Don't attract item when inventory is full

This commit is contained in:
Wuzzy 2017-05-27 18:45:15 +02:00
parent 1f6548063e
commit cf9f4ba976

View file

@ -68,7 +68,7 @@ minetest.register_globalstep(function(dtime)
if not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "__builtin:item" and object:get_luaentity().collect and object:get_luaentity().age > item_drop_settings.age then
object:get_luaentity()._magnet_timer = object:get_luaentity()._magnet_timer + dtime
if object:get_luaentity()._magnet_timer > 0 and object:get_luaentity()._magnet_timer < item_drop_settings.magnet_time then
if inv and inv:room_for_item("main", ItemStack(itemstring)) then
if inv and inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then
object:get_luaentity()._magnet_active = true
object:get_luaentity()._collector_timer = 0
@ -134,11 +134,7 @@ minetest.register_globalstep(function(dtime)
end, {player, object})
end
end
else
object:get_luaentity()._magnet_active = false
end
else
object:get_luaentity()._magnet_active = false
end
if object:get_luaentity()._magnet_timer > 1 then