Remove sand solidification code
Minetest does this now
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1 changed files with 1 additions and 12 deletions
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@ -64,8 +64,6 @@ local c_dirt_with_grass = minetest.get_content_id("mcl_core:dirt_with_grass")
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local c_dirt_with_grass_snow = minetest.get_content_id("mcl_core:dirt_with_grass_snow")
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local c_sand = minetest.get_content_id("mcl_core:sand")
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local c_sandstone = minetest.get_content_id("mcl_core:sandstone")
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local c_redsand = minetest.get_content_id("mcl_core:redsand")
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local c_redsandstone = minetest.get_content_id("mcl_core:redsandstone")
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local c_void = minetest.get_content_id("mcl_core:void")
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local c_lava = minetest.get_content_id("mcl_core:lava_source")
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local c_water = minetest.get_content_id("mcl_core:water_source")
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@ -1793,9 +1791,8 @@ minetest.register_on_generated(function(minp, maxp, seed)
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-- Non-v6 mapgens:
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-- Clear snowy grass blocks without snow above to ensure consistency.
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-- Solidify floating sand to sandstone (both colors).
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else
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local nodes = minetest.find_nodes_in_area(minp, maxp, {"mcl_core:dirt_with_grass_snow", "mcl_core:sand", "mcl_core:redsand"})
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local nodes = minetest.find_nodes_in_area(minp, maxp, {"mcl_core:dirt_with_grass_snow"})
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for n=1, #nodes do
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local p_pos = area:index(nodes[n].x, nodes[n].y, nodes[n].z)
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local p_pos_above = area:index(nodes[n].x, nodes[n].y+1, nodes[n].z)
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@ -1803,14 +1800,6 @@ minetest.register_on_generated(function(minp, maxp, seed)
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if data[p_pos] == c_dirt_with_grass_snow and p_pos_above and data[p_pos_above] ~= c_top_snow and data[p_pos_above] ~= c_snow_block then
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data[p_pos] = c_dirt_with_grass
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lvm_used = true
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elseif p_pos_below and data[p_pos_below] == c_air or data[p_pos_below] == c_water then
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if data[p_pos] == c_sand then
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data[p_pos] = c_sandstone
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lvm_used = true
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elseif data[p_pos] == c_redsand then
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data[p_pos] = c_redsandstone
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lvm_used = true
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end
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end
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end
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end
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