Play damage sound when player dies
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@ -134,3 +134,10 @@ function mcl_sounds.node_sound_water_defaults(table)
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mcl_sounds.node_sound_defaults(table)
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mcl_sounds.node_sound_defaults(table)
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return table
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return table
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end
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end
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-- Player death sound
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minetest.register_on_dieplayer(function(player)
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-- TODO: Add separate death sound
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minetest.sound_play({name="player_damage", gain = 1.0}, {pos=player:get_pos(), max_hear_distance=16})
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end)
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