Merge branch 'fixes' into animated_chests

This commit is contained in:
Elias Fleckenstein 2021-01-04 14:22:27 +01:00
commit 9dc0d103a1
6 changed files with 29 additions and 19 deletions

View File

@ -59,6 +59,15 @@ local boat = {
_animation = 0, -- 0: not animated; 1: paddling forwards; -1: paddling forwards
}
local function detach_player(player)
player:set_detach()
player:set_properties({visual_size = {x=1, y=1}})
mcl_player.player_attached[player:get_player_name()] = false
mcl_player.player_set_animation(player, "stand" , 30)
end
minetest.register_on_respawnplayer(detach_player)
function boat.on_rightclick(self, clicker)
if not clicker or not clicker:is_player() then
return
@ -66,10 +75,7 @@ function boat.on_rightclick(self, clicker)
local name = clicker:get_player_name()
if self._driver and clicker == self._driver then
self._driver = nil
clicker:set_detach()
clicker:set_properties({visual_size = {x=1, y=1}})
mcl_player.player_attached[name] = false
mcl_player.player_set_animation(clicker, "stand" , 30)
detach_player(clicker)
local pos = clicker:get_pos()
pos = {x = pos.x, y = pos.y + 0.2, z = pos.z}
clicker:set_pos(pos)

View File

@ -106,9 +106,10 @@ function mcl_burning.damage(obj)
damage = 1
end
local new_hp = hp - damage
obj:set_hp(new_hp)
if health then
luaentity.health = new_hp
else
obj:set_hp(new_hp)
end
end
end

View File

@ -297,9 +297,9 @@ function minetest.handle_node_drops(pos, drops, digger)
* true: Drop itself when dug by shears / silk touch tool
* table: Drop every itemstring in this table when dug by shears _mcl_silk_touch_drop
]]
local enchantments = tool and mcl_enchanting.get_enchantments(tool, "silk_touch")
local silk_touch_drop = false
local nodedef = minetest.registered_nodes[dug_node.name]
if toolcaps ~= nil and toolcaps.groupcaps and toolcaps.groupcaps.shearsy_dig and nodedef._mcl_shears_drop then
@ -316,7 +316,7 @@ function minetest.handle_node_drops(pos, drops, digger)
drops = nodedef._mcl_silk_touch_drop
end
end
if tool and nodedef._mcl_fortune_drop and enchantments.fortune then
local fortune_level = enchantments.fortune
local fortune_drop = nodedef._mcl_fortune_drop
@ -331,7 +331,7 @@ function minetest.handle_node_drops(pos, drops, digger)
end
else
-- Fixed Behavior
local drop = get_fortune_drops(fortune_drops, fortune_level)
local drop = get_fortune_drops(fortune_drop, fortune_level)
drops = get_drops(drop, tool:get_name(), dug_node.param2, nodedef.paramtype2)
end
end
@ -342,7 +342,7 @@ function minetest.handle_node_drops(pos, drops, digger)
mcl_experience.throw_experience(pos, experience_amount)
end
end
for _,item in ipairs(drops) do
local count
if type(item) == "string" then

View File

@ -24,7 +24,7 @@ local rules_up = {{ x = 0, y = -1, z = 0, spread = true }}
function mcl_observers.observer_activate(pos)
minetest.after(mcl_vars.redstone_tick, function(pos)
node = minetest.get_node(pos)
local node = minetest.get_node(pos)
if not node then
return
end

View File

@ -1450,10 +1450,11 @@ end
-- * tiles: Optional custom tiles
-- * sounds: Optional custom sounds
-- * clear_colorization: Optional. If true, will clear all paramtype2="color" related node def. fields
-- * desc: Item description
--
-- The snowable nodes also MUST have _mcl_snowed defined to contain the name
-- of the snowed node.
mcl_core.register_snowed_node = function(itemstring_snowed, itemstring_clear, tiles, sounds, clear_colorization)
mcl_core.register_snowed_node = function(itemstring_snowed, itemstring_clear, tiles, sounds, clear_colorization, desc)
local def = table.copy(minetest.registered_nodes[itemstring_clear])
local create_doc_alias
if def.description then
@ -1462,7 +1463,7 @@ mcl_core.register_snowed_node = function(itemstring_snowed, itemstring_clear, ti
create_doc_alias = false
end
-- Just some group clearing
def.description = nil
def.description = desc
def._doc_items_longdesc = nil
def._doc_items_usagehelp = nil
def._doc_items_create_entry = false
@ -1503,6 +1504,8 @@ mcl_core.register_snowed_node = function(itemstring_snowed, itemstring_clear, ti
def.sounds = sounds
end
def._mcl_silk_touch_drop = {itemstring_clear}
-- Register stuff
minetest.register_node(itemstring_snowed, def)

View File

@ -380,7 +380,7 @@ minetest.register_node("mcl_core:dirt_with_grass", {
_mcl_hardness = 0.6,
_mcl_silk_touch_drop = true,
})
mcl_core.register_snowed_node("mcl_core:dirt_with_grass_snow", "mcl_core:dirt_with_grass", nil, nil, true)
mcl_core.register_snowed_node("mcl_core:dirt_with_grass_snow", "mcl_core:dirt_with_grass", nil, nil, true, S("Dirt with Snow"))
minetest.register_node("mcl_core:grass_path", {
tiles = {"mcl_core_grass_path_top.png", "default_dirt.png", "mcl_core_grass_path_side.png"},
@ -424,7 +424,7 @@ minetest.register_node("mcl_core:mycelium", {
_mcl_hardness = 0.6,
_mcl_silk_touch_drop = true,
})
mcl_core.register_snowed_node("mcl_core:mycelium_snow", "mcl_core:mycelium")
mcl_core.register_snowed_node("mcl_core:mycelium_snow", "mcl_core:mycelium", nil, nil, false, S("Mycelium with Snow"))
minetest.register_node("mcl_core:podzol", {
description = S("Podzol"),
@ -441,7 +441,7 @@ minetest.register_node("mcl_core:podzol", {
_mcl_hardness = 0.6,
_mcl_silk_touch_drop = true,
})
mcl_core.register_snowed_node("mcl_core:podzol_snow", "mcl_core:podzol")
mcl_core.register_snowed_node("mcl_core:podzol_snow", "mcl_core:podzol", nil, nil, false, S("Podzol with Snow"))
minetest.register_node("mcl_core:dirt", {
description = S("Dirt"),
@ -503,7 +503,7 @@ minetest.register_node("mcl_core:gravel", {
{items = {'mcl_core:gravel'}}
}
},
[3] = "mcl_core:flint"
[3] = "mcl_core:flint",
},
})
@ -924,7 +924,7 @@ for i=1,8 do
desc = S("Top Snow")
tt_help = S("Stackable")
longdesc = S("Top snow is a layer of snow. It melts near light sources other than the sun with a light level of 12 or higher.").."\n"..S("Top snow can be stacked and has one of 8 different height levels. At levels 2-8, top snow is collidable. Top snow drops 2-9 snowballs, depending on its height.")
usagehelp = S("This block can only be placed on full solid blocks and on another top snow (which increases its height).")
usagehelp = S("This block can only be placed on full solid blocks and on another top snow (which increases its height).")
walkable = false
else
id = "mcl_core:snow_"..i
@ -1028,7 +1028,7 @@ for i=1,8 do
drop = "mcl_throwing:snowball "..(i+1),
_mcl_blast_resistance = 0.1,
_mcl_hardness = 0.1,
_mcl_silk_touch_drop = true,
_mcl_silk_touch_drop = {"mcl_core:snow " .. (i+1)},
})
end