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https://git.minetest.land/Mineclonia/Mineclonia.git
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Fix armor stand for MineClone
This commit is contained in:
parent
b03eb204fc
commit
d4b551de8c
2 changed files with 6 additions and 113 deletions
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@ -1,2 +1,3 @@
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3d_armor
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default
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stairs
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@ -1,8 +1,4 @@
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local armor_stand_formspec = "size[8,7]" ..
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default.gui_bg ..
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default.gui_bg_img ..
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default.gui_slots ..
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default.get_hotbar_bg(0,3) ..
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"list[current_name;armor_head;3,0.5;1,1;]" ..
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"list[current_name;armor_torso;4,0.5;1,1;]" ..
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"list[current_name;armor_legs;3,1.5;1,1;]" ..
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@ -84,22 +80,8 @@ local function update_entity(pos)
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end
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end
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local function has_locked_armor_stand_privilege(meta, player)
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local name = ""
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if player then
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if minetest.check_player_privs(player, "protection_bypass") then
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return true
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end
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name = player:get_player_name()
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end
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if name ~= meta:get_string("owner") then
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return false
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end
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return true
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end
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minetest.register_node("3d_armor_stand:armor_stand", {
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description = "Armor stand",
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description = "Armor Stand",
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drawtype = "mesh",
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mesh = "3d_armor_stand.obj",
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tiles = {"default_wood.png", "default_steel_block.png"},
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@ -165,89 +147,6 @@ minetest.register_node("3d_armor_stand:armor_stand", {
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end,
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})
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minetest.register_node("3d_armor_stand:locked_armor_stand", {
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description = "Locked Armor stand",
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drawtype = "mesh",
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mesh = "3d_armor_stand.obj",
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tiles = {"default_wood.png", "default_steel_block.png"},
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paramtype = "light",
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paramtype2 = "facedir",
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walkable = false,
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selection_box = {
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type = "fixed",
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fixed = {-0.5,-0.5,-0.5, 0.5,1.4,0.5}
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},
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groups = {choppy=2, oddly_breakable_by_hand=2},
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sounds = default.node_sound_wood_defaults(),
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on_construct = function(pos)
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local meta = minetest.get_meta(pos)
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meta:set_string("formspec", armor_stand_formspec)
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meta:set_string("infotext", "Armor Stand")
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meta:set_string("owner", "")
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local inv = meta:get_inventory()
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for _, element in pairs(elements) do
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inv:set_size("armor_"..element, 1)
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end
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end,
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can_dig = function(pos, player)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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for _, element in pairs(elements) do
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if not inv:is_empty("armor_"..element) then
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return false
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end
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end
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return true
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end,
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after_place_node = function(pos, placer)
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minetest.add_entity(pos, "3d_armor_stand:armor_entity")
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local meta = minetest.get_meta(pos)
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meta:set_string("owner", placer:get_player_name() or "")
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meta:set_string("infotext", "Armor Stand (owned by " ..
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meta:get_string("owner") .. ")")
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end,
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allow_metadata_inventory_put = function(pos, listname, index, stack, player)
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local meta = minetest.get_meta(pos)
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if not has_locked_armor_stand_privilege(meta, player) then
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return 0
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end
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local def = stack:get_definition() or {}
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local groups = def.groups or {}
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if groups[listname] then
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return 1
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end
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return 0
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end,
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allow_metadata_inventory_take = function(pos, listname, index, stack, player)
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local meta = minetest.get_meta(pos)
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if not has_locked_armor_stand_privilege(meta, player) then
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return 0
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end
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return stack:get_count()
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end,
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allow_metadata_inventory_move = function(pos)
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return 0
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end,
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on_metadata_inventory_put = function(pos)
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update_entity(pos)
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end,
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on_metadata_inventory_take = function(pos)
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update_entity(pos)
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end,
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after_destruct = function(pos)
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update_entity(pos)
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end,
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on_blast = function(pos)
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local object = get_stand_object(pos)
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if object then
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object:remove()
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end
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minetest.after(1, function(pos)
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update_entity(pos)
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end, pos)
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end,
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})
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minetest.register_entity("3d_armor_stand:armor_entity", {
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physical = true,
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visual = "mesh",
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@ -286,16 +185,9 @@ minetest.register_entity("3d_armor_stand:armor_entity", {
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minetest.register_craft({
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output = "3d_armor_stand:armor_stand",
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recipe = {
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{"", "default:fence_wood", ""},
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{"", "default:fence_wood", ""},
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{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"},
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}
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})
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minetest.register_craft({
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output = "3d_armor_stand:locked_armor_stand",
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recipe = {
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{"3d_armor_stand:armor_stand", "default:steel_ingot"},
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{"default:stick", "default:stick", "default:stick"},
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{"", "default:stick", ""},
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{"default:stick", "stairs:slab_stone", "default:stick"},
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}
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})
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