From dafba9a07c4d7549709a3826f706fe123d6832a0 Mon Sep 17 00:00:00 2001 From: Wuzzy Date: Thu, 31 May 2018 18:04:07 +0200 Subject: [PATCH] Update global API.md wrt MRM --- API.md | 11 +++++++++-- 1 file changed, 9 insertions(+), 2 deletions(-) diff --git a/API.md b/API.md index 36773444..0a06eb80 100644 --- a/API.md +++ b/API.md @@ -40,11 +40,18 @@ A lot of things are possible by using one of the APIs in the mods. Note that not ## Mobs * Mobs: `ENTITIES/mods` -MineClone 2 uses Mobs Redo [`mobs`] by TenPlus1, a very powerful mod for adding mods of various types. -There are modificiations from the original mod for MineClone 2 compability. Some items have been removed or moved to other mods, but the API is identical. +MineClone 2 uses its own mobs framework, called “Mobs Redo: MineClone 2 Edition” or “MRM” for short. +This is a fork of Mobs Redo [`mobs`] by TenPlus1. + You can add your own mobs, spawn eggs and spawning rules with this mod. API documnetation is included in `ENTITIES/mobs/api.txt`. +This mod includes modificiations from the original Mobs Redo. Some items have been removed or moved to other mods. +The API is mostly identical, but a few features have been added. Compability is not really a goal, +but function and attribute names of Mobs Redo 1.41 are kept. +If you have code for a mod which works fine under Mobs Redo, it should be easy to make it work in MineClone 2, +chances are good that it works out of the box. + ### Help * Item help texts: `HELP/doc/doc_items` * Low-level help entry and category framework: `HELP/doc/doc`