Inventory + Screwdriver support

This commit is contained in:
Elias Fleckenstein 2021-01-03 18:16:12 +01:00
parent 54f7d76298
commit ae59f9fd3c
1 changed files with 92 additions and 39 deletions

View File

@ -1,12 +1,6 @@
local S = minetest.get_translator("mcl_chests")
local mod_doc = minetest.get_modpath("doc")
local no_rotate, simple_rotate
if minetest.get_modpath("screwdriver") then
no_rotate = screwdriver.disallow
simple_rotate = screwdriver.rotate_simple
end
-- Chest Entity
local entity_animations = {}
local entity_animation_speed = 25
@ -35,7 +29,7 @@ minetest.register_entity("mcl_chests:chest", {
pointable = false,
physical = false,
},
set_animation = function(self, animname)
local anim = entity_animations[animname]
self.object:set_animation(anim.bounds, entity_animation_speed, 0, false)
@ -44,7 +38,7 @@ minetest.register_entity("mcl_chests:chest", {
self.sched_time = anim.sched_time
end
end,
open = function(self, playername)
self.players[playername] = true
if not self.is_open then
@ -55,7 +49,7 @@ minetest.register_entity("mcl_chests:chest", {
})
end
end,
close = function(self, playername)
local playerlist = self.players
playerlist[playername] = nil
@ -76,10 +70,18 @@ minetest.register_entity("mcl_chests:chest", {
self.node_name = node_name
local obj = self.object
obj:set_properties({textures = textures})
obj:set_yaw(minetest.dir_to_yaw(dir))
obj:set_properties({mesh = double and "mcl_chests_double_chest.b3d" or "mcl_chests_chest.b3d"})
self:set_yaw(dir)
end,
reinitialize = function(self, node_name)
self.node_name = node_name
end,
set_yaw = function(self, dir)
self.object:set_yaw(minetest.dir_to_yaw(dir))
end,
check = function(self)
local node_pos, node_name = self.node_pos, self.node_name
if not node_pos or not node_name then
@ -97,7 +99,7 @@ minetest.register_entity("mcl_chests:chest", {
self:set_animation("closed")
self.players = {}
end,
on_step = function(self, dtime)
local sched_anim, sched_time = self.sched_anim, self.sched_time
if not self:check() then
@ -149,6 +151,20 @@ local function find_or_create_entity(pos, node_name, textures, param2, double)
return find_entity(entity_pos) or create_entity(pos, node_name, textures, param2, double, dir, entity_pos)
end
local no_rotate, simple_rotate
if minetest.get_modpath("screwdriver") then
no_rotate = screwdriver.disallow
simple_rotate = function(pos, node, user, mode, new_param2)
if screwdriver.rotate_simple(pos, node, user, mode, new_param2) ~= false then
local nodename = node.name
local nodedef = minetest.registered_nodes[nodename]
find_or_create_entity(pos, nodename, nodedef._chest_entity_textures, new_param2, false):set_yaw(minetest.facedir_to_dir(new_param2))
else
return false
end
end
end
--[[ List of open chests.
Key: Player name
Value:
@ -291,11 +307,34 @@ local on_chest_blast = function(pos)
minetest.remove_node(pos)
end
local small_name = "mcl_chests:"..basename
local small_name = "mcl_chests:"..basename.."_small"
local small_textures = tiles_table.small
local left_name = "mcl_chests:"..basename.."_left"
local left_textures = tiles_table.double
minetest.register_node("mcl_chests:"..basename, {
description = desc,
_tt_help = tt_help,
_doc_items_longdesc = longdesc,
_doc_items_usagehelp = usagehelp,
_doc_items_hidden = hidden,
drawtype = "mesh",
mesh = "mcl_chests_chest.obj",
tiles = small_textures,
paramtype = "light",
paramtype2 = "facedir",
stack_max = 64,
sounds = mcl_sounds.node_sound_wood_defaults(),
on_construct = function(pos, node)
local node = minetest.get_node(pos)
node.name = small_name
minetest.set_node(pos, node)
end,
after_place_node = function(pos, placer, itemstack, pointed_thing)
minetest.get_meta(pos):set_string("name", itemstack:get_meta():get_string("name"))
end,
})
minetest.register_node(small_name, {
description = desc,
_tt_help = tt_help,
@ -311,7 +350,6 @@ minetest.register_node(small_name, {
type = "fixed",
fixed = {-0.4375, -0.5, -0.4375, 0.4375, 0.375, 0.4375},
},
inventory_image = "mcl_chests_normal.png",
tiles = {"blank.png"},
_chest_entity_textures = small_textures,
paramtype = "light",
@ -346,18 +384,18 @@ minetest.register_node(small_name, {
-- BEGIN OF LISTRING WORKAROUND
inv:set_size("input", 1)
-- END OF LISTRING WORKAROUND
if minetest.get_node(mcl_util.get_double_container_neighbor_pos(pos, param2, "right")).name == "mcl_chests:"..canonical_basename then
if minetest.get_node(mcl_util.get_double_container_neighbor_pos(pos, param2, "right")).name == "mcl_chests:"..canonical_basename.."_small" then
minetest.swap_node(pos, {name="mcl_chests:"..canonical_basename.."_right",param2=param2})
local p = mcl_util.get_double_container_neighbor_pos(pos, param2, "right")
minetest.swap_node(p, { name = "mcl_chests:"..canonical_basename.."_left", param2 = param2 })
create_entity(p, "mcl_chests:"..canonical_basename.."_left", left_textures, param2, true)
elseif minetest.get_node(mcl_util.get_double_container_neighbor_pos(pos, param2, "left")).name == "mcl_chests:"..canonical_basename then
elseif minetest.get_node(mcl_util.get_double_container_neighbor_pos(pos, param2, "left")).name == "mcl_chests:"..canonical_basename.."_small" then
minetest.swap_node(pos, {name="mcl_chests:"..canonical_basename.."_left",param2=param2})
create_entity(pos, "mcl_chests:"..canonical_basename.."_left", left_textures, param2, true)
local p = mcl_util.get_double_container_neighbor_pos(pos, param2, "left")
minetest.swap_node(p, { name = "mcl_chests:"..canonical_basename.."_right", param2 = param2 })
else
minetest.swap_node(pos, { name = "mcl_chests:"..canonical_basename, param2 = param2 })
minetest.swap_node(pos, { name = "mcl_chests:"..canonical_basename.."_small", param2 = param2 })
create_entity(pos, small_name, small_textures, param2, false)
end
end,
@ -399,7 +437,7 @@ minetest.register_node(small_name, {
if name == "" then
name = S("Chest")
end
minetest.show_formspec(clicker:get_player_name(),
"mcl_chests:"..canonical_basename.."_"..pos.x.."_"..pos.y.."_"..pos.z,
"size[9,8.75]"..
@ -417,7 +455,7 @@ minetest.register_node(small_name, {
if on_rightclick_addendum then
on_rightclick_addendum(pos, node, clicker)
end
player_chest_open(clicker, pos, small_name, small_textures, node.param2, false)
end,
@ -435,11 +473,11 @@ minetest.register_node(left_name, {
drawtype = "nodebox",
selection_box = {
type = "fixed",
fixed = {-0.4375, -0.5, -0.4375, 1.4375, 0.375, 0.4375},
fixed = {-0.4375, -0.5, -0.4375, 0.5, 0.375, 0.4375},
},
collision_box = {
type = "fixed",
fixed = {-0.4375, -0.5, -0.4375, 1.4375, 0.375, 0.4375},
fixed = {-0.4375, -0.5, -0.4375, 0.5, 0.375, 0.4375},
},
tiles = {"blank.png"},
_chest_entity_textures = left_textures,
@ -454,7 +492,7 @@ minetest.register_node(left_name, {
local param2 = n.param2
local p = mcl_util.get_double_container_neighbor_pos(pos, param2, "left")
if not p or minetest.get_node(p).name ~= "mcl_chests:"..canonical_basename.."_right" then
n.name = "mcl_chests:"..canonical_basename
n.name = "mcl_chests:"..canonical_basename.."_small"
minetest.swap_node(pos, n)
end
create_entity(pos, left_name, left_textures, param2, true)
@ -464,7 +502,7 @@ minetest.register_node(left_name, {
end,
on_destruct = function(pos)
local n = minetest.get_node(pos)
if n.name == "mcl_chests:"..basename then
if n.name == small_name then
return
end
@ -481,8 +519,8 @@ minetest.register_node(left_name, {
for pl=1, #players do
minetest.close_formspec(players[pl]:get_player_name(), "mcl_chests:"..canonical_basename.."_"..p.x.."_"..p.y.."_"..p.z)
end
minetest.swap_node(p, { name = "mcl_chests:"..basename, param2 = param2 })
create_entity(p, "mcl_chests:"..basename, small_textures, param2, false)
minetest.swap_node(p, { name = small_name, param2 = param2 })
create_entity(p, small_name, small_textures, param2, false)
end,
after_dig_node = drop_items_chest,
on_blast = on_chest_blast,
@ -577,7 +615,7 @@ minetest.register_node(left_name, {
if on_rightclick_addendum_left then
on_rightclick_addendum_left(pos, node, clicker)
end
player_chest_open(clicker, pos, left_name, left_textures, node.param2, true)
end,
mesecons = mesecons,
@ -590,11 +628,11 @@ minetest.register_node("mcl_chests:"..basename.."_right", {
paramtype2 = "facedir",
selection_box = {
type = "fixed",
fixed = {0, 0, 0, 0, 0, 0},
fixed = {-0.5, -0.5, -0.4375, 0.4375, 0.375, 0.4375},
},
collision_box = {
type = "fixed",
fixed = {0, 0, 0, 0, 0, 0},
fixed = {-0.5, -0.5, -0.4375, 0.4375, 0.375, 0.4375},
},
groups = {handy=1,axey=1, container=6,not_in_creative_inventory=1, material_wood=1,flammable=-1,double_chest=2},
drop = drop,
@ -605,7 +643,7 @@ minetest.register_node("mcl_chests:"..basename.."_right", {
local param2 = n.param2
local p = mcl_util.get_double_container_neighbor_pos(pos, param2, "right")
if not p or minetest.get_node(p).name ~= "mcl_chests:"..canonical_basename.."_left" then
n.name = "mcl_chests:"..canonical_basename
n.name = "mcl_chests:"..canonical_basename.."_small"
minetest.swap_node(pos, n)
end
end,
@ -614,7 +652,7 @@ minetest.register_node("mcl_chests:"..basename.."_right", {
end,
on_destruct = function(pos)
local n = minetest.get_node(pos)
if n.name == "mcl_chests:"..basename then
if n.name == small_name then
return
end
@ -631,7 +669,8 @@ minetest.register_node("mcl_chests:"..basename.."_right", {
for pl=1, #players do
minetest.close_formspec(players[pl]:get_player_name(), "mcl_chests:"..canonical_basename.."_"..p.x.."_"..p.y.."_"..p.z)
end
minetest.swap_node(p, { name = "mcl_chests:"..basename, param2 = param2 })
minetest.swap_node(p, { name = small_name, param2 = param2 })
create_entity(p, small_name, small_textures, param2, false)
local meta = minetest.get_meta(pos)
end,
after_dig_node = drop_items_chest,
@ -728,7 +767,7 @@ minetest.register_node("mcl_chests:"..basename.."_right", {
if on_rightclick_addendum_right then
on_rightclick_addendum_right(pos, node, clicker)
end
player_chest_open(clicker, pos_other, left_name, left_textures, node.param2, true)
end,
mesecons = mesecons,
@ -736,8 +775,8 @@ minetest.register_node("mcl_chests:"..basename.."_right", {
})
if mod_doc then
doc.add_entry_alias("nodes", "mcl_chests:"..basename, "nodes", "mcl_chests:"..basename.."_left")
doc.add_entry_alias("nodes", "mcl_chests:"..basename, "nodes", "mcl_chests:"..basename.."_right")
doc.add_entry_alias("nodes", small_name, "nodes", "mcl_chests:"..basename.."_left")
doc.add_entry_alias("nodes", small_name, "nodes", "mcl_chests:"..basename.."_right")
end
-- END OF register_chest FUNCTION BODY
@ -1182,16 +1221,30 @@ minetest.register_on_craft(function(itemstack, player, old_craft_grid, craft_inv
end
end)
local function select_and_spawn_entity(pos, node)
local node_name = node.name
local node_def = minetest.registered_nodes[node_name]
local double_chest = minetest.get_item_group(node_name, "double_chest") > 0
create_entity(pos, node_name, node_def._chest_entity_textures, node.param2, double_chest)
end
minetest.register_lbm({
label = "Spawn Chest entities",
name = "mcl_chests:spawn_chest_entities",
nodenames = {"group:chest_entity"},
run_at_every_load = true,
action = select_and_spawn_entity,
})
minetest.register_lbm({
label = "Replace old chest nodes",
name = "mcl_chests:replace_old",
nodenames = {"mcl_chests:chest", "mcl_chests:trapped_chest", "mcl_chests:trapped_chest_on"},
run_at_every_load = false,
action = function(pos, node)
local node_name = node.name
local node_def = minetest.registered_nodes[node_name]
local double_chest = minetest.get_item_group(node_name, "double_chest") > 0
create_entity(pos, node_name, node_def._chest_entity_textures, node.param2, double_chest)
node.name = node.name .. "_small"
minetest.set_node(pos, node)
select_and_spawn_entity(pos, node)
end
})
@ -1201,7 +1254,7 @@ minetest.register_lbm({
-- Fixes redstone weirdness.
label = "Disable active trapped chests",
name = "mcl_chests:reset_trapped_chests",
nodenames = { "mcl_chests:trapped_chest_on", "mcl_chests:trapped_chest_on_left", "mcl_chests:trapped_chest_on_right" },
nodenames = { "mcl_chests:trapped_chest_on_small", "mcl_chests:trapped_chest_on_left", "mcl_chests:trapped_chest_on_right" },
run_at_every_load = true,
action = function(pos, node)
minetest.log("action", "[mcl_chests] Disabled active trapped chest on load: " ..minetest.pos_to_string(pos))