Rotate dungeon chests away from wall

This commit is contained in:
Wuzzy 2017-05-24 12:11:15 +02:00
parent 6c4aff7f6a
commit a792e5d545
1 changed files with 23 additions and 5 deletions

View File

@ -160,9 +160,19 @@ minetest.register_on_generated(function(minp, maxp)
local totalChestSlots = (dim.x-1) * (dim.z-1)
local chestSlots = {}
-- There is a small chance that both chests have the same slot.
-- In this case, only 1 chest is spawned. This intended.
-- In that case, we give a 2nd chance for the 2nd chest to get spawned.
-- If it failed again, tough luck! We stick with only 1 chest spawned.
local lastRandom
local secondChance = true -- second chance is still available
for i=1, totalChests do
table.insert(chestSlots, math.random(1, totalChestSlots))
local r = math.random(1, totalChestSlots)
if r == lastRandom and secondChance then
-- Oops! Same slot selected. Try again.
r = math.random(1, totalChestSlots)
secondChance = false
end
lastRandom = r
table.insert(chestSlots, r)
end
table.sort(chestSlots)
local currentChest = 1
@ -194,8 +204,15 @@ minetest.register_on_generated(function(minp, maxp)
-- Place next chest at the wall (if it was its chosen wall slot)
if forChest and (currentChest < totalChests + 1) and (chestSlots[currentChest] == chestSlotCounter) then
local p2
-- Select rotation so the chest faces away from wall
if (tx==x+1) then p2 = 3
elseif (tx==maxx-1) then p2 = 1
elseif (tz==z+1) then p2 = 2
else p2 = 0 end
table.insert(chest_posses, {pos={x=tx, y=ty, z=tz}, param2=p2})
currentChest = currentChest + 1
table.insert(chest_posses, {x=tx, y=ty, z=tz})
else
data[p_pos] = c_air
end
@ -219,8 +236,9 @@ minetest.register_on_generated(function(minp, maxp)
end
for c=1, #chest_posses do
minetest.set_node(chest_posses[c], {name="mcl_chests:chest", param2=3})
local meta = minetest.get_meta(chest_posses[c])
local cpos = chest_posses[c].pos
minetest.set_node(cpos, {name="mcl_chests:chest", param2=chest_posses[c].param2})
local meta = minetest.get_meta(cpos)
local inv = meta:get_inventory()
local items = get_loot()
for i=1, math.min(#items, inv:get_size("main")) do