Fix crash in 'mcl_spawn' in v6,flat,singlenode mapgens; and fix mobs despawning when attacking/following players.
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2 changed files with 4 additions and 2 deletions
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@ -3604,7 +3604,9 @@ local mob_step = function(self, dtime)
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-- Despawning: when lifetimer expires, remove mob
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-- Despawning: when lifetimer expires, remove mob
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if remove_far
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if remove_far
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and self.can_despawn == true
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and self.can_despawn == true
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and ((not self.nametag) or (self.nametag == "")) then
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and ((not self.nametag) or (self.nametag == ""))
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and self.state ~= "attack"
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and self.following == nil then
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self.lifetimer = self.lifetimer - dtime
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self.lifetimer = self.lifetimer - dtime
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if self.despawn_immediately or self.lifetimer <= 0 then
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if self.despawn_immediately or self.lifetimer <= 0 then
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@ -425,7 +425,7 @@ end
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minetest.register_on_respawnplayer(mcl_spawn.spawn)
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minetest.register_on_respawnplayer(mcl_spawn.spawn)
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function mcl_spawn.shadow_worker()
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function mcl_spawn.shadow_worker()
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if #biome_ids < 1 then
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if #biome_ids > 1 then
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for _, biome_name in pairs(biomes_white_list) do
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for _, biome_name in pairs(biomes_white_list) do
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table.insert(biome_ids, minetest.get_biome_id(biome_name))
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table.insert(biome_ids, minetest.get_biome_id(biome_name))
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end
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end
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