mirror of
https://git.minetest.land/Mineclonia/Mineclonia.git
synced 2024-11-28 07:23:03 +00:00
Add 4 new spawnable structures
- Fossil (8 variants) - Mossy boulder - Witch hut - Small ice spike
This commit is contained in:
parent
a76603def6
commit
c5a565cefc
13 changed files with 65 additions and 7 deletions
BIN
mods/MAPGEN/mcl_structures/build/mcl_structures_boulder.mts
Normal file
BIN
mods/MAPGEN/mcl_structures/build/mcl_structures_boulder.mts
Normal file
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
BIN
mods/MAPGEN/mcl_structures/build/mcl_structures_witch_hut.mts
Normal file
BIN
mods/MAPGEN/mcl_structures/build/mcl_structures_witch_hut.mts
Normal file
Binary file not shown.
File diff suppressed because one or more lines are too long
|
@ -149,6 +149,14 @@ mcl_structures.call_struct= function(pos, struct_style)
|
|||
mcl_structures.generate_desert_well(pos)
|
||||
elseif struct_style == "igloo" then
|
||||
mcl_structures.generate_igloo_top(pos)
|
||||
elseif struct_style == "witch_hut" then
|
||||
mcl_structures.generate_witch_hut(pos)
|
||||
elseif struct_style == "ice_spike_small" then
|
||||
mcl_structures.generate_ice_spike_small(pos)
|
||||
elseif struct_style == "boulder" then
|
||||
mcl_structures.generate_boulder(pos)
|
||||
elseif struct_style == "fossil" then
|
||||
mcl_structures.generate_fossil(pos)
|
||||
end
|
||||
end
|
||||
|
||||
|
@ -182,6 +190,45 @@ mcl_structures.generate_igloo_basement = function(pos, orientation)
|
|||
minetest.place_schematic(pos, path, orientation, nil, true)
|
||||
end
|
||||
|
||||
mcl_structures.generate_boulder = function(pos)
|
||||
local path = minetest.get_modpath("mcl_structures").."/build/mcl_structures_boulder.mts"
|
||||
minetest.place_schematic(pos, path, "random", nil, false)
|
||||
end
|
||||
|
||||
mcl_structures.generate_witch_hut = function(pos)
|
||||
local path = minetest.get_modpath("mcl_structures").."/build/mcl_structures_witch_hut.mts"
|
||||
minetest.place_schematic(pos, path, "random", nil, true)
|
||||
end
|
||||
|
||||
mcl_structures.generate_ice_spike_small = function(pos)
|
||||
local path = minetest.get_modpath("mcl_structures").."/build/mcl_structures_ice_spike_small.mts"
|
||||
minetest.place_schematic(pos, path, "random", nil, true)
|
||||
end
|
||||
|
||||
mcl_structures.generate_fossil = function(pos)
|
||||
-- Generates one out of 8 possible fossil pieces
|
||||
local newpos = {x=pos.x,y=pos.y-1,z=pos.z}
|
||||
local fossils = {
|
||||
"mcl_structures_fossil_skull_1.mts",
|
||||
"mcl_structures_fossil_skull_2.mts",
|
||||
"mcl_structures_fossil_skull_3.mts",
|
||||
"mcl_structures_fossil_skull_4.mts",
|
||||
"mcl_structures_fossil_spine_1.mts",
|
||||
"mcl_structures_fossil_spine_2.mts",
|
||||
"mcl_structures_fossil_spine_3.mts",
|
||||
"mcl_structures_fossil_spine_4.mts",
|
||||
}
|
||||
local r = math.random(1, #fossils)
|
||||
local path = minetest.get_modpath("mcl_structures").."/build/"..fossils[r]
|
||||
minetest.place_schematic(newpos, path, "random", nil, false)
|
||||
end
|
||||
|
||||
mcl_structures.generate_igloo_basement = function(pos, orientation)
|
||||
-- TODO: Add brewing stand
|
||||
local path = minetest.get_modpath("mcl_structures").."/build/igloo_basement.mts"
|
||||
minetest.place_schematic(pos, path, orientation, nil, true)
|
||||
end
|
||||
|
||||
mcl_structures.generate_desert_temple = function(pos)
|
||||
-- No Generating for the temple ... Why using it ? No Change
|
||||
local temple = mcl_structures.get_struct("desert_temple.we")
|
||||
|
@ -242,7 +289,7 @@ end
|
|||
|
||||
-- Debug command
|
||||
minetest.register_chatcommand("spawnstruct", {
|
||||
params = "desert_temple | desert_well | igloo | village",
|
||||
params = "desert_temple | desert_well | igloo | village | witch_hut | boulder | ice_spike_small | fossil",
|
||||
description = "Generate a pre-defined structure near your position.",
|
||||
privs = {debug = true},
|
||||
func = function(name, param)
|
||||
|
@ -253,16 +300,28 @@ minetest.register_chatcommand("spawnstruct", {
|
|||
local errord = false
|
||||
if param == "village" then
|
||||
mcl_structures.generate_village(pos)
|
||||
minetest.chat_send_player(name, "Village created.")
|
||||
minetest.chat_send_player(name, "Village built.")
|
||||
elseif param == "desert_temple" then
|
||||
mcl_structures.generate_desert_temple(pos)
|
||||
minetest.chat_send_player(name, "Desert temple created.")
|
||||
minetest.chat_send_player(name, "Desert temple built.")
|
||||
elseif param == "desert_well" then
|
||||
mcl_structures.generate_desert_well(pos)
|
||||
minetest.chat_send_player(name, "Desert well created.")
|
||||
minetest.chat_send_player(name, "Desert well built.")
|
||||
elseif param == "igloo" then
|
||||
mcl_structures.generate_igloo_top(pos)
|
||||
minetest.chat_send_player(name, "Igloo created.")
|
||||
minetest.chat_send_player(name, "Igloo built.")
|
||||
elseif param == "witch_hut" then
|
||||
mcl_structures.generate_witch_hut(pos)
|
||||
minetest.chat_send_player(name, "Witch hut built.")
|
||||
elseif param == "boulder" then
|
||||
mcl_structures.generate_boulder(pos)
|
||||
minetest.chat_send_player(name, "Moss stone boulder placed.")
|
||||
elseif param == "fossil" then
|
||||
mcl_structures.generate_fossil(pos)
|
||||
minetest.chat_send_player(name, "Fossil placed.")
|
||||
elseif param == "ice_spike_small" then
|
||||
mcl_structures.generate_ice_spike_small(pos)
|
||||
minetest.chat_send_player(name, "Small ice spike placed.")
|
||||
elseif param == "" then
|
||||
minetest.chat_send_player(name, "Error: No structure type given. Please use “/spawnstruct <type>”.")
|
||||
errord = true
|
||||
|
@ -271,7 +330,7 @@ minetest.register_chatcommand("spawnstruct", {
|
|||
errord = true
|
||||
end
|
||||
if errord then
|
||||
minetest.chat_send_player(name, "Avaiable types: desert_temple, desert_well, igloo, village")
|
||||
minetest.chat_send_player(name, "Use /help spawnstruct to see a list of avaiable types.")
|
||||
end
|
||||
end
|
||||
})
|
||||
|
|
Loading…
Reference in a new issue