mirror of
https://git.minetest.land/Mineclonia/Mineclonia.git
synced 2024-11-28 04:43:00 +00:00
Protection
This commit is contained in:
parent
3d7bb69e81
commit
b9e5a991e2
2 changed files with 13 additions and 5 deletions
|
@ -365,7 +365,7 @@ mcl_enchanting.enchantments.projectile_protection = {
|
||||||
requires_tool = false,
|
requires_tool = false,
|
||||||
}
|
}
|
||||||
|
|
||||||
-- unimplemented
|
-- implemented in mcl_armor
|
||||||
mcl_enchanting.enchantments.protection = {
|
mcl_enchanting.enchantments.protection = {
|
||||||
name = "Protection",
|
name = "Protection",
|
||||||
max_level = 4,
|
max_level = 4,
|
||||||
|
|
|
@ -515,14 +515,15 @@ minetest.register_on_player_hpchange(function(player, hp_change, reason)
|
||||||
|
|
||||||
local total_points = 0
|
local total_points = 0
|
||||||
local total_toughness = 0
|
local total_toughness = 0
|
||||||
|
local protection_reduction = 0
|
||||||
for i=1, 6 do
|
for i=1, 6 do
|
||||||
local stack = player_inv:get_stack("armor", i)
|
local stack = player_inv:get_stack("armor", i)
|
||||||
if stack:get_count() > 0 then
|
if stack:get_count() > 0 then
|
||||||
-- Damage armor
|
-- Damage armor
|
||||||
local use = stack:get_definition().groups["mcl_armor_uses"] or 0
|
local use = stack:get_definition().groups["mcl_armor_uses"] or 0
|
||||||
local unbreaking = mcl_enchanting.get_enchantment(stack, "unbreaking")
|
local enchantments = mcl_enchanting.get_enchantments(stack)
|
||||||
if unbreaking > 0 then
|
if enchantments.unbreaking > 0 then
|
||||||
use = use / (0.6 + 0.4 / (unbreaking + 1))
|
use = use / (0.6 + 0.4 / (enchantments.unbreaking + 1))
|
||||||
end
|
end
|
||||||
if use > 0 then
|
if use > 0 then
|
||||||
local wear = armor_damage * math.floor(65536/use)
|
local wear = armor_damage * math.floor(65536/use)
|
||||||
|
@ -542,13 +543,20 @@ minetest.register_on_player_hpchange(function(player, hp_change, reason)
|
||||||
local tough = stack:get_definition().groups["mcl_armor_toughness"] or 0
|
local tough = stack:get_definition().groups["mcl_armor_toughness"] or 0
|
||||||
total_points = total_points + pts
|
total_points = total_points + pts
|
||||||
total_toughness = total_toughness + tough
|
total_toughness = total_toughness + tough
|
||||||
|
if enchantments.protection then
|
||||||
|
protection_reduction = protection_reduction + enchantments.protection * 0.04
|
||||||
|
end
|
||||||
|
-- if enchantments.blast_protection and then
|
||||||
|
-- protection_reduction = protection_reduction + enchantments.blast_protection * 0.08
|
||||||
|
-- end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
local damage = math.abs(hp_change)
|
local damage = math.abs(hp_change)
|
||||||
|
|
||||||
-- Damage calculation formula (from <https://minecraft.gamepedia.com/Armor#Damage_protection>)
|
-- Damage calculation formula (from <https://minecraft.gamepedia.com/Armor#Damage_protection>)
|
||||||
damage = damage * (1 - math.min(20, math.max((total_points/5), total_points - damage / (2+(total_toughness/4)))) / 25)
|
damage = damage * (1 - math.min(20, math.max((total_points/5), total_points - damage / (2+(total_toughness/4)))) / 25)
|
||||||
damage = math.floor(damage+0.5)
|
damage = damage * (1 - math.min(1, protection_reduction))
|
||||||
|
damage = math.floor(damage+0.5)
|
||||||
|
|
||||||
hp_change = -math.abs(damage)
|
hp_change = -math.abs(damage)
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue