Rename 3d_armor_stand to mcl_armor_stand
This commit is contained in:
parent
ab4e46f97b
commit
a52976a918
14 changed files with 27 additions and 26 deletions
|
@ -1,6 +0,0 @@
|
|||
[mod] 3d Armor Stand [3d_armor_stand]
|
||||
=====================================
|
||||
|
||||
Depends: mcl_armor
|
||||
|
||||
Adds an armor stand for armor storage and display.
|
|
@ -5,7 +5,7 @@ mcl_tnt
|
|||
mcl_worlds
|
||||
mcl_core
|
||||
mcl_nether
|
||||
3d_armor_stand
|
||||
mcl_armor_stand
|
||||
mcl_armor
|
||||
doc?
|
||||
screwdriver?
|
||||
|
|
|
@ -156,9 +156,9 @@ local dispenserdef = {
|
|||
local dropnode_below = minetest.get_node(droppos_below)
|
||||
-- Put armor on player or armor stand
|
||||
local standpos
|
||||
if dropnode.name == "3d_armor_stand:armor_stand" then
|
||||
if dropnode.name == "mcl_armor_stand:armor_stand" then
|
||||
standpos = droppos
|
||||
elseif dropnode_below.name == "3d_armor_stand:armor_stand" then
|
||||
elseif dropnode_below.name == "mcl_armor_stand:armor_stand" then
|
||||
standpos = droppos_below
|
||||
end
|
||||
if standpos then
|
||||
|
@ -166,7 +166,7 @@ local dispenserdef = {
|
|||
local dropinv = dropmeta:get_inventory()
|
||||
if dropinv:room_for_item(armor_type, dropitem) then
|
||||
dropinv:add_item(armor_type, dropitem)
|
||||
minetest.registered_nodes["3d_armor_stand:armor_stand"].on_metadata_inventory_put(standpos)
|
||||
minetest.registered_nodes["mcl_armor_stand:armor_stand"].on_metadata_inventory_put(standpos)
|
||||
stack:take_item()
|
||||
inv:set_stack("main", stack_id, stack)
|
||||
armor_dispensed = true
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
[mod] 3d Armor Stand [3d_armor_stand]
|
||||
=====================================
|
||||
[mod] 3d Armor Stand [mcl_armor_stand]
|
||||
======================================
|
||||
|
||||
License Source Code: LGPL v2.1
|
||||
|
6
mods/ITEMS/mcl_armor_stand/README.txt
Normal file
6
mods/ITEMS/mcl_armor_stand/README.txt
Normal file
|
@ -0,0 +1,6 @@
|
|||
[mod] 3d Armor Stand [mcl_armor_stand]
|
||||
======================================
|
||||
|
||||
Depends: mcl_armor
|
||||
|
||||
Adds an armor stand for armor storage and display.
|
|
@ -1,4 +1,4 @@
|
|||
local S = minetest.get_translator("3d_armor_stand")
|
||||
local S = minetest.get_translator("mcl_armor_stand")
|
||||
|
||||
local elements = {"head", "torso", "legs", "feet"}
|
||||
|
||||
|
@ -8,7 +8,7 @@ local function get_stand_object(pos)
|
|||
for _, obj in pairs(objects) do
|
||||
local ent = obj:get_luaentity()
|
||||
if ent then
|
||||
if ent.name == "3d_armor_stand:armor_entity" then
|
||||
if ent.name == "mcl_armor_stand:armor_entity" then
|
||||
-- Remove duplicates
|
||||
if object then
|
||||
obj:remove()
|
||||
|
@ -25,12 +25,12 @@ local function update_entity(pos)
|
|||
local node = minetest.get_node(pos)
|
||||
local object = get_stand_object(pos)
|
||||
if object then
|
||||
if not string.find(node.name, "3d_armor_stand:") then
|
||||
if not string.find(node.name, "mcl_armor_stand:") then
|
||||
object:remove()
|
||||
return
|
||||
end
|
||||
else
|
||||
object = minetest.add_entity(pos, "3d_armor_stand:armor_entity")
|
||||
object = minetest.add_entity(pos, "mcl_armor_stand:armor_entity")
|
||||
end
|
||||
if object then
|
||||
local texture = "blank.png"
|
||||
|
@ -87,7 +87,7 @@ local drop_armor = function(pos)
|
|||
end
|
||||
|
||||
-- TODO: The armor stand should be an entity
|
||||
minetest.register_node("3d_armor_stand:armor_stand", {
|
||||
minetest.register_node("mcl_armor_stand:armor_stand", {
|
||||
description = S("Armor Stand"),
|
||||
_doc_items_longdesc = S("An armor stand is a decorative object which can display different pieces of armor. Anything which players can wear as armor can also be put on an armor stand."),
|
||||
_doc_items_usagehelp = S("Just place an armor item on the armor stand. To take the top piece of armor from the armor stand, select your hand and use the place key on the armor stand."),
|
||||
|
@ -186,7 +186,7 @@ minetest.register_node("3d_armor_stand:armor_stand", {
|
|||
return itemstack
|
||||
end,
|
||||
after_place_node = function(pos)
|
||||
minetest.add_entity(pos, "3d_armor_stand:armor_entity")
|
||||
minetest.add_entity(pos, "mcl_armor_stand:armor_entity")
|
||||
end,
|
||||
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
|
||||
local name = player:get_player_name()
|
||||
|
@ -242,7 +242,7 @@ minetest.register_node("3d_armor_stand:armor_stand", {
|
|||
end,
|
||||
})
|
||||
|
||||
minetest.register_entity("3d_armor_stand:armor_entity", {
|
||||
minetest.register_entity("mcl_armor_stand:armor_entity", {
|
||||
physical = true,
|
||||
visual = "mesh",
|
||||
mesh = "3d_armor_entity.obj",
|
||||
|
@ -282,8 +282,8 @@ minetest.register_entity("3d_armor_stand:armor_entity", {
|
|||
-- FIXME: Armor helper entity can get destroyed by /clearobjects
|
||||
minetest.register_lbm({
|
||||
label = "Respawn armor stand entities",
|
||||
name = "3d_armor_stand:respawn_entities",
|
||||
nodenames = {"3d_armor_stand:armor_stand"},
|
||||
name = "mcl_armor_stand:respawn_entities",
|
||||
nodenames = {"mcl_armor_stand:armor_stand"},
|
||||
run_at_every_load = true,
|
||||
action = function(pos, node)
|
||||
update_entity(pos, node)
|
||||
|
@ -291,7 +291,7 @@ minetest.register_lbm({
|
|||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "3d_armor_stand:armor_stand",
|
||||
output = "mcl_armor_stand:armor_stand",
|
||||
recipe = {
|
||||
{"mcl_core:stick", "mcl_core:stick", "mcl_core:stick"},
|
||||
{"", "mcl_core:stick", ""},
|
||||
|
@ -299,3 +299,4 @@ minetest.register_craft({
|
|||
}
|
||||
})
|
||||
|
||||
minetest.register_alias("3d_armor_stand:armor_stand", "mcl_armor_stand:armor_stand")
|
|
@ -1,4 +1,4 @@
|
|||
# textdomain: 3d_armor_stand
|
||||
# textdomain: mcl_armor_stand
|
||||
Armor Stand=Rüstungsständer
|
||||
An armor stand is a decorative object which can display different pieces of armor. Anything which players can wear as armor can also be put on an armor stand.=Ein Rüstungsständer ist ein dekoratives Objekt, welches verschiedene Teile einer Rüstung präsentiert. Alles, was Spieler als Rüstung tragen kann, kann auch an einem Rüstungsständer platziert werden.
|
||||
Just place an armor item on the armor stand. To take the top piece of armor from the armor stand, select your hand and use the place key on the armor stand.=Platzieren Sie einfach einen Rüstungsgegenstand auf den Rüstungsständer. Um das oberte Rüstungsteil zu nehmen, wählen Sie Ihre Hand aus und benutzen Sie die Platzieren-Taste auf dem Rüstungsständer.
|
|
@ -1,4 +1,4 @@
|
|||
# textdomain: 3d_armor_stand
|
||||
# textdomain: mcl_armor_stand
|
||||
Armor Stand=Soporte para armadura
|
||||
An armor stand is a decorative object which can display different pieces of armor. Anything which players can wear as armor can also be put on an armor stand.=Un soporte para armadura es un objeto decorativo que puede mostrar diferentes piezas de armadura. Cualquier cosa que los jugadores puedan usar como armadura también se puede poner en un soporte para armadura.
|
||||
Just place an armor item on the armor stand. To take the top piece of armor from the armor stand, select your hand and use the place key on the armor stand.=Simplemente coloca un objeto de armadura en el soporte para armadura. Para tomar la pieza superior de armadura del soporte para armadura, seleccione su mano y use la tecla de posición en el soporte para armadura.
|
|
@ -1,4 +1,4 @@
|
|||
# textdomain: 3d_armor_stand
|
||||
# textdomain: mcl_armor_stand
|
||||
Armor Stand=
|
||||
An armor stand is a decorative object which can display different pieces of armor. Anything which players can wear as armor can also be put on an armor stand.=
|
||||
Just place an armor item on the armor stand. To take the top piece of armor from the armor stand, select your hand and use the place key on the armor stand.=
|
Before Width: | Height: | Size: 201 B After Width: | Height: | Size: 201 B |
|
@ -609,7 +609,7 @@ Source path,Source file,Target path,Target file,xs,ys,xl,yl,xt,yt,Blacklisted?
|
|||
/assets/minecraft/textures/items,gold_leggings.png,/mods/ITEMS/mcl_armor/textures,mcl_armor_inv_leggings_gold.png,,,,,,,
|
||||
/assets/minecraft/textures/items,iron_leggings.png,/mods/ITEMS/mcl_armor/textures,mcl_armor_inv_leggings_iron.png,,,,,,,
|
||||
/assets/minecraft/textures/items,leather_leggings.png,/mods/ITEMS/mcl_armor/textures,mcl_armor_inv_leggings_leather.png,,,,,,,
|
||||
/assets/minecraft/textures/items,wooden_armorstand.png,/mods/ITEMS/3d_armor_stand/textures,3d_armor_stand_item.png,,,,,,,
|
||||
/assets/minecraft/textures/items,wooden_armorstand.png,/mods/ITEMS/mcl_armor_stand/textures,3d_armor_stand_item.png,,,,,,,
|
||||
/assets/minecraft/textures/blocks,dispenser_front_horizontal.png,/mods/ITEMS/REDSTONE/mcl_dispensers/textures,mcl_dispensers_dispenser_front_horizontal.png,,,,,,,
|
||||
/assets/minecraft/textures/blocks,dispenser_front_vertical.png,/mods/ITEMS/REDSTONE/mcl_dispensers/textures,mcl_dispensers_dispenser_front_vertical.png,,,,,,,
|
||||
/assets/minecraft/textures/blocks,dropper_front_horizontal.png,/mods/ITEMS/REDSTONE/mcl_droppers/textures,mcl_droppers_dropper_front_horizontal.png,,,,,,,
|
||||
|
|
|
Reference in a new issue