Add 4 new spawnable structures

- Fossil (8 variants)
- Mossy boulder
- Witch hut
- Small ice spike
This commit is contained in:
Wuzzy 2017-08-11 00:28:29 +02:00
parent a76603def6
commit c5a565cefc
13 changed files with 65 additions and 7 deletions

File diff suppressed because one or more lines are too long

View file

@ -149,6 +149,14 @@ mcl_structures.call_struct= function(pos, struct_style)
mcl_structures.generate_desert_well(pos) mcl_structures.generate_desert_well(pos)
elseif struct_style == "igloo" then elseif struct_style == "igloo" then
mcl_structures.generate_igloo_top(pos) mcl_structures.generate_igloo_top(pos)
elseif struct_style == "witch_hut" then
mcl_structures.generate_witch_hut(pos)
elseif struct_style == "ice_spike_small" then
mcl_structures.generate_ice_spike_small(pos)
elseif struct_style == "boulder" then
mcl_structures.generate_boulder(pos)
elseif struct_style == "fossil" then
mcl_structures.generate_fossil(pos)
end end
end end
@ -182,6 +190,45 @@ mcl_structures.generate_igloo_basement = function(pos, orientation)
minetest.place_schematic(pos, path, orientation, nil, true) minetest.place_schematic(pos, path, orientation, nil, true)
end end
mcl_structures.generate_boulder = function(pos)
local path = minetest.get_modpath("mcl_structures").."/build/mcl_structures_boulder.mts"
minetest.place_schematic(pos, path, "random", nil, false)
end
mcl_structures.generate_witch_hut = function(pos)
local path = minetest.get_modpath("mcl_structures").."/build/mcl_structures_witch_hut.mts"
minetest.place_schematic(pos, path, "random", nil, true)
end
mcl_structures.generate_ice_spike_small = function(pos)
local path = minetest.get_modpath("mcl_structures").."/build/mcl_structures_ice_spike_small.mts"
minetest.place_schematic(pos, path, "random", nil, true)
end
mcl_structures.generate_fossil = function(pos)
-- Generates one out of 8 possible fossil pieces
local newpos = {x=pos.x,y=pos.y-1,z=pos.z}
local fossils = {
"mcl_structures_fossil_skull_1.mts",
"mcl_structures_fossil_skull_2.mts",
"mcl_structures_fossil_skull_3.mts",
"mcl_structures_fossil_skull_4.mts",
"mcl_structures_fossil_spine_1.mts",
"mcl_structures_fossil_spine_2.mts",
"mcl_structures_fossil_spine_3.mts",
"mcl_structures_fossil_spine_4.mts",
}
local r = math.random(1, #fossils)
local path = minetest.get_modpath("mcl_structures").."/build/"..fossils[r]
minetest.place_schematic(newpos, path, "random", nil, false)
end
mcl_structures.generate_igloo_basement = function(pos, orientation)
-- TODO: Add brewing stand
local path = minetest.get_modpath("mcl_structures").."/build/igloo_basement.mts"
minetest.place_schematic(pos, path, orientation, nil, true)
end
mcl_structures.generate_desert_temple = function(pos) mcl_structures.generate_desert_temple = function(pos)
-- No Generating for the temple ... Why using it ? No Change -- No Generating for the temple ... Why using it ? No Change
local temple = mcl_structures.get_struct("desert_temple.we") local temple = mcl_structures.get_struct("desert_temple.we")
@ -242,7 +289,7 @@ end
-- Debug command -- Debug command
minetest.register_chatcommand("spawnstruct", { minetest.register_chatcommand("spawnstruct", {
params = "desert_temple | desert_well | igloo | village", params = "desert_temple | desert_well | igloo | village | witch_hut | boulder | ice_spike_small | fossil",
description = "Generate a pre-defined structure near your position.", description = "Generate a pre-defined structure near your position.",
privs = {debug = true}, privs = {debug = true},
func = function(name, param) func = function(name, param)
@ -253,16 +300,28 @@ minetest.register_chatcommand("spawnstruct", {
local errord = false local errord = false
if param == "village" then if param == "village" then
mcl_structures.generate_village(pos) mcl_structures.generate_village(pos)
minetest.chat_send_player(name, "Village created.") minetest.chat_send_player(name, "Village built.")
elseif param == "desert_temple" then elseif param == "desert_temple" then
mcl_structures.generate_desert_temple(pos) mcl_structures.generate_desert_temple(pos)
minetest.chat_send_player(name, "Desert temple created.") minetest.chat_send_player(name, "Desert temple built.")
elseif param == "desert_well" then elseif param == "desert_well" then
mcl_structures.generate_desert_well(pos) mcl_structures.generate_desert_well(pos)
minetest.chat_send_player(name, "Desert well created.") minetest.chat_send_player(name, "Desert well built.")
elseif param == "igloo" then elseif param == "igloo" then
mcl_structures.generate_igloo_top(pos) mcl_structures.generate_igloo_top(pos)
minetest.chat_send_player(name, "Igloo created.") minetest.chat_send_player(name, "Igloo built.")
elseif param == "witch_hut" then
mcl_structures.generate_witch_hut(pos)
minetest.chat_send_player(name, "Witch hut built.")
elseif param == "boulder" then
mcl_structures.generate_boulder(pos)
minetest.chat_send_player(name, "Moss stone boulder placed.")
elseif param == "fossil" then
mcl_structures.generate_fossil(pos)
minetest.chat_send_player(name, "Fossil placed.")
elseif param == "ice_spike_small" then
mcl_structures.generate_ice_spike_small(pos)
minetest.chat_send_player(name, "Small ice spike placed.")
elseif param == "" then elseif param == "" then
minetest.chat_send_player(name, "Error: No structure type given. Please use “/spawnstruct <type>”.") minetest.chat_send_player(name, "Error: No structure type given. Please use “/spawnstruct <type>”.")
errord = true errord = true
@ -271,7 +330,7 @@ minetest.register_chatcommand("spawnstruct", {
errord = true errord = true
end end
if errord then if errord then
minetest.chat_send_player(name, "Avaiable types: desert_temple, desert_well, igloo, village") minetest.chat_send_player(name, "Use /help spawnstruct to see a list of avaiable types.")
end end
end end
}) })