From aea8bb83056619d2b95adab6d3ae9c32e9535d06 Mon Sep 17 00:00:00 2001 From: Wuzzy Date: Tue, 25 Jul 2017 18:00:49 +0200 Subject: [PATCH] Return items to main inv when closing crafting This is a MC 1.12 feature. --- mods/HUD/mcl_inventory/init.lua | 43 ++++++++++++++++++++------------- 1 file changed, 26 insertions(+), 17 deletions(-) diff --git a/mods/HUD/mcl_inventory/init.lua b/mods/HUD/mcl_inventory/init.lua index fcecc0c8..37cc7e81 100644 --- a/mods/HUD/mcl_inventory/init.lua +++ b/mods/HUD/mcl_inventory/init.lua @@ -3,30 +3,39 @@ mcl_inventory = {} local show_armor = false if minetest.get_modpath("3d_armor") ~= nil then show_armor = true end -local function item_drop(itemstack, dropper, pos) +-- Returns a single itemstack in the given inventory to the main inventory, or drop it when there's no space left +local function return_item(itemstack, dropper, pos, inv) if dropper:is_player() then - local v = dropper:get_look_dir() - local p = {x=pos.x, y=pos.y+1.2, z=pos.z} - p.x = p.x+(math.random(1,3)*0.2) - p.z = p.z+(math.random(1,3)*0.2) - local obj = minetest.add_item(p, itemstack) - if obj then - v.x = v.x*4 - v.y = v.y*4 + 2 - v.z = v.z*4 - obj:setvelocity(v) - obj:get_luaentity()._insta_collect = false + -- Return to main inventory + if inv:room_for_item("main", itemstack) then + inv:add_item("main", itemstack) + else + -- Drop item on the ground + local v = dropper:get_look_dir() + local p = {x=pos.x, y=pos.y+1.2, z=pos.z} + p.x = p.x+(math.random(1,3)*0.2) + p.z = p.z+(math.random(1,3)*0.2) + local obj = minetest.add_item(p, itemstack) + if obj then + v.x = v.x*4 + v.y = v.y*4 + 2 + v.z = v.z*4 + obj:setvelocity(v) + obj:get_luaentity()._insta_collect = false + end end else + -- Fallback for unexpected cases minetest.add_item(pos, itemstack) end return itemstack end -local function drop_fields(player, name) +-- Return items in the given inventory list (name) to the main inventory, or drop them if there is no space left +local function return_fields(player, name) local inv = player:get_inventory() for i,stack in ipairs(inv:get_list(name)) do - item_drop(stack, player, player:getpos()) + return_item(stack, player, player:getpos(), inv) stack:clear() inv:set_stack(name, i, stack) end @@ -105,7 +114,7 @@ end -- Drop items in craft grid and reset inventory on closing minetest.register_on_player_receive_fields(function(player, formname, fields) if fields.quit then - drop_fields(player,"craft") + return_fields(player,"craft") if not minetest.setting_getbool("creative_mode") and (formname == "" or formname == "main") then set_inventory(player) end @@ -114,7 +123,7 @@ end) -- Drop crafting grid items on leaving minetest.register_on_leaveplayer(function(player) - drop_fields(player, "craft") + return_fields(player, "craft") end) minetest.register_on_joinplayer(function(player) @@ -151,7 +160,7 @@ minetest.register_on_joinplayer(function(player) items remaining in the crafting grid from the previous join; this is likely when the server has been shutdown and the server didn't clean up the player inventories. ]] - drop_fields(player, "craft") + return_fields(player, "craft") end) if minetest.setting_getbool("creative_mode") then