kay27 2021-02-08 03:15:34 +04:00
parent 26037157f8
commit bd1e4187a0

View file

@ -35,24 +35,20 @@ minetest.register_globalstep(function(dtime)
if controls.sneak and player:get_attach() == nil then if controls.sneak and player:get_attach() == nil then
-- controls head pitch when sneaking -- controls head pitch when sneaking
player:set_bone_position("Head", vector.new(0,6.3,0), vector.new(pitch+36,0,0)) player:set_bone_position("Head", vector.new(0,6.3,0), vector.new(pitch+36,0,0))
-- sets collisionbox, eye height, and nametag color accordingly -- sets eye height, and nametag color accordingly
if player:get_properties().collisionbox ~= {-0.35,0,-0.35,0.35,1.35,0.35} then player:set_properties({eye_height = 1.35, nametag_color = { r = 225, b = 225, a = 0, g = 225 }})
player:set_properties({collisionbox = {-0.35,0,-0.35,0.35,1.35,0.35}, eye_height = 1.35, nametag_color = { r = 255, b = 225, a = 0, g = 225 }})
end
elseif minetest.get_item_group(mcl_playerinfo[name].node_stand, "water") ~= 0 then elseif minetest.get_item_group(mcl_playerinfo[name].node_stand, "water") ~= 0 then
-- controls head pitch when swiming -- controls head pitch when swiming
player:set_bone_position("Head", vector.new(0,6.3,0), vector.new(pitch+90,0,0)) player:set_bone_position("Head", vector.new(0,6.3,0), vector.new(pitch+90,0,0))
-- sets collisionbox, eye height, and nametag color accordingly -- sets eye height, and nametag color accordingly
if player:get_properties().collisionbox ~= {-0.35,0.2,-0.35,0.35,1.8,0.35} then player:set_properties({eye_height = 1.65, nametag_color = { r = 225, b = 225, a = 225, g = 225 }})
player:set_properties({collisionbox = {-0.35,0.2,-0.35,0.35,1.8,0.35}, eye_height = 1.65, nametag_color = { r = 255, b = 225, a = 225, g = 225 }})
end
else else
-- controls head pitch when not sneaking -- controls head pitch when not sneaking
player:set_bone_position("Head", vector.new(0,6.3,0), vector.new(pitch,0,0)) player:set_bone_position("Head", vector.new(0,6.3,0), vector.new(pitch,0,0))
-- sets collisionbox, eye height, and nametag color accordingly -- sets eye height, and nametag color accordingly
if player:get_properties().collisionbox ~= {-0.35,0,-0.35,0.35,1.8,0.35} then player:set_properties({eye_height = 1.65, nametag_color = { r = 225, b = 225, a = 225, g = 225 }})
player:set_properties({collisionbox = {-0.35,0,-0.35,0.35,1.8,0.35}, eye_height = 1.65, nametag_color = { r = 255, b = 225, a = 225, g = 225 }})
end
end end
if mcl_playerplus_internal[name].jump_cooldown > 0 then if mcl_playerplus_internal[name].jump_cooldown > 0 then