = 1.0, damage_groups = {fleshy=8}}, nil)
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-- damage nearby objects, transform mobs
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local objs = minetest.get_objects_inside_radius(pos2, 3.5)
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for o=1, #objs do
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local obj = objs[o]
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local lua = obj:get_luaentity()
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if obj:is_player() then
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-- Player damage
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if minetest.get_modpath("mcl_death_messages") then
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mcl_death_messages.player_damage(obj, S("@1 was struck by lightning.", obj:get_player_name()))
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end
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obj:set_hp(obj:get_hp()-5)
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-- Mobs
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elseif lua and lua._cmi_is_mob then
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-- pig → zombie pigman (no damage)
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if lua.name == "mobs_mc:pig" then
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local rot = obj:get_yaw()
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obj:remove()
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obj = minetest.add_entity(pos2, "mobs_mc:pigman")
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obj:set_yaw(rot)
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-- mooshroom: toggle color red/brown (no damage)
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elseif lua.name == "mobs_mc:mooshroom" then
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if lua.base_texture[1] == "mobs_mc_mooshroom.png" then
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lua.base_texture = { "mobs_mc_mooshroom_brown.png", "mobs_mc_mushroom_brown.png" }
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else
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lua.base_texture = { "mobs_mc_mooshroom.png", "mobs_mc_mushroom_red.png" }
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end
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obj:set_properties({textures = lua.base_texture})
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-- villager → witch (no damage)
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elseif lua.name == "mobs_mc:villager" then
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-- Witches are incomplete, this code is unused
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-- TODO: Enable this code when witches are working.
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--[[
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local rot = obj:get_yaw()
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obj:remove()
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obj = minetest.add_entity(pos2, "mobs_mc:witch")
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obj:set_yaw(rot)
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]]
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-- TODO: creeper → charged creeper (no damage)
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elseif lua.name == "mobs_mc:creeper" then
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-- Other mobs: Just damage
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else
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obj:set_hp(obj:get_hp()-5, "lightning")
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end
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end
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end
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local playerlist = minetest.get_connected_players()
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@ -168,58 +209,11 @@ lightning.strike = function(pos)
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angle = angle + (math.pi*2) / 3
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end
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-- Cause a fire, deal damage, transform mobs
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-- Cause a fire
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else
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minetest.set_node(pos2, {name = "mcl_fire:fire"})
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local objs = minetest.get_objects_inside_radius(pos2, 3.5)
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for o=1, #objs do
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local obj = objs[o]
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local lua = obj:get_luaentity()
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if obj:is_player() then
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-- Player damage
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if minetest.get_modpath("mcl_death_messages") then
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mcl_death_messages.player_damage(obj, S("@1 was struck by lightning.", obj:get_player_name()))
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end
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obj:set_hp(obj:get_hp()-5)
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-- Mobs
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elseif lua and lua._cmi_is_mob then
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-- pig → zombie pigman
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if lua.name == "mobs_mc:pig" then
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local rot = obj:get_yaw()
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obj:remove()
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obj = minetest.add_entity(pos2, "mobs_mc:pigman")
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obj:set_yaw(rot)
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-- mooshroom: toggle color red/brown
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elseif lua.name == "mobs_mc:mooshroom" then
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if lua.base_texture[1] == "mobs_mc_mooshroom.png" then
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lua.base_texture = { "mobs_mc_mooshroom_brown.png", "mobs_mc_mushroom_brown.png" }
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else
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lua.base_texture = { "mobs_mc_mooshroom.png", "mobs_mc_mushroom_red.png" }
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end
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obj:set_properties({textures = lua.base_texture})
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-- villager → witch
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elseif lua.name == "mobs_mc:villager" then
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-- Witches are incomplete, this code is unused
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-- TODO: Enable this code when witches are working.
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--[[
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local rot = obj:get_yaw()
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obj:remove()
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obj = minetest.add_entity(pos2, "mobs_mc:witch")
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obj:set_yaw(rot)
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]]
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-- TODO: creeper → charged creeper
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elseif lua.name == "mobs_mc:creeper" then
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-- Other mobs: Just Damage
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else
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obj:set_hp(obj:get_hp()-5)
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end
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end
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end
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end
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end
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-- TODO: Charged creeper
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end
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end
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@ -261,3 +255,4 @@ minetest.register_chatcommand("lightning", {
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return true
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end,
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})
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