Implement basic redstone torch rules

This commit is contained in:
Wuzzy 2018-01-22 19:58:38 +01:00
parent 254a3093eb
commit d47af14d4d
1 changed files with 29 additions and 11 deletions

View File

@ -1,30 +1,48 @@
--MESECON TORCHES --MESECON TORCHES
local rotate_torch_rules = function (rules, param2) local rotate_torch_rules = function (rules, param2)
if param2 == 5 then if param2 == 1 then
return rules
elseif param2 == 5 then
return mesecon.rotate_rules_right(rules) return mesecon.rotate_rules_right(rules)
elseif param2 == 2 then elseif param2 == 2 then
return mesecon.rotate_rules_right(mesecon.rotate_rules_right(rules)) --180 degrees return mesecon.rotate_rules_right(mesecon.rotate_rules_right(rules)) --180 degrees
elseif param2 == 4 then elseif param2 == 4 then
return mesecon.rotate_rules_left(rules) return mesecon.rotate_rules_left(rules)
elseif param2 == 1 then
return mesecon.rotate_rules_down(rules)
elseif param2 == 0 then elseif param2 == 0 then
return mesecon.rotate_rules_up(rules) return rules
else else
return rules return rules
end end
end end
local torch_get_output_rules = function() local torch_get_output_rules = function(node)
return mesecon.rules.mcl_alldirs_spread if node.param2 == 1 then
return {
{ x = -1, y = 0, z = 0 },
{ x = 1, y = 0, z = 0 },
{ x = 0, y = 1, z = 0, spread = true },
{ x = 0, y = 0, z = -1 },
{ x = 0, y = 0, z = 1 },
}
else
return rotate_torch_rules({
{ x = 1, y = 0, z = 0 },
{ x = 0, y = -1, z = 0 },
{ x = 0, y = 1, z = 0, spread = true },
{ x = 0, y = 1, z = 0 },
{ x = 0, y = 0, z = -1 },
{ x = 0, y = 0, z = 1 },
}, node.param2)
end
end end
local torch_get_input_rules = function(node) local torch_get_input_rules = function(node)
local rules = {{x = -2, y = 0, z = 0}, if node.param2 == 1 then
{x = -1, y = 1, z = 0}} return {{x = 0, y = -1, z = 0 }}
else
return rotate_torch_rules(rules, node.param2) return rotate_torch_rules({{ x = -1, y = 0, z = 0 }}, node.param2)
end
end end
minetest.register_craft({ minetest.register_craft({
@ -115,7 +133,7 @@ minetest.register_abm({
local is_powered = false local is_powered = false
for _, rule in ipairs(torch_get_input_rules(node)) do for _, rule in ipairs(torch_get_input_rules(node)) do
local src = vector.add(pos, rule) local src = vector.add(pos, rule)
if mesecon.is_power_on(src) then if mesecon.is_powered(src) then
is_powered = true is_powered = true
end end
end end