Play no hit sound when potion arrow hits shooter

This commit is contained in:
Nils Dagsson Moskopp 2021-07-12 04:59:53 +02:00
parent 39023f1adf
commit c45c0df118
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GPG key ID: A3BC671C35191080

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@ -258,7 +258,7 @@ function mcl_potions.register_arrow(name, desc, color, def)
end
if is_player then
if self._shooter and self._shooter:is_player() then
if self._shooter and self._shooter:is_player() and obj ~= self._shooter then
-- “Ding” sound for hitting another player
minetest.sound_play({name="mcl_bows_hit_player", gain=0.1}, {to_player=self._shooter:get_player_name()}, true)
end