Make redstone ores glow after punching

This commit is contained in:
Wuzzy 2017-01-04 10:27:12 +01:00
parent 526bbba68a
commit b3072c0543

View file

@ -62,7 +62,7 @@ minetest.register_node("default:stone_with_gold", {
sounds = default.node_sound_stone_defaults(),
})
local redstone_timer = 68.28
minetest.register_node("default:stone_with_redstone", {
description = "Redstone Ore",
tiles = {"default_stone.png^default_mineral_redstone.png"},
@ -82,6 +82,44 @@ minetest.register_node("default:stone_with_redstone", {
}
},
sounds = default.node_sound_stone_defaults(),
on_punch = function(pos, node, puncher, pointed_thing)
minetest.swap_node(pos, {name="default:stone_with_redstone_lit"})
local t = minetest.get_node_timer(pos)
t:start(redstone_timer)
end,
})
-- Light the redstone ore up when it has been touched
minetest.register_node("default:stone_with_redstone_lit", {
description = "Lit Redstone Ore",
tiles = {"default_stone.png^default_mineral_redstone.png"},
paramtype = "light",
light_source = 8,
is_ground_content = true,
stack_max = 64,
groups = {cracky=2},
drop = {
items = {
max_items = 1,
{
items = {"mesecons:redstone_dust 4"},
rarity = 2,
},
{
items = {"mesecons:redstone_dust 5"},
},
}
},
sounds = default.node_sound_stone_defaults(),
-- Reset timer after re-punching
on_punch = function(pos, node, puncher, pointed_thing)
local t = minetest.get_node_timer(pos)
t:start(redstone_timer)
end,
-- Turn back to normal node after some time has passed
on_timer = function(pos, elapsed)
minetest.swap_node(pos, {name="default:stone_with_redstone"})
end,
})
minetest.register_node("default:stone_with_lapis", {