Much more MC-like pumpkin growth, fix stem bugs

- Pumpkins now grow randomly
- Stems now disconnect properly after removing pumpkin
- Remove lots of ugly code duplication
This commit is contained in:
Wuzzy 2017-03-13 21:25:11 +01:00
parent 12bb62727d
commit a841d02325

View file

@ -79,24 +79,21 @@ minetest.register_node("mcl_farming:pumpkin_face", {
paramtype2 = "facedir",
tiles = {"farming_pumpkin_top.png", "farming_pumpkin_top.png", "farming_pumpkin_side.png", "farming_pumpkin_side.png", "farming_pumpkin_side.png", "farming_pumpkin_face.png"},
groups = {handy=1,axey=1, building_block=1},
after_dig_node = function(pos, oldnode, oldmetadata, user)
local have_change = 0
for x=-1,1 do
local p = {x=pos.x+x, y=pos.y, z=pos.z}
local n = minetest.get_node(p)
if string.find(n.name, "pumpkintige_linked_") and have_change == 0 then
have_change = 1
minetest.add_node(p, {name="mcl_farming:pumpkintige_unconnect"})
end
end
if have_change == 0 then
for z=-1,1 do
local p = {x=pos.x, y=pos.y, z=pos.z+z}
local n = minetest.get_node(p)
if string.find(n.name, "pumpkintige_linked_") and have_change == 0 then
have_change = 1
minetest.add_node(p, {name="mcl_farming:pumpkintige_unconnect"})
end
after_dig_node = function(blockpos, oldnode, oldmetadata, user)
-- Disconnect any connected stems, turning them back to normal stems
local neighbors = {
{ { x=-1, y=0, z=0 }, "mcl_farming:pumpkintige_linked_r" },
{ { x=1, y=0, z=0 }, "mcl_farming:pumpkintige_linked_l" },
{ { x=0, y=0, z=-1 }, "mcl_farming:pumpkintige_linked_t" },
{ { x=0, y=0, z=1 }, "mcl_farming:pumpkintige_linked_b" },
}
for n=1, #neighbors do
local offset = neighbors[n][1]
local expected_stem = neighbors[n][2]
local stempos = vector.add(blockpos, offset)
local stem = minetest.get_node(stempos)
if stem.name == expected_stem then
minetest.add_node(stempos, {name="mcl_farming:pumpkintige_unconnect"})
end
end
end,
@ -256,55 +253,49 @@ minetest.register_abm({
neighbors = {"air"},
interval = 1,
chance = 1,
action = function(pos)
local have_change = 0
local newpos = {x=pos.x, y=pos.y, z=pos.z}
local light = minetest.get_node_light(pos)
if light or light > 10 then
for x=-1,1 do
local p = {x=pos.x+x, y=pos.y-1, z=pos.z}
newpos = {x=pos.x+x, y=pos.y, z=pos.z}
local n = minetest.get_node(p)
local nod = minetest.get_node(newpos)
local soilgroup = minetest.get_item_group(n.name, "soil")
if n.name=="mcl_core:dirt_with_grass" and nod.name=="air" and have_change == 0
or n.name=="mcl_core:dirt" and nod.name=="air" and have_change == 0
or (soilgroup == 2 or soilgroup == 3) and nod.name=="air" and have_change == 0 then
have_change = 1
local p2
if x == 1 then
minetest.add_node(pos, {name="mcl_farming:pumpkintige_linked_r" })
p2 = 3
else
minetest.add_node(pos, {name="mcl_farming:pumpkintige_linked_l"})
p2 = 1
end
minetest.add_node(newpos, {name="mcl_farming:pumpkin_face", param2=p2})
action = function(stempos)
local light = minetest.get_node_light(stempos)
if light and light > 10 then
-- Check the four neighbors and filter out neighbors where pumpkins can't grow
local neighbors = {
{ x=-1, y=0, z=0 },
{ x=1, y=0, z=0 },
{ x=0, y=0, z=-1 },
{ x=0, y=0, z=1 },
}
for n=#neighbors, 1, -1 do
local offset = neighbors[n]
local blockpos = vector.add(stempos, offset)
local floorpos = { x=blockpos.x, y=blockpos.y-1, z=blockpos.z }
local floor = minetest.get_node(floorpos)
local block = minetest.get_node(blockpos)
local soilgroup = minetest.get_item_group(floor.name, "soil")
if not ((floor.name=="mcl_core:dirt_with_grass" or floor.name=="mcl_core:dirt" or soilgroup == 2 or soilgroup == 3) and block.name == "air") then
table.remove(neighbors, n)
end
end
if have_change == 0 then
for z=-1,1 do
local p = {x=pos.x, y=pos.y-1, z=pos.z+z}
newpos = {x=pos.x, y=pos.y, z=pos.z+z}
local n = minetest.get_node(p)
local nod2 = minetest.get_node(newpos)
local soilgroup = minetest.get_item_group(n.name, "soil")
if n.name=="mcl_core:dirt_with_grass" and nod2.name=="air" and have_change == 0
or n.name=="mcl_core:dirt" and nod2.name=="air" and have_change == 0
or (soilgroup == 2 or soilgroup == 3) and nod2.name=="air" and have_change == 0 then
have_change = 1
-- Pumpkins need at least 1 free neighbor to grow
if #neighbors > 0 then
-- From the remaining neighbors, grow randomly
local r = math.random(1, #neighbors)
local offset = neighbors[r]
local blockpos = vector.add(stempos, offset)
local p2
if z == 1 then
minetest.add_node(pos, {name="mcl_farming:pumpkintige_linked_t" })
if offset.x == 1 then
minetest.set_node(stempos, {name="mcl_farming:pumpkintige_linked_r" })
p2 = 3
elseif offset.x == -1 then
minetest.set_node(stempos, {name="mcl_farming:pumpkintige_linked_l"})
p2 = 1
elseif offset.z == 1 then
minetest.set_node(stempos, {name="mcl_farming:pumpkintige_linked_t"})
p2 = 2
else
minetest.add_node(pos, {name="mcl_farming:pumpkintige_linked_b" })
elseif offset.z == -1 then
minetest.set_node(stempos, {name="mcl_farming:pumpkintige_linked_b"})
p2 = 0
end
minetest.add_node(newpos, {name="mcl_farming:pumpkin_face", param2=p2})
end
end
minetest.add_node(blockpos, {name="mcl_farming:pumpkin_face", param2=p2})
end
end
end,