Merge branch 'master' into banner-mask-fix-3

This commit is contained in:
erlehmann 2021-05-27 22:49:17 +00:00
commit ae4feb7006
292 changed files with 426 additions and 571 deletions

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---
name: "Bug Report"
about: "Use this for when something's broken."
labels:
- bug
- unconfirmed
---
##### What happened?
<!-- Describe what's wrong. -->
##### What did I expect?
<!-- Describe what should be happening instead -->
##### How to get it to happen
<!--
Write down exactly what you did to get the bug to happen
If you need more steps, just keep adding numbers. If you
don't need them all, delete the empty numbers.
-->
1.
2.
3.
##### Environment
Mineclonia Version: <!-- Paste the version of Mineclonia here, if you know it. -->
<!--
Please refer to https://git.minetest.land/Mineclonia/Mineclonia/wiki/Reporting-Bugs
if you need help finding your Minetest version.
-->
Minetest Version:

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@ -0,0 +1,22 @@
---
name: "Feature Request"
about: "Mineclonia doesn't do something you need it to"
labels:
- "feature request"
---
##### Problem
<!--
Describe what's wrong.
If you're reporting a missing feature from Minecraft,
please include a link to the Minetest wiki or Mojang bug
tracker entry describing that feature.
-->
##### Solution
<!-- Write down an example of what you'd like to happen. -->

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@ -0,0 +1,51 @@
<!--
Please include the main mod this PR affects in the title, including
the leading directory. For example, if you have added a new
type of banner to mcl_banners, the title should look like:
items/mcl_banners: add new banner type
-->
##### Problem
TRACKING ISSUE: #<!-- Tracking issue number -->
<!--
Describe WHAT problem this pull request solves.
If the tracking issue includes all the needed
information, you can leave this section empty.
-->
##### Solution
<!-- Describe HOW this pull request solves its problem. -->
##### Details
<!-- Include any additional information here. -->
##### Testing Steps
<!--
Write how we can verify this patch addresses its problem.
If you need more steps, just keep adding numbers. If you
don't need them all, delete the empty numbers.
-->
1.
2.
3.
<!--
If your pull request still needs work, uncomment the
following section and include a list of things that
need to be done before it's ready for us to look at.
Please remember to put WIP: in front of the title as well.
-->
<!--
##### To do
- [ ] Item 1
- [ ] Item 2
- [ ] Item 3
-->

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Adds additional ways for nodes to be attached.

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name = mcl_attached
description = Adds additional ways for nodes to be attached.

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@ -57,46 +57,44 @@ local function compute_sphere_rays(radius)
local rays = {}
local sphere = {}
for i=1, 2 do
local function add_ray(pos)
sphere[minetest.hash_node_position(pos)] = pos
end
for y = -radius, radius do
for z = -radius, radius do
for x = -radius, 0 do
local d = x * x + y * y + z * z
if d <= radius * radius then
add_ray(vector.new(x, y, z))
add_ray(vector.new(-x, y, z))
break
end
end
end
end
for x = -radius, radius do
for z = -radius, radius do
for y = -radius, 0 do
local d = x * x + y * y + z * z
if d <= radius * radius then
add_ray(vector.new(x, y, z))
add_ray(vector.new(x, -y, z))
break
end
end
end
end
for x = -radius, radius do
for y = -radius, radius do
for z = -radius, radius do
for x = -radius, 0, 1 do
local d = x * x + y * y + z * z
if d <= radius * radius then
local pos = { x = x, y = y, z = z }
sphere[minetest.hash_node_position(pos)] = pos
break
end
end
end
end
end
for i=1,2 do
for x = -radius, radius do
for z = -radius, radius do
for y = -radius, 0, 1 do
local d = x * x + y * y + z * z
if d <= radius * radius then
local pos = { x = x, y = y, z = z }
sphere[minetest.hash_node_position(pos)] = pos
break
end
end
end
end
end
for i=1,2 do
for x = -radius, radius do
for y = -radius, radius do
for z = -radius, 0, 1 do
local d = x * x + y * y + z * z
if d <= radius * radius then
local pos = { x = x, y = y, z = z }
sphere[minetest.hash_node_position(pos)] = pos
break
end
for z = -radius, 0 do
local d = x * x + y * y + z * z
if d <= radius * radius then
add_ray(vector.new(x, y, z))
add_ray(vector.new(x, y, -z))
break
end
end
end
@ -253,12 +251,12 @@ local function trace_explode(pos, strength, raydirs, radius, info, puncher)
if collisionbox then
-- Create rays from random points in the collision box
local x1 = collisionbox[1] * 2
local y1 = collisionbox[2] * 2
local z1 = collisionbox[3] * 2
local x2 = collisionbox[4] * 2
local y2 = collisionbox[5] * 2
local z2 = collisionbox[6] * 2
local x1 = collisionbox[1]
local y1 = collisionbox[2]
local z1 = collisionbox[3]
local x2 = collisionbox[4]
local y2 = collisionbox[5]
local z2 = collisionbox[6]
local x_len = math.abs(x2 - x1)
local y_len = math.abs(y2 - y1)
local z_len = math.abs(z2 - z1)

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@ -1 +0,0 @@
Initialization mod of MineClone 2. Defines some common shared variables and sets up initial default settings which have to be set at the beginning.

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@ -1 +1,2 @@
name = mcl_init
description = Initialization mod of MineClone 2. Defines some common shared variables and sets up initial default settings which have to be set at the beginning.

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@ -1 +0,0 @@
API for filling a chest with random treasures.

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@ -1 +1,2 @@
name = mcl_loot
description = API for filling a chest with random treasures.

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@ -1 +0,0 @@
Contains particle images of MineClone 2. No code.

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@ -1 +1,2 @@
name = mcl_particles
description = Contains particle images of MineClone 2. No code.

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@ -1 +0,0 @@
This mod contains the core sounds of MineClone 2 as well as helper function for mods to access them.

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@ -1 +1,2 @@
name = mcl_sounds
description = This mod contains the core sounds of MineClone 2 as well as helper function for mods to access them.

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@ -1 +0,0 @@
mcl_init

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@ -1 +0,0 @@
Helper functions for MineClone 2.

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@ -1 +1,3 @@
name = mcl_util
description = Helper functions for MineClone 2.
depends = mcl_init

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@ -1 +0,0 @@
mcl_init

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@ -1 +0,0 @@
Utility functions for worlds and the “dimensions”.

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@ -0,0 +1,3 @@
name = mcl_worlds
description = Utility functions for worlds and the “dimensions”.
depends = mcl_init

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@ -1 +0,0 @@
mcl_core

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@ -0,0 +1,2 @@
name = drippingwater
depends = mcl_core

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@ -1,3 +0,0 @@
mcl_player
mcl_core?
doc_identifier?

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@ -1 +0,0 @@
Adds drivable boats.

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@ -1 +1,4 @@
name = mcl_boats
description = Adds drivable boats.
depends = mcl_player
optional_depends = mcl_core, doc_identifier

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@ -1 +0,0 @@
Falling node entities, Minecraft-style

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@ -1 +1,2 @@
name = mcl_falling_nodes
description = Falling node entities, Minecraft-style

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@ -1,2 +0,0 @@
flowlib
mcl_enchanting

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@ -1 +0,0 @@
Dropped items will be attracted to the player like a magnet.

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@ -1 +1,3 @@
name = mcl_item_entity
description = Dropped items will be attracted to the player like a magnet.
depends = flowlib, mcl_enchanting

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@ -1,12 +0,0 @@
mcl_explosions
mcl_core
mcl_sounds
mcl_player
mcl_achievements
mcl_chests
mcl_furnaces
mesecons_commandblock
mcl_hoppers
mcl_tnt
mesecons
doc_identifier?

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@ -1 +0,0 @@
Minecarts are vehicles to move players quickly on rails.

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@ -1 +1,4 @@
name = mcl_minecarts
description = Minecarts are vehicles to move players quickly on rails.
depends = mcl_explosions, mcl_core, mcl_sounds, mcl_player, mcl_achievements, mcl_chests, mcl_furnaces, mesecons_commandblock, mcl_hoppers, mcl_tnt, mesecons
optional_depends = doc_identifier

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@ -1 +0,0 @@
Adds a mob API for mods to add animals or monsters, etc.

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@ -1,3 +1,4 @@
name = mcl_mobs
depends = mcl_particles
optional_depends = mcl_weather, mcl_explosions, mcl_hunger, mcl_worlds, invisibility, lucky_block, cmi, doc_identifier, mcl_armor, mcl_portals, mcl_experience
description = Adds a mob API for mods to add animals or monsters, etc.

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@ -1,12 +0,0 @@
mcl_init
mcl_particles
default?
mcl_mobs
mcl_tnt?
mcl_bows?
mcl_throwing?
mcl_fishing?
bones?
mesecons_materials?
mobs_mc_gameconfig?
doc_items?

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@ -1 +0,0 @@
Adds Minecraft-like monsters and animals.

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@ -1 +1,4 @@
name = mobs_mc
description = Adds Minecraft-like monsters and animals.
depends = mcl_init, mcl_particles, mcl_mobs
optional_depends = default, mcl_tnt, mcl_bows, mcl_throwing, mcl_fishing, bones, mesecons_materials, mobs_mc_gameconfig, doc_items

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@ -1,2 +0,0 @@
mcl_init
mcl_core

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@ -0,0 +1,2 @@
name = mobs_mc_gameconfig
depends = mcl_init, mcl_core

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@ -1,2 +0,0 @@
mcl_fire
mcl_death_messages?

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@ -1 +0,0 @@
A mod that adds thunder and lightning effects.

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@ -1 +1,4 @@
name = lightning
description = A mod that adds thunder and lightning effects.
depends = mcl_fire
optional_depends = mcl_death_messages

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@ -1,2 +0,0 @@
mcl_worlds
mcl_death_messages

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@ -1 +0,0 @@
Deal damage to entities stuck in the deep void

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@ -1 +1,3 @@
name = mcl_void_damage
description = Deal damage to entities stuck in the deep void
depends = mcl_worlds, mcl_death_messages

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@ -1,3 +0,0 @@
mcl_init
mcl_worlds
lightning?

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@ -1 +0,0 @@
Weather and sky handling: Rain, snow, thunderstorm, End and Nether ambience

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@ -1 +1,4 @@
name = mcl_weather
description = Weather and sky handling: Rain, snow, thunderstorm, End and Nether ambience
depends = mcl_init, mcl_worlds
optional_depends = lightning

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@ -1 +0,0 @@
Provides an extensible in-game help with texts about gameplay basics (such a crafting), items and advanced usage.

2
mods/HELP/doc/mod.conf Normal file
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@ -0,0 +1,2 @@
name = doc
description = Provides an extensible in-game help with texts about gameplay basics (such a crafting), items and advanced usage.

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@ -1,6 +0,0 @@
mcl_core
mcl_compass
mcl_clock
doc
sfinv?
sfinv_buttons?

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@ -1,2 +0,0 @@
The most comprehensive Crafting Guide
on Minetest.

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@ -1 +1,5 @@
name = mcl_craftguide
description = The most comprehensive Crafting Guide
on Minetest.
depends = mcl_core, mcl_compass, mcl_clock, doc
optional_depends = sfinv, sfinv_buttons

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@ -1,2 +0,0 @@
doc
doc_items

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@ -1 +0,0 @@
This MineClone 2 mod sets up and configures the Help modpack mods to tailor the help towards MineClone 2.

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@ -1 +1,3 @@
name = mcl_doc
description = This MineClone 2 mod sets up and configures the Help modpack mods to tailor the help towards MineClone 2.
depends = doc, doc_items

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@ -1,2 +0,0 @@
tt
mcl_enchanting

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@ -0,0 +1,2 @@
name = mcl_tt
depends = tt, mcl_enchanting

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@ -1,2 +0,0 @@
sfinv?
unified_inventory?

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@ -1 +0,0 @@
Adds achievements to Minetest, and an API to register new ones.

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@ -5,3 +5,4 @@ description = Adds achievements to Minetest, and an API to register new ones.
license = LGPL 2.1 or later
forum = https://forum.minetest.net/viewtopic.php?t=4870
version = 2.3.0
optional_depends = sfinv, unified_inventory

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@ -1 +0,0 @@
awards

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@ -1 +1,2 @@
name = mcl_achievements
depends = awards

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@ -1 +0,0 @@
Provides core textures needed by Minetest.

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@ -1 +1,2 @@
name = mcl_base_textures
description = Provides core textures needed by Minetest.

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@ -1 +0,0 @@
Shows messages in chat when a player dies.

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@ -1 +1,2 @@
name = mcl_death_messages
description = Shows messages in chat when a player dies.

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@ -1 +0,0 @@
mcl_init

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@ -1 +1,2 @@
name = mcl_formspec_prepend
depends = mcl_init

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@ -1 +0,0 @@
Adds a HUD bar displaying the current damage of the player's armor.

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@ -1,2 +1,3 @@
name = mcl_hbarmor
depends = hudbars, mcl_armor
description = Adds a HUD bar displaying the current damage of the player's armor.

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@ -1,8 +0,0 @@
mcl_init
mcl_formspec
mcl_player?
_mcl_autogroup?
mcl_armor?
mcl_brewing?
mcl_potions?
mcl_enchanting

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@ -1 +0,0 @@
Adds the player inventory and creative inventory.

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@ -1 +1,4 @@
name = mcl_inventory
description = Adds the player inventory and creative inventory.
depends = mcl_init, mcl_formspec, mcl_enchanting
optional_depends = mcl_player, _mcl_autogroup, mcl_armor, mcl_brewing, mcl_potions

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@ -1 +0,0 @@
hudbars?

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@ -1 +0,0 @@
Displays the name of the wielded item.

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@ -1 +1,3 @@
name = show_wielded_item
description = Displays the name of the wielded item.
optional_depends = hudbars

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@ -1,4 +0,0 @@
mesecons
mcl_sounds
doc?
screwdriver?

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@ -1 +1,3 @@
name = mcl_comparators
depends = mesecons, mcl_sounds
optional_depends = doc, screwdriver

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@ -1,12 +0,0 @@
mcl_init
mcl_formspec
mesecons
mcl_sounds
mcl_tnt
mcl_worlds
mcl_core
mcl_nether
mcl_armor_stand
mcl_armor
doc?
screwdriver?

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@ -0,0 +1,3 @@
name = mcl_dispensers
depends = mcl_init, mcl_formspec, mesecons, mcl_sounds, mcl_tnt, mcl_worlds, mcl_core, mcl_nether, mcl_armor_stand, mcl_armor
optional_depends = doc, screwdriver

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@ -1,6 +0,0 @@
mcl_init
mcl_formspec
mesecons
mcl_util
doc?
screwdriver?

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@ -0,0 +1,3 @@
name = mcl_droppers
depends = mcl_init, mcl_formspec, mesecons, mcl_util
optional_depends = doc, screwdriver

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@ -1,2 +0,0 @@
mesecons
mcl_util

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@ -0,0 +1,2 @@
name = mcl_observers
depends = mesecons, mcl_util

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@ -1,3 +0,0 @@
mcl_sounds
mcl_core
doc?

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@ -0,0 +1,3 @@
name = mesecons
depends = mcl_sounds, mcl_core
optional_depends = doc

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@ -1 +0,0 @@
mesecons

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@ -0,0 +1,2 @@
name = mesecons_alias
depends = mesecons

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@ -1,2 +0,0 @@
mesecons
doc?

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@ -0,0 +1,3 @@
name = mesecons_button
depends = mesecons
optional_depends = doc

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@ -1,3 +0,0 @@
mesecons
doc?
doc_items?

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@ -0,0 +1,3 @@
name = mesecons_commandblock
depends = mesecons
optional_depends = doc, doc_items

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@ -1,3 +0,0 @@
mesecons
doc?
screwdriver?

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@ -0,0 +1,3 @@
name = mesecons_delayer
depends = mesecons
optional_depends = doc, screwdriver

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@ -1,2 +0,0 @@
mesecons
doc?

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@ -0,0 +1,3 @@
name = mesecons_lightstone
depends = mesecons
optional_depends = doc

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@ -1 +0,0 @@
mesecons

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@ -0,0 +1,2 @@
name = mesecons_mvps
depends = mesecons

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