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Fix crash when digging nodes with fishing rod
Previously the game would crash when digging nodes with a tool which does not have tool_capabilities in their item definition.
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2 changed files with 8 additions and 1 deletions
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@ -178,6 +178,10 @@ end
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-- Add the groupcaps from a field in "_mcl_diggroups" to the groupcaps of a
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-- tool.
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local function add_groupcaps(toolname, groupcaps, groupcaps_def, efficiency)
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if not groupcaps_def then
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return
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end
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for g, capsdef in pairs(groupcaps_def) do
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local mult = capsdef.speed or 1
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local uses = capsdef.uses
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@ -196,7 +200,6 @@ local function add_groupcaps(toolname, groupcaps, groupcaps_def, efficiency)
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groupcaps[g .. "_dig"] = get_groupcap(g, level > 0, mult, efficiency, uses)
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end
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end
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return groupcaps
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end
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-- Checks if the given node would drop its useful drop if dug by a given tool.
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@ -45,6 +45,10 @@ end
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-- To make it more efficient it will first check a hash value to determine if
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-- the tool needs to be updated.
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function mcl_enchanting.update_groupcaps(itemstack)
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if not itemstack:get_meta():get("tool_capabilities") then
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return
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end
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local name = itemstack:get_name()
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local level = mcl_enchanting.get_enchantment(itemstack, "efficiency")
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local groupcaps = get_efficiency_groupcaps(name, level)
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