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Add dragon egg
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1 changed files with 31 additions and 0 deletions
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@ -34,6 +34,37 @@ minetest.register_node("mcl_end:purpur_pillar", {
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sounds = default.node_sound_stone_defaults(),
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})
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minetest.register_node("mcl_end:dragon_egg", {
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description = "Dragon Egg",
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tiles = {
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"mcl_end_dragon_egg.png",
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"mcl_end_dragon_egg.png",
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"mcl_end_dragon_egg.png",
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"mcl_end_dragon_egg.png",
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"mcl_end_dragon_egg.png",
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"mcl_end_dragon_egg.png",
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},
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drawtype = "nodebox",
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paramtype = "light",
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light_source = 1,
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node_box = {
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type = "fixed",
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fixed = {
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{-0.375, -0.5, -0.375, 0.375, -0.4375, 0.375},
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{-0.5, -0.4375, -0.5, 0.5, -0.1875, 0.5},
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{-0.4375, -0.1875, -0.4375, 0.4375, 0, 0.4375},
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{-0.375, 0, -0.375, 0.375, 0.125, 0.375},
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{-0.3125, 0.125, -0.3125, 0.3125, 0.25, 0.3125},
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{-0.25, 0.25, -0.25, 0.25, 0.3125, 0.25},
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{-0.1875, 0.3125, -0.1875, 0.1875, 0.375, 0.1875},
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{-0.125, 0.375, -0.125, 0.125, 0.4375, 0.125},
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{-0.0625, 0.4375, -0.0625, 0.0625, 0.5, 0.0625},
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}
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},
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groups = { oddly_breakable_by_hand = 3, falling_node = 1, deco_block = 1, not_in_creative_inventory = 1 },
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-- TODO: Make dragon egg teleport on punching
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})
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minetest.register_craft({
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output = "mcl_end:end_bricks 4",
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recipe = {
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