Remove legacy file
This commit is contained in:
parent
4893d481dd
commit
a411cb1ee7
1 changed files with 0 additions and 195 deletions
|
@ -1,195 +0,0 @@
|
|||
-- minetest/fire/init.lua
|
||||
local init = os.clock()
|
||||
minetest.register_node("fire:basic_flame", {
|
||||
description = "Fire",
|
||||
drawtype = "plantlike",
|
||||
tiles = {{
|
||||
name="fire_basic_flame_animated.png",
|
||||
animation={type="vertical_frames", aspect_w=32, aspect_h=32, length=1},
|
||||
}},
|
||||
inventory_image = "fire_basic_flame.png",
|
||||
light_source = 14,
|
||||
groups = {igniter=2,dig_immediate=3,hot=3,dig_by_water=1},
|
||||
drop = '',
|
||||
walkable = false,
|
||||
buildable_to = true,
|
||||
damage_per_second = 4,
|
||||
|
||||
after_place_node = function(pos, placer)
|
||||
fire.on_flame_add_at(pos)
|
||||
end,
|
||||
|
||||
after_dig_node = function(pos, oldnode, oldmetadata, digger)
|
||||
fire.on_flame_remove_at(pos)
|
||||
end,
|
||||
})
|
||||
|
||||
fire = {}
|
||||
fire.D = 6
|
||||
-- key: position hash of low corner of area
|
||||
-- value: {handle=sound handle, name=sound name}
|
||||
fire.sounds = {}
|
||||
|
||||
function fire.get_area_p0p1(pos)
|
||||
local p0 = {
|
||||
x=math.floor(pos.x/fire.D)*fire.D,
|
||||
y=math.floor(pos.y/fire.D)*fire.D,
|
||||
z=math.floor(pos.z/fire.D)*fire.D,
|
||||
}
|
||||
local p1 = {
|
||||
x=p0.x+fire.D-1,
|
||||
y=p0.y+fire.D-1,
|
||||
z=p0.z+fire.D-1
|
||||
}
|
||||
return p0, p1
|
||||
end
|
||||
|
||||
function fire.update_sounds_around(pos)
|
||||
local p0, p1 = fire.get_area_p0p1(pos)
|
||||
local cp = {x=(p0.x+p1.x)/2, y=(p0.y+p1.y)/2, z=(p0.z+p1.z)/2}
|
||||
local flames_p = minetest.find_nodes_in_area(p0, p1, {"fire:basic_flame"})
|
||||
--print("number of flames at "..minetest.pos_to_string(p0).."/"
|
||||
-- ..minetest.pos_to_string(p1)..": "..#flames_p)
|
||||
local should_have_sound = (#flames_p > 0)
|
||||
local wanted_sound = nil
|
||||
if #flames_p >= 9 then
|
||||
wanted_sound = {name="fire_large", gain=1.5}
|
||||
elseif #flames_p > 0 then
|
||||
wanted_sound = {name="fire_small", gain=1.5}
|
||||
end
|
||||
local p0_hash = minetest.hash_node_position(p0)
|
||||
local sound = fire.sounds[p0_hash]
|
||||
if not sound then
|
||||
if should_have_sound then
|
||||
fire.sounds[p0_hash] = {
|
||||
handle = minetest.sound_play(wanted_sound, {pos=cp, loop=true}),
|
||||
name = wanted_sound.name,
|
||||
}
|
||||
end
|
||||
else
|
||||
if not wanted_sound then
|
||||
minetest.sound_stop(sound.handle)
|
||||
fire.sounds[p0_hash] = nil
|
||||
elseif sound.name ~= wanted_sound.name then
|
||||
minetest.sound_stop(sound.handle)
|
||||
fire.sounds[p0_hash] = {
|
||||
handle = minetest.sound_play(wanted_sound, {pos=cp, loop=true}),
|
||||
name = wanted_sound.name,
|
||||
}
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function fire.on_flame_add_at(pos)
|
||||
--print("flame added at "..minetest.pos_to_string(pos))
|
||||
fire.update_sounds_around(pos)
|
||||
end
|
||||
|
||||
function fire.on_flame_remove_at(pos)
|
||||
--print("flame removed at "..minetest.pos_to_string(pos))
|
||||
fire.update_sounds_around(pos)
|
||||
end
|
||||
|
||||
function fire.find_pos_for_flame_around(pos)
|
||||
return minetest.find_node_near(pos, 1, {"air"})
|
||||
end
|
||||
|
||||
function fire.flame_should_extinguish(pos)
|
||||
if minetest.setting_getbool("disable_fire") then return true end
|
||||
--return minetest.find_node_near(pos, 1, {"group:puts_out_fire"})
|
||||
local p0 = {x=pos.x-2, y=pos.y, z=pos.z-2}
|
||||
local p1 = {x=pos.x+2, y=pos.y, z=pos.z+2}
|
||||
local ps = minetest.find_nodes_in_area(p0, p1, {"group:puts_out_fire"})
|
||||
return (#ps ~= 0)
|
||||
end
|
||||
|
||||
-- Ignite neighboring nodes
|
||||
minetest.register_abm({
|
||||
nodenames = {"group:flammable"},
|
||||
neighbors = {"group:igniter"},
|
||||
interval = 1,
|
||||
chance = 2,
|
||||
action = function(p0, node, _, _)
|
||||
-- If there is water or stuff like that around flame, don't ignite
|
||||
if fire.flame_should_extinguish(p0) then
|
||||
return
|
||||
end
|
||||
local p = fire.find_pos_for_flame_around(p0)
|
||||
if p then
|
||||
minetest.set_node(p, {name="fire:basic_flame"})
|
||||
fire.on_flame_add_at(p)
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
||||
-- Rarely ignite things from far
|
||||
minetest.register_abm({
|
||||
nodenames = {"group:igniter"},
|
||||
neighbors = {"air"},
|
||||
interval = 2,
|
||||
chance = 10,
|
||||
action = function(p0, node, _, _)
|
||||
local reg = minetest.registered_nodes[node.name]
|
||||
if not reg or not reg.groups.igniter or reg.groups.igniter < 2 then
|
||||
return
|
||||
end
|
||||
local d = reg.groups.igniter
|
||||
local p = minetest.find_node_near(p0, d, {"group:flammable"})
|
||||
if p then
|
||||
-- If there is water or stuff like that around flame, don't ignite
|
||||
if fire.flame_should_extinguish(p) then
|
||||
return
|
||||
end
|
||||
local p2 = fire.find_pos_for_flame_around(p)
|
||||
if p2 then
|
||||
minetest.set_node(p2, {name="fire:basic_flame"})
|
||||
fire.on_flame_add_at(p2)
|
||||
end
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
||||
-- Remove flammable nodes and flame
|
||||
minetest.register_abm({
|
||||
nodenames = {"fire:basic_flame"},
|
||||
interval = 1,
|
||||
chance = 2,
|
||||
action = function(p0, node, _, _)
|
||||
-- If there is water or stuff like that around flame, remove flame
|
||||
|
||||
local time_to_load= os.clock() - init
|
||||
print(string.format("[MOD] "..minetest.get_current_modname().." loaded in %.4f s", time_to_load))
|
||||
if fire.flame_should_extinguish(p0) then
|
||||
minetest.remove_node(p0)
|
||||
fire.on_flame_remove_at(p0)
|
||||
return
|
||||
end
|
||||
-- Make the following things rarer
|
||||
if math.random(1,3) == 1 then
|
||||
return
|
||||
end
|
||||
-- If there are no flammable nodes around flame, remove flame
|
||||
if not minetest.find_node_near(p0, 1, {"group:flammable"}) then
|
||||
minetest.remove_node(p0)
|
||||
fire.on_flame_remove_at(p0)
|
||||
return
|
||||
end
|
||||
if math.random(1,3) == 1 then
|
||||
-- remove a flammable node around flame
|
||||
local p = minetest.find_node_near(p0, 1, {"group:flammable"})
|
||||
if p then
|
||||
-- If there is water or stuff like that around flame, don't remove
|
||||
if fire.flame_should_extinguish(p0) then
|
||||
return
|
||||
end
|
||||
minetest.remove_node(p)
|
||||
nodeupdate(p)
|
||||
end
|
||||
else
|
||||
-- remove flame
|
||||
minetest.remove_node(p0)
|
||||
fire.on_flame_remove_at(p0)
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
Reference in a new issue