diff --git a/mods/ITEMS/mcl_potions/splash.lua b/mods/ITEMS/mcl_potions/splash.lua index d85997c3..59988b68 100644 --- a/mods/ITEMS/mcl_potions/splash.lua +++ b/mods/ITEMS/mcl_potions/splash.lua @@ -118,27 +118,27 @@ register_splash("mundane", S("Mundane Splash Potion"), "#0000FF", { register_splash("thick", S("Thick Splash Potion"), "#0000FF", { potion_fun = function(player, redx) end, - tt = S("No effect") + tt = S("No effect") }) register_splash("healing", S("Healing Splash Potion"), "#AA0000", { potion_fun = function(player, redx) mcl_potions.healing_func(player, 3*redx) end, - tt = S("+3 HP") + tt = S("+3 HP") }) register_splash("healing_2", S("Healing Splash Potion II"), "#DD0000", { potion_fun = function(player, redx) mcl_potions.healing_func(player, 6*redx) end, - tt = S("+6 HP") + tt = S("+6 HP") }) register_splash("harming", S("Harming Splash Potion"), "#660099", { potion_fun = function(player, redx) mcl_potions.healing_func(player, -6*redx) end, - tt = S("-4 HP") + tt = S("-4 HP") }) register_splash("harming_2", S("Harming Splash Potion II"), "#330066", { potion_fun = function(player, redx) mcl_potions.healing_func(player, -12*redx) end, - tt = S("-6 HP") + tt = S("-6 HP") }) register_splash("leaping", S("Leaping Splash Potion"), "#00CC33", { @@ -218,13 +218,13 @@ register_splash("regeneration_plus", S("Regeneration Splash Potion +"), "#C53DD3 }) register_splash("invisibility", S("Invisibility Splash Potion"), "#B0B0B0", { - potion_fun = function(player, redx) mcl_potions.invisiblility_func(player, splash_DUR*redx) end, - tt = time_string(splash_DUR) + potion_fun = function(player, redx) mcl_potions.invisiblility_func(player, splash_DUR*redx) end, + tt = time_string(splash_DUR) }) register_splash("invisibility_plus", S("Invisibility Splash Potion +"), "#A0A0A0", { - potion_fun = function(player, redx) mcl_potions.invisiblility_func(player, splash_DUR_pl*redx) end, - tt = time_string(splash_DUR_pl) + potion_fun = function(player, redx) mcl_potions.invisiblility_func(player, splash_DUR_pl*redx) end, + tt = time_string(splash_DUR_pl) }) -- register_splash("weakness", S("Weakness Splash Potion"), "#6600AA", {