Disable torch wieldlight
This commit is contained in:
parent
04f28c1be5
commit
bba1d08eac
1 changed files with 0 additions and 130 deletions
|
@ -98,133 +98,3 @@ minetest.register_lbm({
|
|||
end
|
||||
})
|
||||
|
||||
--
|
||||
-- torch wield light
|
||||
--
|
||||
|
||||
if not minetest.is_yes(minetest.setting_get("torches_wieldlight_enable") or true) then
|
||||
return
|
||||
end
|
||||
local torchlight_update_interval = minetest.setting_get("torches_wieldlight_interval") or 0.25
|
||||
|
||||
minetest.register_node("torches:torchlight", {
|
||||
drawtype = "airlike",
|
||||
groups = {not_in_creative_inventory = 1},
|
||||
walkable = false,
|
||||
paramtype = "light",
|
||||
sunlight_propagates = true,
|
||||
light_source = 11,
|
||||
pointable = false,
|
||||
buildable_to = true,
|
||||
drops = {},
|
||||
})
|
||||
|
||||
-- state tables
|
||||
local torchlight = {}
|
||||
local playerlist = {}
|
||||
|
||||
local function wields_torch(player)
|
||||
if not player then
|
||||
return false
|
||||
end
|
||||
local item = player:get_wielded_item()
|
||||
if not item then
|
||||
return false
|
||||
end
|
||||
return item:get_name() == "default:torch"
|
||||
end
|
||||
|
||||
local function wielded_torch(name)
|
||||
if not torchlight[name] then
|
||||
return false
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
||||
local function is_torchlight(pos)
|
||||
local node = minetest.get_node(pos)
|
||||
return node.name == "torches:torchlight"
|
||||
end
|
||||
|
||||
local function remove_torchlight(pos)
|
||||
if is_torchlight(pos) then
|
||||
minetest.swap_node(pos, {name = "air"})
|
||||
end
|
||||
end
|
||||
|
||||
local function place_torchlight(pos)
|
||||
local name = minetest.get_node(pos).name
|
||||
if name == "torches:torchlight" then
|
||||
return true
|
||||
end
|
||||
if (minetest.get_node_light(pos) or 0) > 11 then
|
||||
-- no reason to place torch here, so save a bunch
|
||||
-- of node updates this way
|
||||
return false
|
||||
end
|
||||
if name == "air" then
|
||||
minetest.swap_node(pos, {name = "torches:torchlight"})
|
||||
return true
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
local function get_torchpos(player)
|
||||
return vector.add({x = 0, y = 1, z = 0}, vector.round(player:getpos()))
|
||||
end
|
||||
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
local name = player:get_player_name()
|
||||
playerlist[name] = true
|
||||
end)
|
||||
|
||||
minetest.register_on_leaveplayer(function(player)
|
||||
local name = player:get_player_name()
|
||||
-- don't look at wielded() here, it's likely invalid
|
||||
if torchlight[name] then
|
||||
remove_torchlight(torchlight[name])
|
||||
torchlight[name] = nil
|
||||
end
|
||||
playerlist[name] = nil
|
||||
end)
|
||||
|
||||
minetest.register_on_shutdown(function()
|
||||
for i, _ in pairs(torchlight) do
|
||||
remove_torchlight(torchlight[i])
|
||||
end
|
||||
end)
|
||||
|
||||
local function update_torchlight(dtime)
|
||||
for name, _ in pairs(playerlist) do
|
||||
local player = minetest.get_player_by_name(name)
|
||||
local wielded = wielded_torch(name)
|
||||
local wields = wields_torch(player)
|
||||
|
||||
if not wielded and wields then
|
||||
local torchpos = get_torchpos(player)
|
||||
if place_torchlight(torchpos) then
|
||||
torchlight[name] = vector.new(torchpos)
|
||||
end
|
||||
elseif wielded and not wields then
|
||||
remove_torchlight(torchlight[name])
|
||||
torchlight[name] = nil
|
||||
elseif wielded and wields then
|
||||
local torchpos = get_torchpos(player)
|
||||
if not vector.equals(torchpos, torchlight[name]) or
|
||||
not is_torchlight(torchpos) then
|
||||
if place_torchlight(torchpos) then
|
||||
remove_torchlight(torchlight[name])
|
||||
torchlight[name] = vector.new(torchpos)
|
||||
elseif vector.distance(torchlight[name], torchpos) > 2 then
|
||||
-- player went into some node
|
||||
remove_torchlight(torchlight[name])
|
||||
torchlight[name] = nil
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
minetest.after(torchlight_update_interval, update_torchlight)
|
||||
end
|
||||
|
||||
minetest.after(torchlight_update_interval, update_torchlight)
|
||||
|
||||
|
|
Reference in a new issue