New texture for trapped chest

This commit is contained in:
Wuzzy 2018-01-26 23:13:44 +01:00
parent 16bb9b8901
commit b1fcbbf68f
11 changed files with 29 additions and 9 deletions

View file

@ -5,7 +5,7 @@ if minetest.get_modpath("screwdriver") then
end end
-- This is a helper function to register both chests and trapped chests. Trapped chests will make use of the additional parameters -- This is a helper function to register both chests and trapped chests. Trapped chests will make use of the additional parameters
local register_chest = function(basename, desc, longdesc, usagehelp, hidden, mesecons, on_rightclick_addendum, on_rightclick_addendum_left, on_rightclick_addendum_right, drop) local register_chest = function(basename, desc, longdesc, usagehelp, tiles_table, hidden, mesecons, on_rightclick_addendum, on_rightclick_addendum_left, on_rightclick_addendum_right, drop)
if not drop then if not drop then
drop = "mcl_chests:"..basename drop = "mcl_chests:"..basename
@ -18,9 +18,7 @@ minetest.register_node("mcl_chests:"..basename, {
_doc_items_longdesc = longdesc, _doc_items_longdesc = longdesc,
_doc_items_usagehelp = usagehelp, _doc_items_usagehelp = usagehelp,
_doc_items_hidden = hidden, _doc_items_hidden = hidden,
tiles = {"default_chest_top.png", "mcl_chests_chest_bottom.png", tiles = tiles_table.small,
"mcl_chests_chest_right.png", "mcl_chests_chest_left.png",
"mcl_chests_chest_back.png", "default_chest_front.png"},
paramtype2 = "facedir", paramtype2 = "facedir",
stack_max = 64, stack_max = 64,
drop = drop, drop = drop,
@ -126,8 +124,7 @@ minetest.register_node("mcl_chests:"..basename, {
}) })
minetest.register_node("mcl_chests:"..basename.."_left", { minetest.register_node("mcl_chests:"..basename.."_left", {
tiles = {"default_chest_top_big.png", "default_chest_top_big.png", "mcl_chests_chest_right.png", tiles = tiles_table.left,
"mcl_chests_chest_left.png", "default_chest_side_big.png^[transformFX", "default_chest_front_big.png"},
paramtype2 = "facedir", paramtype2 = "facedir",
groups = {handy=1,axey=1, container=5,not_in_creative_inventory=1, material_wood=1}, groups = {handy=1,axey=1, container=5,not_in_creative_inventory=1, material_wood=1},
drop = drop, drop = drop,
@ -241,8 +238,7 @@ minetest.register_node("mcl_chests:"..basename.."_left", {
}) })
minetest.register_node("mcl_chests:"..basename.."_right", { minetest.register_node("mcl_chests:"..basename.."_right", {
tiles = {"default_chest_top_big.png^[transformFX", "default_chest_top_big.png^[transformFX", "mcl_chests_chest_right.png", tiles = tiles_table.right,
"mcl_chests_chest_left.png", "default_chest_side_big.png", "default_chest_front_big.png^[transformFX"},
paramtype2 = "facedir", paramtype2 = "facedir",
groups = {handy=1,axey=1, container=6,not_in_creative_inventory=1, material_wood=1}, groups = {handy=1,axey=1, container=6,not_in_creative_inventory=1, material_wood=1},
drop = drop, drop = drop,
@ -367,15 +363,39 @@ register_chest("chest",
"Chest", "Chest",
"Chests are containers which provide 27 inventory slots. Chests can be turned into large chests with double the capacity by placing two chests next to each other.", "Chests are containers which provide 27 inventory slots. Chests can be turned into large chests with double the capacity by placing two chests next to each other.",
"To acccess the inventory of a chest or large chest, rightclick it. When broken, the items of the chest will drop out.", "To acccess the inventory of a chest or large chest, rightclick it. When broken, the items of the chest will drop out.",
{
small = {"default_chest_top.png", "mcl_chests_chest_bottom.png",
"mcl_chests_chest_right.png", "mcl_chests_chest_left.png",
"mcl_chests_chest_back.png", "default_chest_front.png"},
left = {"default_chest_top_big.png", "default_chest_top_big.png",
"mcl_chests_chest_right.png", "mcl_chests_chest_left.png",
"default_chest_side_big.png^[transformFX", "default_chest_front_big.png"},
right = {"default_chest_top_big.png^[transformFX", "default_chest_top_big.png^[transformFX",
"mcl_chests_chest_right.png", "mcl_chests_chest_left.png",
"default_chest_side_big.png", "default_chest_front_big.png^[transformFX"},
},
false false
) )
local trapped_chest_mesecons_rules = mesecon.rules.pplate local trapped_chest_mesecons_rules = mesecon.rules.pplate
local traptiles = {
small = {"mcl_chests_chest_trapped_top.png", "mcl_chests_chest_trapped_bottom.png",
"mcl_chests_chest_trapped_right.png", "mcl_chests_chest_trapped_left.png",
"mcl_chests_chest_trapped_back.png", "mcl_chests_chest_trapped_front.png"},
left = {"mcl_chests_chest_trapped_top_big.png", "mcl_chests_chest_trapped_top_big.png",
"mcl_chests_chest_trapped_right.png", "mcl_chests_chest_trapped_left.png",
"mcl_chests_chest_trapped_side_big.png^[transformFX", "mcl_chests_chest_trapped_front_big.png"},
right = {"mcl_chests_chest_trapped_top_big.png^[transformFX", "mcl_chests_chest_trapped_top_big.png^[transformFX",
"mcl_chests_chest_trapped_right.png", "mcl_chests_chest_trapped_left.png",
"mcl_chests_chest_trapped_side_big.png", "mcl_chests_chest_trapped_front_big.png^[transformFX"},
}
register_chest("trapped_chest", register_chest("trapped_chest",
"Trapped Chest", "Trapped Chest",
"A trapped chest is a container which provides 27 inventory slots. It looks identical to a regular chest, but when it is opened, it sends a redstone signal to its adjacent blocks. Trapped chests can be turned into large trapped chests with double the capacity by placing two trapped chests next to each other.", "A trapped chest is a container which provides 27 inventory slots. It looks identical to a regular chest, but when it is opened, it sends a redstone signal to its adjacent blocks. Trapped chests can be turned into large trapped chests with double the capacity by placing two trapped chests next to each other.",
"To acccess the inventory of a trapped chest or a large trapped chest, rightclick it. When broken, the items will drop out.", "To acccess the inventory of a trapped chest or a large trapped chest, rightclick it. When broken, the items will drop out.",
traptiles,
nil, nil,
{receptor = { {receptor = {
state = mesecon.state.off, state = mesecon.state.off,
@ -414,7 +434,7 @@ register_chest("trapped_chest",
) )
register_chest("trapped_chest_on", register_chest("trapped_chest_on",
nil, nil, nil, true, nil, nil, nil, traptiles, true,
{receptor = { {receptor = {
state = mesecon.state.on, state = mesecon.state.on,
rules = trapped_chest_mesecons_rules, rules = trapped_chest_mesecons_rules,

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