Pixel perfection liquid textures
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@ -7,6 +7,7 @@
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--water
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local water_tex = "default_water_source_animated.png^[verticalframe:16:0"
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minetest.register_entity("drippingwater:drop_water", {
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hp_max = 1,
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physical = true,
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@ -14,7 +15,7 @@ minetest.register_entity("drippingwater:drop_water", {
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collisionbox = {0,0,0,0,0,0},
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visual = "cube",
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visual_size = {x=0.05, y=0.1},
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textures = {"default_water.png","default_water.png","default_water.png","default_water.png", "default_water.png", "default_water.png"},
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textures = {water_tex, water_tex, water_tex, water_tex, water_tex, water_tex},
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spritediv = {x=1, y=1},
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initial_sprite_basepos = {x=0, y=0},
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@ -44,6 +45,7 @@ minetest.register_entity("drippingwater:drop_water", {
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--lava
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local lava_tex = "default_lava_source_animated.png^[verticalframe:16:0"
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minetest.register_entity("drippingwater:drop_lava", {
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hp_max = 1,
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physical = true,
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@ -51,7 +53,7 @@ minetest.register_entity("drippingwater:drop_lava", {
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collisionbox = {0,0,0,0,0,0},
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visual = "cube",
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visual_size = {x=0.05, y=0.1},
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textures = {"default_lava.png","default_lava.png","default_lava.png","default_lava.png", "default_lava.png", "default_lava.png"},
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textures = {lava_tex, lava_tex, lava_tex, lava_tex, lava_tex, lava_tex},
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spritediv = {x=1, y=1},
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initial_sprite_basepos = {x=0, y=0},
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@ -1,2 +1,3 @@
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mcl_core
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mcl_sounds
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doc?
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@ -78,7 +78,7 @@ local register_filled_cauldron = function(water_level, description)
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collision_box = cauldron_nodeboxes[0],
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selection_box = { type = "regular" },
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tiles = {
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"default_water.png^mcl_cauldrons_cauldron_top.png",
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"(default_water_source_animated.png^[verticalframe:16:0)^mcl_cauldrons_cauldron_top.png",
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"mcl_cauldrons_cauldron_inner.png^mcl_cauldrons_cauldron_bottom.png",
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"mcl_cauldrons_cauldron_side.png"
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},
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@ -7,19 +7,19 @@ local LAVA_VISC = 7
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minetest.register_node("mcl_core:water_flowing", {
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description = "Flowing Water",
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_doc_items_create_entry = false,
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inventory_image = minetest.inventorycube("default_water.png"),
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wield_image = "default_water_flowing_animated.png^[verticalframe:64:0",
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drawtype = "flowingliquid",
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tiles = {name="default_water_flowing_animated.png", animation={type="vertical_frames", aspect_w=32, aspect_h=32, length=2.0}},
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tiles = {"default_water_flowing_animated.png^[verticalframe:64:0"},
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special_tiles = {
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{
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image="default_water_flowing_animated.png",
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backface_culling=false,
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animation={type="vertical_frames", aspect_w=64, aspect_h=64, length=2.0}
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animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=4.0}
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},
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{
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image="default_water_flowing_animated.png",
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backface_culling=true,
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animation={type="vertical_frames", aspect_w=64, aspect_h=64, length=2.0}
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animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=4.0}
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},
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},
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sounds = mcl_sounds.node_sound_water_defaults(table),
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@ -54,16 +54,15 @@ Water interacts with lava in various ways:
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• When flowing water touches flowing lava either from above or horizontally, the lava turns into cobblestone.
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• When water is directly below lava, the water turns into stone.]],
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_doc_items_hidden = false,
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inventory_image = minetest.inventorycube("default_water.png"),
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drawtype = "liquid",
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tiles = {
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{name="default_water_source_animated.png", animation={type="vertical_frames", aspect_w=32, aspect_h=32, length=5.0}}
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{name="default_water_source_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=5.0}}
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},
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special_tiles = {
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-- New-style water source material (mostly unused)
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{
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name="default_water_source_animated.png",
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animation={type="vertical_frames", aspect_w=32, aspect_h=32, length=5.0},
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animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=5.0},
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backface_culling = false,
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}
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},
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@ -92,19 +91,19 @@ Water interacts with lava in various ways:
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minetest.register_node("mcl_core:lava_flowing", {
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description = "Flowing Lava",
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_doc_items_create_entry = false,
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inventory_image = minetest.inventorycube("default_lava.png"),
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wield_image = "default_lava_flowing_animated.png^[verticalframe:64:0",
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drawtype = "flowingliquid",
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tiles = {"default_lava.png"},
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tiles = {"default_lava_flowing_animated.png^[verticalframe:64:0"},
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special_tiles = {
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{
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image="default_lava_flowing_animated.png",
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backface_culling=false,
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animation={type="vertical_frames", aspect_w=64, aspect_h=64, length=3.3}
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animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=6.6}
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},
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{
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image="default_lava_flowing_animated.png",
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backface_culling=true,
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animation={type="vertical_frames", aspect_w=64, aspect_h=64, length=3.3}
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animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=6.6}
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},
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},
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paramtype = "light",
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@ -145,7 +144,6 @@ Lava interacts with water various ways:
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• When still lava is directly below or horizontally next to water, the lava turns into obsidian.
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• When flowing water touches flowing lava either from above or horizontally, the lava turns into cobblestone.
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• When lava is directly above water, the water turns into stone.]],
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inventory_image = minetest.inventorycube("default_lava.png"),
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drawtype = "liquid",
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tiles = {
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{name="default_lava_source_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=3.0}}
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@ -154,7 +152,7 @@ Lava interacts with water various ways:
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-- New-style lava source material (mostly unused)
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{
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name="default_lava_source_animated.png",
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animation={type="vertical_frames", aspect_w=32, aspect_h=32, length=3.0},
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animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=3.0},
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backface_culling = false,
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}
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},
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Before Width: | Height: | Size: 2 KiB |
Before Width: | Height: | Size: 52 KiB After Width: | Height: | Size: 363 B |
Before Width: | Height: | Size: 34 KiB After Width: | Height: | Size: 990 B |
Before Width: | Height: | Size: 776 B |
Before Width: | Height: | Size: 12 KiB After Width: | Height: | Size: 747 B |
Before Width: | Height: | Size: 7.5 KiB After Width: | Height: | Size: 438 B |